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D3D11_VIDEO_PROCESSOR_ROTATION

列挙型
基底型i4

メンバー 4

名前10進16進
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY00x0
D3D11_VIDEO_PROCESSOR_ROTATION_9010x1
D3D11_VIDEO_PROCESSOR_ROTATION_18020x2
D3D11_VIDEO_PROCESSOR_ROTATION_27030x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_VIDEO_PROCESSOR_ROTATION : int {
    D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
    D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
    D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
    D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3
} D3D11_VIDEO_PROCESSOR_ROTATION;
public enum D3D11_VIDEO_PROCESSOR_ROTATION : int
{
    D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
    D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
    D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
    D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
}
Public Enum D3D11_VIDEO_PROCESSOR_ROTATION As Integer
    D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0
    D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1
    D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2
    D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3
End Enum
import enum

class D3D11_VIDEO_PROCESSOR_ROTATION(enum.IntEnum):
    D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0
    D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1
    D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2
    D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3
// D3D11_VIDEO_PROCESSOR_ROTATION
pub const D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY: i32 = 0;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_90: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_180: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_270: i32 = 3;
// D3D11_VIDEO_PROCESSOR_ROTATION
const (
	D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY int32 = 0
	D3D11_VIDEO_PROCESSOR_ROTATION_90 int32 = 1
	D3D11_VIDEO_PROCESSOR_ROTATION_180 int32 = 2
	D3D11_VIDEO_PROCESSOR_ROTATION_270 int32 = 3
)
const
  D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0;
  D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1;
  D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2;
  D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3;
// D3D11_VIDEO_PROCESSOR_ROTATION
pub const D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY: i32 = 0;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_90: i32 = 1;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_180: i32 = 2;
pub const D3D11_VIDEO_PROCESSOR_ROTATION_270: i32 = 3;
const
  D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY* = 0
  D3D11_VIDEO_PROCESSOR_ROTATION_90* = 1
  D3D11_VIDEO_PROCESSOR_ROTATION_180* = 2
  D3D11_VIDEO_PROCESSOR_ROTATION_270* = 3
enum D3D11_VIDEO_PROCESSOR_ROTATION : int {
    D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
    D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
    D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
    D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
}
#define global D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY 0x0
#define global D3D11_VIDEO_PROCESSOR_ROTATION_90       0x1
#define global D3D11_VIDEO_PROCESSOR_ROTATION_180      0x2
#define global D3D11_VIDEO_PROCESSOR_ROTATION_270      0x3