Win32 API 日本語リファレンス
ホームGraphics.Direct3D11 › D3D11_VIDEO_PROCESSOR_FILTER

D3D11_VIDEO_PROCESSOR_FILTER

列挙型
基底型i4

メンバー 8

名前10進16進説明
D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS00x0明るさフィルターです。
D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST10x1コントラストフィルターです。
D3D11_VIDEO_PROCESSOR_FILTER_HUE20x2色相フィルターです。
D3D11_VIDEO_PROCESSOR_FILTER_SATURATION30x3彩度フィルターです。
D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION40x4ノイズ低減フィルターです。
D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT50x5エッジ強調フィルターです。
D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING60x6アナモルフィックスケーリングフィルターです。
D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT70x7

ステレオ調整フィルターです。ステレオ 3D ビデオが有効な場合、このフィルターは左右のビュー間のオフセットを調整し、ユーザーの目の疲れを軽減できるようにします。

フィルターの値は、左右のビューを調整する量を示します。 正の値を指定すると、左の画像は左方向へ、右の画像は右方向へと、画像同士が離れる方向にシフトします。負の値を指定すると、画像は反対方向、つまり互いに近づく方向にシフトします。

公式ドキュメント

ビデオプロセッサーのフィルターを識別します。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_VIDEO_PROCESSOR_FILTER : int {
    D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
    D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
    D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
    D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
    D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
    D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
    D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
    D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
} D3D11_VIDEO_PROCESSOR_FILTER;
public enum D3D11_VIDEO_PROCESSOR_FILTER : int
{
    D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
    D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
    D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
    D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
    D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
    D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
    D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
    D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7,
}
Public Enum D3D11_VIDEO_PROCESSOR_FILTER As Integer
    D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0
    D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1
    D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2
    D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3
    D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4
    D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5
    D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6
    D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
End Enum
import enum

class D3D11_VIDEO_PROCESSOR_FILTER(enum.IntEnum):
    D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0
    D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1
    D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2
    D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3
    D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4
    D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5
    D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6
    D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
// D3D11_VIDEO_PROCESSOR_FILTER
pub const D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS: i32 = 0;
pub const D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_FILTER_HUE: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_FILTER_SATURATION: i32 = 3;
pub const D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION: i32 = 4;
pub const D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT: i32 = 5;
pub const D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING: i32 = 6;
pub const D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT: i32 = 7;
// D3D11_VIDEO_PROCESSOR_FILTER
const (
	D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS int32 = 0
	D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST int32 = 1
	D3D11_VIDEO_PROCESSOR_FILTER_HUE int32 = 2
	D3D11_VIDEO_PROCESSOR_FILTER_SATURATION int32 = 3
	D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION int32 = 4
	D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT int32 = 5
	D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING int32 = 6
	D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT int32 = 7
)
const
  D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0;
  D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1;
  D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2;
  D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3;
  D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4;
  D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5;
  D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6;
  D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7;
// D3D11_VIDEO_PROCESSOR_FILTER
pub const D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS: i32 = 0;
pub const D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_FILTER_HUE: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_FILTER_SATURATION: i32 = 3;
pub const D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION: i32 = 4;
pub const D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT: i32 = 5;
pub const D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING: i32 = 6;
pub const D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT: i32 = 7;
const
  D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS* = 0
  D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST* = 1
  D3D11_VIDEO_PROCESSOR_FILTER_HUE* = 2
  D3D11_VIDEO_PROCESSOR_FILTER_SATURATION* = 3
  D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION* = 4
  D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT* = 5
  D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING* = 6
  D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT* = 7
enum D3D11_VIDEO_PROCESSOR_FILTER : int {
    D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
    D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
    D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
    D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
    D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
    D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
    D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
    D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7,
}
#define global D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS         0x0
#define global D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST           0x1
#define global D3D11_VIDEO_PROCESSOR_FILTER_HUE                0x2
#define global D3D11_VIDEO_PROCESSOR_FILTER_SATURATION         0x3
#define global D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION    0x4
#define global D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT   0x5
#define global D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING 0x6
#define global D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT  0x7