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ホームGraphics.Direct3D11 › D3D11_VIDEO_FRAME_FORMAT

D3D11_VIDEO_FRAME_FORMAT

列挙型
基底型i4

メンバー 3

名前10進16進
D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE00x0
D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST10x1
D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_VIDEO_FRAME_FORMAT : int {
    D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
} D3D11_VIDEO_FRAME_FORMAT;
public enum D3D11_VIDEO_FRAME_FORMAT : int
{
    D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2,
}
Public Enum D3D11_VIDEO_FRAME_FORMAT As Integer
    D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
End Enum
import enum

class D3D11_VIDEO_FRAME_FORMAT(enum.IntEnum):
    D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
// D3D11_VIDEO_FRAME_FORMAT
pub const D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE: i32 = 0;
pub const D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST: i32 = 1;
pub const D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST: i32 = 2;
// D3D11_VIDEO_FRAME_FORMAT
const (
	D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE int32 = 0
	D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST int32 = 1
	D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST int32 = 2
)
const
  D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0;
  D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1;
  D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2;
// D3D11_VIDEO_FRAME_FORMAT
pub const D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE: i32 = 0;
pub const D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST: i32 = 1;
pub const D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST: i32 = 2;
const
  D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE* = 0
  D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST* = 1
  D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST* = 2
enum D3D11_VIDEO_FRAME_FORMAT : int {
    D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2,
}
#define global D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE                   0x0
#define global D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST    0x1
#define global D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST 0x2