ホーム › Graphics.Direct3D11 › D3D11_VIDEO_USAGE
D3D11_VIDEO_USAGE
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_VIDEO_USAGE_PLAYBACK_NORMAL | 0 | 0x0 |
| D3D11_VIDEO_USAGE_OPTIMAL_SPEED | 1 | 0x1 |
| D3D11_VIDEO_USAGE_OPTIMAL_QUALITY | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_VIDEO_USAGE : int {
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
} D3D11_VIDEO_USAGE;public enum D3D11_VIDEO_USAGE : int
{
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2,
}Public Enum D3D11_VIDEO_USAGE As Integer
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0
D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
End Enumimport enum
class D3D11_VIDEO_USAGE(enum.IntEnum):
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0
D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2// D3D11_VIDEO_USAGE
pub const D3D11_VIDEO_USAGE_PLAYBACK_NORMAL: i32 = 0;
pub const D3D11_VIDEO_USAGE_OPTIMAL_SPEED: i32 = 1;
pub const D3D11_VIDEO_USAGE_OPTIMAL_QUALITY: i32 = 2;// D3D11_VIDEO_USAGE
const (
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL int32 = 0
D3D11_VIDEO_USAGE_OPTIMAL_SPEED int32 = 1
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY int32 = 2
)const
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0;
D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1;
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2;// D3D11_VIDEO_USAGE
pub const D3D11_VIDEO_USAGE_PLAYBACK_NORMAL: i32 = 0;
pub const D3D11_VIDEO_USAGE_OPTIMAL_SPEED: i32 = 1;
pub const D3D11_VIDEO_USAGE_OPTIMAL_QUALITY: i32 = 2;const
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL* = 0
D3D11_VIDEO_USAGE_OPTIMAL_SPEED* = 1
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY* = 2enum D3D11_VIDEO_USAGE : int {
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2,
}#define global D3D11_VIDEO_USAGE_PLAYBACK_NORMAL 0x0
#define global D3D11_VIDEO_USAGE_OPTIMAL_SPEED 0x1
#define global D3D11_VIDEO_USAGE_OPTIMAL_QUALITY 0x2