ホーム › Graphics.Direct3D11 › D3D11_SHADER_TRACKING_RESOURCE_TYPE
D3D11_SHADER_TRACKING_RESOURCE_TYPE
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE | 0 | 0x0 |
| D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY | 1 | 0x1 |
| D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY | 2 | 0x2 |
| D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY | 3 | 0x3 |
| D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY | 4 | 0x4 |
| D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY | 5 | 0x5 |
| D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV | 6 | 0x6 |
| D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL | 7 | 0x7 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_SHADER_TRACKING_RESOURCE_TYPE : int {
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7
} D3D11_SHADER_TRACKING_RESOURCE_TYPE;public enum D3D11_SHADER_TRACKING_RESOURCE_TYPE : int
{
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7,
}Public Enum D3D11_SHADER_TRACKING_RESOURCE_TYPE As Integer
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0
D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7
End Enumimport enum
class D3D11_SHADER_TRACKING_RESOURCE_TYPE(enum.IntEnum):
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0
D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7// D3D11_SHADER_TRACKING_RESOURCE_TYPE
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE: i32 = 0;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY: i32 = 1;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY: i32 = 2;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY: i32 = 3;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY: i32 = 4;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY: i32 = 5;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV: i32 = 6;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL: i32 = 7;// D3D11_SHADER_TRACKING_RESOURCE_TYPE
const (
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE int32 = 0
D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY int32 = 1
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY int32 = 2
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY int32 = 3
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY int32 = 4
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY int32 = 5
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV int32 = 6
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL int32 = 7
)const
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0;
D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1;
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2;
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3;
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4;
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5;
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6;
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7;// D3D11_SHADER_TRACKING_RESOURCE_TYPE
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE: i32 = 0;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY: i32 = 1;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY: i32 = 2;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY: i32 = 3;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY: i32 = 4;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY: i32 = 5;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV: i32 = 6;
pub const D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL: i32 = 7;const
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE* = 0
D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY* = 1
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY* = 2
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY* = 3
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY* = 4
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY* = 5
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV* = 6
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL* = 7enum D3D11_SHADER_TRACKING_RESOURCE_TYPE : int {
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE = 0,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY = 1,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY = 2,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY = 3,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY = 4,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY = 5,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV = 6,
D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL = 7,
}#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_NONE 0x0
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_UAV_DEVICEMEMORY 0x1
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_NON_UAV_DEVICEMEMORY 0x2
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_DEVICEMEMORY 0x3
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_MEMORY 0x4
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL_SHARED_MEMORY 0x5
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_GROUPSHARED_NON_UAV 0x6
#define global D3D11_SHADER_TRACKING_RESOURCE_TYPE_ALL 0x7