ホーム › Graphics.Direct3D12 › D3D12_BACKGROUND_PROCESSING_MODE
D3D12_BACKGROUND_PROCESSING_MODE
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED | 0 | 0x0 |
| D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS | 1 | 0x1 |
| D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK | 2 | 0x2 |
| D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_BACKGROUND_PROCESSING_MODE : int {
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0,
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1,
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2,
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3
} D3D12_BACKGROUND_PROCESSING_MODE;public enum D3D12_BACKGROUND_PROCESSING_MODE : int
{
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0,
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1,
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2,
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3,
}Public Enum D3D12_BACKGROUND_PROCESSING_MODE As Integer
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3
End Enumimport enum
class D3D12_BACKGROUND_PROCESSING_MODE(enum.IntEnum):
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3// D3D12_BACKGROUND_PROCESSING_MODE
pub const D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED: i32 = 0;
pub const D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS: i32 = 1;
pub const D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK: i32 = 2;
pub const D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM: i32 = 3;// D3D12_BACKGROUND_PROCESSING_MODE
const (
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED int32 = 0
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS int32 = 1
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK int32 = 2
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM int32 = 3
)const
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0;
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1;
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2;
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3;// D3D12_BACKGROUND_PROCESSING_MODE
pub const D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED: i32 = 0;
pub const D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS: i32 = 1;
pub const D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK: i32 = 2;
pub const D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM: i32 = 3;const
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED* = 0
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS* = 1
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK* = 2
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM* = 3enum D3D12_BACKGROUND_PROCESSING_MODE : int {
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0,
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1,
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2,
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3,
}#define global D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED 0x0
#define global D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS 0x1
#define global D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK 0x2
#define global D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM 0x3