Win32 API 日本語リファレンス
ホームGraphics.Direct3D11 › D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT

D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT

列挙型
基底型i4

メンバー 2

名前10進16進
D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT10x1
D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT : int {
    D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 1,
    D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 2
} D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT;
public enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT : int
{
    D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 1,
    D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 2,
}
Public Enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT As Integer
    D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 1
    D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 2
End Enum
import enum

class D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT(enum.IntEnum):
    D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 1
    D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 2
// D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
pub const D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT: i32 = 2;
// D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
const (
	D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT int32 = 1
	D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT int32 = 2
)
const
  D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 1;
  D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 2;
// D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
pub const D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT: i32 = 2;
const
  D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT* = 1
  D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT* = 2
enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT : int {
    D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 1,
    D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 2,
}
#define global D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT  0x1
#define global D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT 0x2