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D3DX11_SCAN_DIRECTION
列挙型メンバー 2
| 名前 | 10進 | 16進 | 説明 |
|---|---|---|---|
| D3DX11_SCAN_DIRECTION_FORWARD | 1 | 0x1 | 前方向にスキャンします。 |
| D3DX11_SCAN_DIRECTION_BACKWARD | 2 | 0x2 | 後方向にスキャンします。 |
公式ドキュメント
スキャンを実行する方向です。
出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3DX11_SCAN_DIRECTION : int {
D3DX11_SCAN_DIRECTION_FORWARD = 1,
D3DX11_SCAN_DIRECTION_BACKWARD = 2
} D3DX11_SCAN_DIRECTION;public enum D3DX11_SCAN_DIRECTION : int
{
D3DX11_SCAN_DIRECTION_FORWARD = 1,
D3DX11_SCAN_DIRECTION_BACKWARD = 2,
}Public Enum D3DX11_SCAN_DIRECTION As Integer
D3DX11_SCAN_DIRECTION_FORWARD = 1
D3DX11_SCAN_DIRECTION_BACKWARD = 2
End Enumimport enum
class D3DX11_SCAN_DIRECTION(enum.IntEnum):
D3DX11_SCAN_DIRECTION_FORWARD = 1
D3DX11_SCAN_DIRECTION_BACKWARD = 2// D3DX11_SCAN_DIRECTION
pub const D3DX11_SCAN_DIRECTION_FORWARD: i32 = 1;
pub const D3DX11_SCAN_DIRECTION_BACKWARD: i32 = 2;// D3DX11_SCAN_DIRECTION
const (
D3DX11_SCAN_DIRECTION_FORWARD int32 = 1
D3DX11_SCAN_DIRECTION_BACKWARD int32 = 2
)const
D3DX11_SCAN_DIRECTION_FORWARD = 1;
D3DX11_SCAN_DIRECTION_BACKWARD = 2;// D3DX11_SCAN_DIRECTION
pub const D3DX11_SCAN_DIRECTION_FORWARD: i32 = 1;
pub const D3DX11_SCAN_DIRECTION_BACKWARD: i32 = 2;const
D3DX11_SCAN_DIRECTION_FORWARD* = 1
D3DX11_SCAN_DIRECTION_BACKWARD* = 2enum D3DX11_SCAN_DIRECTION : int {
D3DX11_SCAN_DIRECTION_FORWARD = 1,
D3DX11_SCAN_DIRECTION_BACKWARD = 2,
}#define global D3DX11_SCAN_DIRECTION_FORWARD 0x1
#define global D3DX11_SCAN_DIRECTION_BACKWARD 0x2