Win32 API 日本語リファレンス
ホームGraphics.Direct3D11 › D3D11_SHADER_VERSION_TYPE

D3D11_SHADER_VERSION_TYPE

列挙型
基底型i4

メンバー 7

名前10進16進
D3D11_SHVER_PIXEL_SHADER00x0
D3D11_SHVER_VERTEX_SHADER10x1
D3D11_SHVER_GEOMETRY_SHADER20x2
D3D11_SHVER_HULL_SHADER30x3
D3D11_SHVER_DOMAIN_SHADER40x4
D3D11_SHVER_COMPUTE_SHADER50x5
D3D11_SHVER_RESERVED0655200xFFF0

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_SHADER_VERSION_TYPE : int {
    D3D11_SHVER_PIXEL_SHADER = 0,
    D3D11_SHVER_VERTEX_SHADER = 1,
    D3D11_SHVER_GEOMETRY_SHADER = 2,
    D3D11_SHVER_HULL_SHADER = 3,
    D3D11_SHVER_DOMAIN_SHADER = 4,
    D3D11_SHVER_COMPUTE_SHADER = 5,
    D3D11_SHVER_RESERVED0 = 65520
} D3D11_SHADER_VERSION_TYPE;
public enum D3D11_SHADER_VERSION_TYPE : int
{
    D3D11_SHVER_PIXEL_SHADER = 0,
    D3D11_SHVER_VERTEX_SHADER = 1,
    D3D11_SHVER_GEOMETRY_SHADER = 2,
    D3D11_SHVER_HULL_SHADER = 3,
    D3D11_SHVER_DOMAIN_SHADER = 4,
    D3D11_SHVER_COMPUTE_SHADER = 5,
    D3D11_SHVER_RESERVED0 = 65520,
}
Public Enum D3D11_SHADER_VERSION_TYPE As Integer
    D3D11_SHVER_PIXEL_SHADER = 0
    D3D11_SHVER_VERTEX_SHADER = 1
    D3D11_SHVER_GEOMETRY_SHADER = 2
    D3D11_SHVER_HULL_SHADER = 3
    D3D11_SHVER_DOMAIN_SHADER = 4
    D3D11_SHVER_COMPUTE_SHADER = 5
    D3D11_SHVER_RESERVED0 = 65520
End Enum
import enum

class D3D11_SHADER_VERSION_TYPE(enum.IntEnum):
    D3D11_SHVER_PIXEL_SHADER = 0
    D3D11_SHVER_VERTEX_SHADER = 1
    D3D11_SHVER_GEOMETRY_SHADER = 2
    D3D11_SHVER_HULL_SHADER = 3
    D3D11_SHVER_DOMAIN_SHADER = 4
    D3D11_SHVER_COMPUTE_SHADER = 5
    D3D11_SHVER_RESERVED0 = 65520
// D3D11_SHADER_VERSION_TYPE
pub const D3D11_SHVER_PIXEL_SHADER: i32 = 0;
pub const D3D11_SHVER_VERTEX_SHADER: i32 = 1;
pub const D3D11_SHVER_GEOMETRY_SHADER: i32 = 2;
pub const D3D11_SHVER_HULL_SHADER: i32 = 3;
pub const D3D11_SHVER_DOMAIN_SHADER: i32 = 4;
pub const D3D11_SHVER_COMPUTE_SHADER: i32 = 5;
pub const D3D11_SHVER_RESERVED0: i32 = 65520;
// D3D11_SHADER_VERSION_TYPE
const (
	D3D11_SHVER_PIXEL_SHADER int32 = 0
	D3D11_SHVER_VERTEX_SHADER int32 = 1
	D3D11_SHVER_GEOMETRY_SHADER int32 = 2
	D3D11_SHVER_HULL_SHADER int32 = 3
	D3D11_SHVER_DOMAIN_SHADER int32 = 4
	D3D11_SHVER_COMPUTE_SHADER int32 = 5
	D3D11_SHVER_RESERVED0 int32 = 65520
)
const
  D3D11_SHVER_PIXEL_SHADER = 0;
  D3D11_SHVER_VERTEX_SHADER = 1;
  D3D11_SHVER_GEOMETRY_SHADER = 2;
  D3D11_SHVER_HULL_SHADER = 3;
  D3D11_SHVER_DOMAIN_SHADER = 4;
  D3D11_SHVER_COMPUTE_SHADER = 5;
  D3D11_SHVER_RESERVED0 = 65520;
// D3D11_SHADER_VERSION_TYPE
pub const D3D11_SHVER_PIXEL_SHADER: i32 = 0;
pub const D3D11_SHVER_VERTEX_SHADER: i32 = 1;
pub const D3D11_SHVER_GEOMETRY_SHADER: i32 = 2;
pub const D3D11_SHVER_HULL_SHADER: i32 = 3;
pub const D3D11_SHVER_DOMAIN_SHADER: i32 = 4;
pub const D3D11_SHVER_COMPUTE_SHADER: i32 = 5;
pub const D3D11_SHVER_RESERVED0: i32 = 65520;
const
  D3D11_SHVER_PIXEL_SHADER* = 0
  D3D11_SHVER_VERTEX_SHADER* = 1
  D3D11_SHVER_GEOMETRY_SHADER* = 2
  D3D11_SHVER_HULL_SHADER* = 3
  D3D11_SHVER_DOMAIN_SHADER* = 4
  D3D11_SHVER_COMPUTE_SHADER* = 5
  D3D11_SHVER_RESERVED0* = 65520
enum D3D11_SHADER_VERSION_TYPE : int {
    D3D11_SHVER_PIXEL_SHADER = 0,
    D3D11_SHVER_VERTEX_SHADER = 1,
    D3D11_SHVER_GEOMETRY_SHADER = 2,
    D3D11_SHVER_HULL_SHADER = 3,
    D3D11_SHVER_DOMAIN_SHADER = 4,
    D3D11_SHVER_COMPUTE_SHADER = 5,
    D3D11_SHVER_RESERVED0 = 65520,
}
#define global D3D11_SHVER_PIXEL_SHADER    0x0
#define global D3D11_SHVER_VERTEX_SHADER   0x1
#define global D3D11_SHVER_GEOMETRY_SHADER 0x2
#define global D3D11_SHVER_HULL_SHADER     0x3
#define global D3D11_SHVER_DOMAIN_SHADER   0x4
#define global D3D11_SHVER_COMPUTE_SHADER  0x5
#define global D3D11_SHVER_RESERVED0       0xFFF0