ホーム › Graphics.Direct3D11 › D3D11_SHADER_VERSION_TYPE
D3D11_SHADER_VERSION_TYPE
列挙型メンバー 7
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_SHVER_PIXEL_SHADER | 0 | 0x0 |
| D3D11_SHVER_VERTEX_SHADER | 1 | 0x1 |
| D3D11_SHVER_GEOMETRY_SHADER | 2 | 0x2 |
| D3D11_SHVER_HULL_SHADER | 3 | 0x3 |
| D3D11_SHVER_DOMAIN_SHADER | 4 | 0x4 |
| D3D11_SHVER_COMPUTE_SHADER | 5 | 0x5 |
| D3D11_SHVER_RESERVED0 | 65520 | 0xFFF0 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_SHADER_VERSION_TYPE : int {
D3D11_SHVER_PIXEL_SHADER = 0,
D3D11_SHVER_VERTEX_SHADER = 1,
D3D11_SHVER_GEOMETRY_SHADER = 2,
D3D11_SHVER_HULL_SHADER = 3,
D3D11_SHVER_DOMAIN_SHADER = 4,
D3D11_SHVER_COMPUTE_SHADER = 5,
D3D11_SHVER_RESERVED0 = 65520
} D3D11_SHADER_VERSION_TYPE;public enum D3D11_SHADER_VERSION_TYPE : int
{
D3D11_SHVER_PIXEL_SHADER = 0,
D3D11_SHVER_VERTEX_SHADER = 1,
D3D11_SHVER_GEOMETRY_SHADER = 2,
D3D11_SHVER_HULL_SHADER = 3,
D3D11_SHVER_DOMAIN_SHADER = 4,
D3D11_SHVER_COMPUTE_SHADER = 5,
D3D11_SHVER_RESERVED0 = 65520,
}Public Enum D3D11_SHADER_VERSION_TYPE As Integer
D3D11_SHVER_PIXEL_SHADER = 0
D3D11_SHVER_VERTEX_SHADER = 1
D3D11_SHVER_GEOMETRY_SHADER = 2
D3D11_SHVER_HULL_SHADER = 3
D3D11_SHVER_DOMAIN_SHADER = 4
D3D11_SHVER_COMPUTE_SHADER = 5
D3D11_SHVER_RESERVED0 = 65520
End Enumimport enum
class D3D11_SHADER_VERSION_TYPE(enum.IntEnum):
D3D11_SHVER_PIXEL_SHADER = 0
D3D11_SHVER_VERTEX_SHADER = 1
D3D11_SHVER_GEOMETRY_SHADER = 2
D3D11_SHVER_HULL_SHADER = 3
D3D11_SHVER_DOMAIN_SHADER = 4
D3D11_SHVER_COMPUTE_SHADER = 5
D3D11_SHVER_RESERVED0 = 65520// D3D11_SHADER_VERSION_TYPE
pub const D3D11_SHVER_PIXEL_SHADER: i32 = 0;
pub const D3D11_SHVER_VERTEX_SHADER: i32 = 1;
pub const D3D11_SHVER_GEOMETRY_SHADER: i32 = 2;
pub const D3D11_SHVER_HULL_SHADER: i32 = 3;
pub const D3D11_SHVER_DOMAIN_SHADER: i32 = 4;
pub const D3D11_SHVER_COMPUTE_SHADER: i32 = 5;
pub const D3D11_SHVER_RESERVED0: i32 = 65520;// D3D11_SHADER_VERSION_TYPE
const (
D3D11_SHVER_PIXEL_SHADER int32 = 0
D3D11_SHVER_VERTEX_SHADER int32 = 1
D3D11_SHVER_GEOMETRY_SHADER int32 = 2
D3D11_SHVER_HULL_SHADER int32 = 3
D3D11_SHVER_DOMAIN_SHADER int32 = 4
D3D11_SHVER_COMPUTE_SHADER int32 = 5
D3D11_SHVER_RESERVED0 int32 = 65520
)const
D3D11_SHVER_PIXEL_SHADER = 0;
D3D11_SHVER_VERTEX_SHADER = 1;
D3D11_SHVER_GEOMETRY_SHADER = 2;
D3D11_SHVER_HULL_SHADER = 3;
D3D11_SHVER_DOMAIN_SHADER = 4;
D3D11_SHVER_COMPUTE_SHADER = 5;
D3D11_SHVER_RESERVED0 = 65520;// D3D11_SHADER_VERSION_TYPE
pub const D3D11_SHVER_PIXEL_SHADER: i32 = 0;
pub const D3D11_SHVER_VERTEX_SHADER: i32 = 1;
pub const D3D11_SHVER_GEOMETRY_SHADER: i32 = 2;
pub const D3D11_SHVER_HULL_SHADER: i32 = 3;
pub const D3D11_SHVER_DOMAIN_SHADER: i32 = 4;
pub const D3D11_SHVER_COMPUTE_SHADER: i32 = 5;
pub const D3D11_SHVER_RESERVED0: i32 = 65520;const
D3D11_SHVER_PIXEL_SHADER* = 0
D3D11_SHVER_VERTEX_SHADER* = 1
D3D11_SHVER_GEOMETRY_SHADER* = 2
D3D11_SHVER_HULL_SHADER* = 3
D3D11_SHVER_DOMAIN_SHADER* = 4
D3D11_SHVER_COMPUTE_SHADER* = 5
D3D11_SHVER_RESERVED0* = 65520enum D3D11_SHADER_VERSION_TYPE : int {
D3D11_SHVER_PIXEL_SHADER = 0,
D3D11_SHVER_VERTEX_SHADER = 1,
D3D11_SHVER_GEOMETRY_SHADER = 2,
D3D11_SHVER_HULL_SHADER = 3,
D3D11_SHVER_DOMAIN_SHADER = 4,
D3D11_SHVER_COMPUTE_SHADER = 5,
D3D11_SHVER_RESERVED0 = 65520,
}#define global D3D11_SHVER_PIXEL_SHADER 0x0
#define global D3D11_SHVER_VERTEX_SHADER 0x1
#define global D3D11_SHVER_GEOMETRY_SHADER 0x2
#define global D3D11_SHVER_HULL_SHADER 0x3
#define global D3D11_SHVER_DOMAIN_SHADER 0x4
#define global D3D11_SHVER_COMPUTE_SHADER 0x5
#define global D3D11_SHVER_RESERVED0 0xFFF0