ホーム › Graphics.Direct3D11 › D3D11_VIDEO_PROCESSOR_ROTATION
D3D11_VIDEO_PROCESSOR_ROTATION
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY | 0 | 0x0 |
| D3D11_VIDEO_PROCESSOR_ROTATION_90 | 1 | 0x1 |
| D3D11_VIDEO_PROCESSOR_ROTATION_180 | 2 | 0x2 |
| D3D11_VIDEO_PROCESSOR_ROTATION_270 | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_VIDEO_PROCESSOR_ROTATION : int {
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3
} D3D11_VIDEO_PROCESSOR_ROTATION;public enum D3D11_VIDEO_PROCESSOR_ROTATION : int
{
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
}Public Enum D3D11_VIDEO_PROCESSOR_ROTATION As Integer
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0
D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1
D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2
D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3
End Enumimport enum
class D3D11_VIDEO_PROCESSOR_ROTATION(enum.IntEnum):
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0
D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1
D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2
D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3// D3D11_VIDEO_PROCESSOR_ROTATION
pub const D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY: i32 = 0;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_90: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_180: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_270: i32 = 3;// D3D11_VIDEO_PROCESSOR_ROTATION
const (
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY int32 = 0
D3D11_VIDEO_PROCESSOR_ROTATION_90 int32 = 1
D3D11_VIDEO_PROCESSOR_ROTATION_180 int32 = 2
D3D11_VIDEO_PROCESSOR_ROTATION_270 int32 = 3
)const
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0;
D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1;
D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2;
D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3;// D3D11_VIDEO_PROCESSOR_ROTATION
pub const D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY: i32 = 0;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_90: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_180: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_270: i32 = 3;const
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY* = 0
D3D11_VIDEO_PROCESSOR_ROTATION_90* = 1
D3D11_VIDEO_PROCESSOR_ROTATION_180* = 2
D3D11_VIDEO_PROCESSOR_ROTATION_270* = 3enum D3D11_VIDEO_PROCESSOR_ROTATION : int {
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
}#define global D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY 0x0
#define global D3D11_VIDEO_PROCESSOR_ROTATION_90 0x1
#define global D3D11_VIDEO_PROCESSOR_ROTATION_180 0x2
#define global D3D11_VIDEO_PROCESSOR_ROTATION_270 0x3