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D3D11_VIDEO_USAGE

列挙型
基底型i4

メンバー 3

名前10進16進
D3D11_VIDEO_USAGE_PLAYBACK_NORMAL00x0
D3D11_VIDEO_USAGE_OPTIMAL_SPEED10x1
D3D11_VIDEO_USAGE_OPTIMAL_QUALITY20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_VIDEO_USAGE : int {
    D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
    D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
    D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
} D3D11_VIDEO_USAGE;
public enum D3D11_VIDEO_USAGE : int
{
    D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
    D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
    D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2,
}
Public Enum D3D11_VIDEO_USAGE As Integer
    D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0
    D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1
    D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
End Enum
import enum

class D3D11_VIDEO_USAGE(enum.IntEnum):
    D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0
    D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1
    D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
// D3D11_VIDEO_USAGE
pub const D3D11_VIDEO_USAGE_PLAYBACK_NORMAL: i32 = 0;
pub const D3D11_VIDEO_USAGE_OPTIMAL_SPEED: i32 = 1;
pub const D3D11_VIDEO_USAGE_OPTIMAL_QUALITY: i32 = 2;
// D3D11_VIDEO_USAGE
const (
	D3D11_VIDEO_USAGE_PLAYBACK_NORMAL int32 = 0
	D3D11_VIDEO_USAGE_OPTIMAL_SPEED int32 = 1
	D3D11_VIDEO_USAGE_OPTIMAL_QUALITY int32 = 2
)
const
  D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0;
  D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1;
  D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2;
// D3D11_VIDEO_USAGE
pub const D3D11_VIDEO_USAGE_PLAYBACK_NORMAL: i32 = 0;
pub const D3D11_VIDEO_USAGE_OPTIMAL_SPEED: i32 = 1;
pub const D3D11_VIDEO_USAGE_OPTIMAL_QUALITY: i32 = 2;
const
  D3D11_VIDEO_USAGE_PLAYBACK_NORMAL* = 0
  D3D11_VIDEO_USAGE_OPTIMAL_SPEED* = 1
  D3D11_VIDEO_USAGE_OPTIMAL_QUALITY* = 2
enum D3D11_VIDEO_USAGE : int {
    D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
    D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
    D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2,
}
#define global D3D11_VIDEO_USAGE_PLAYBACK_NORMAL 0x0
#define global D3D11_VIDEO_USAGE_OPTIMAL_SPEED   0x1
#define global D3D11_VIDEO_USAGE_OPTIMAL_QUALITY 0x2