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ホームGraphics.Direct3D11 › D3D11_SHADER_TRACKING_RESOURCE_TYPE

D3D11_SHADER_TRACKING_RESOURCE_TYPE

列挙型
基底型i4

メンバー 8

名前10進16進
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE00x0
D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY10x1
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY20x2
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY30x3
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY40x4
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY50x5
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV60x6
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL70x7

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_SHADER_TRACKING_RESOURCE_TYPE : int {
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7
} D3D11_SHADER_TRACKING_RESOURCE_TYPE;
public enum D3D11_SHADER_TRACKING_RESOURCE_TYPE : int
{
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7,
}
Public Enum D3D11_SHADER_TRACKING_RESOURCE_TYPE As Integer
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7
End Enum
import enum

class D3D11_SHADER_TRACKING_RESOURCE_TYPE(enum.IntEnum):
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7
// D3D11_SHADER_TRACKING_RESOURCE_TYPE
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE: i32 = 0;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY: i32 = 1;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY: i32 = 2;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY: i32 = 3;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY: i32 = 4;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY: i32 = 5;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV: i32 = 6;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL: i32 = 7;
// D3D11_SHADER_TRACKING_RESOURCE_TYPE
const (
	D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE int32 = 0
	D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY int32 = 1
	D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY int32 = 2
	D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY int32 = 3
	D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY int32 = 4
	D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY int32 = 5
	D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV int32 = 6
	D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL int32 = 7
)
const
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0;
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1;
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2;
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3;
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4;
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5;
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6;
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7;
// D3D11_SHADER_TRACKING_RESOURCE_TYPE
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE: i32 = 0;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY: i32 = 1;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY: i32 = 2;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY: i32 = 3;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY: i32 = 4;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY: i32 = 5;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV: i32 = 6;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL: i32 = 7;
const
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE* = 0
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY* = 1
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY* = 2
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY* = 3
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY* = 4
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY* = 5
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV* = 6
  D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL* = 7
enum D3D11_SHADER_TRACKING_RESOURCE_TYPE : int {
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6,
    D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7,
}
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE                 0x0
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY     0x1
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY 0x2
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY     0x3
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY   0x4
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY    0x5
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV  0x6
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL                  0x7