Win32 API 日本語リファレンス
ホームGraphics.Direct3D11 › D3D11_TEXTURECUBE_FACE

D3D11_TEXTURECUBE_FACE

列挙型
基底型i4

メンバー 6

名前10進16進
D3D11_TEXTURECUBE_FACE_POSITIVE_X00x0
D3D11_TEXTURECUBE_FACE_NEGATIVE_X10x1
D3D11_TEXTURECUBE_FACE_POSITIVE_Y20x2
D3D11_TEXTURECUBE_FACE_NEGATIVE_Y30x3
D3D11_TEXTURECUBE_FACE_POSITIVE_Z40x4
D3D11_TEXTURECUBE_FACE_NEGATIVE_Z50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_TEXTURECUBE_FACE : int {
    D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
    D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
    D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5
} D3D11_TEXTURECUBE_FACE;
public enum D3D11_TEXTURECUBE_FACE : int
{
    D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
    D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
    D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5,
}
Public Enum D3D11_TEXTURECUBE_FACE As Integer
    D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0
    D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1
    D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3
    D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5
End Enum
import enum

class D3D11_TEXTURECUBE_FACE(enum.IntEnum):
    D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0
    D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1
    D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3
    D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5
// D3D11_TEXTURECUBE_FACE
pub const D3D11_TEXTURECUBE_FACE_POSITIVE_X: i32 = 0;
pub const D3D11_TEXTURECUBE_FACE_NEGATIVE_X: i32 = 1;
pub const D3D11_TEXTURECUBE_FACE_POSITIVE_Y: i32 = 2;
pub const D3D11_TEXTURECUBE_FACE_NEGATIVE_Y: i32 = 3;
pub const D3D11_TEXTURECUBE_FACE_POSITIVE_Z: i32 = 4;
pub const D3D11_TEXTURECUBE_FACE_NEGATIVE_Z: i32 = 5;
// D3D11_TEXTURECUBE_FACE
const (
	D3D11_TEXTURECUBE_FACE_POSITIVE_X int32 = 0
	D3D11_TEXTURECUBE_FACE_NEGATIVE_X int32 = 1
	D3D11_TEXTURECUBE_FACE_POSITIVE_Y int32 = 2
	D3D11_TEXTURECUBE_FACE_NEGATIVE_Y int32 = 3
	D3D11_TEXTURECUBE_FACE_POSITIVE_Z int32 = 4
	D3D11_TEXTURECUBE_FACE_NEGATIVE_Z int32 = 5
)
const
  D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0;
  D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1;
  D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2;
  D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3;
  D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4;
  D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5;
// D3D11_TEXTURECUBE_FACE
pub const D3D11_TEXTURECUBE_FACE_POSITIVE_X: i32 = 0;
pub const D3D11_TEXTURECUBE_FACE_NEGATIVE_X: i32 = 1;
pub const D3D11_TEXTURECUBE_FACE_POSITIVE_Y: i32 = 2;
pub const D3D11_TEXTURECUBE_FACE_NEGATIVE_Y: i32 = 3;
pub const D3D11_TEXTURECUBE_FACE_POSITIVE_Z: i32 = 4;
pub const D3D11_TEXTURECUBE_FACE_NEGATIVE_Z: i32 = 5;
const
  D3D11_TEXTURECUBE_FACE_POSITIVE_X* = 0
  D3D11_TEXTURECUBE_FACE_NEGATIVE_X* = 1
  D3D11_TEXTURECUBE_FACE_POSITIVE_Y* = 2
  D3D11_TEXTURECUBE_FACE_NEGATIVE_Y* = 3
  D3D11_TEXTURECUBE_FACE_POSITIVE_Z* = 4
  D3D11_TEXTURECUBE_FACE_NEGATIVE_Z* = 5
enum D3D11_TEXTURECUBE_FACE : int {
    D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
    D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
    D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
    D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5,
}
#define global D3D11_TEXTURECUBE_FACE_POSITIVE_X 0x0
#define global D3D11_TEXTURECUBE_FACE_NEGATIVE_X 0x1
#define global D3D11_TEXTURECUBE_FACE_POSITIVE_Y 0x2
#define global D3D11_TEXTURECUBE_FACE_NEGATIVE_Y 0x3
#define global D3D11_TEXTURECUBE_FACE_POSITIVE_Z 0x4
#define global D3D11_TEXTURECUBE_FACE_NEGATIVE_Z 0x5