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ホームGraphics.Direct3D12 › D3D12_BACKGROUND_PROCESSING_MODE

D3D12_BACKGROUND_PROCESSING_MODE

列挙型
基底型i4

メンバー 4

名前10進16進
D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED00x0
D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS10x1
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK20x2
D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_BACKGROUND_PROCESSING_MODE : int {
    D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0,
    D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1,
    D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2,
    D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3
} D3D12_BACKGROUND_PROCESSING_MODE;
public enum D3D12_BACKGROUND_PROCESSING_MODE : int
{
    D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0,
    D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1,
    D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2,
    D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3,
}
Public Enum D3D12_BACKGROUND_PROCESSING_MODE As Integer
    D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0
    D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1
    D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2
    D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3
End Enum
import enum

class D3D12_BACKGROUND_PROCESSING_MODE(enum.IntEnum):
    D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0
    D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1
    D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2
    D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3
// D3D12_BACKGROUND_PROCESSING_MODE
pub const D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED: i32 = 0;
pub const D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS: i32 = 1;
pub const D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK: i32 = 2;
pub const D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM: i32 = 3;
// D3D12_BACKGROUND_PROCESSING_MODE
const (
	D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED int32 = 0
	D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS int32 = 1
	D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK int32 = 2
	D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM int32 = 3
)
const
  D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0;
  D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1;
  D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2;
  D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3;
// D3D12_BACKGROUND_PROCESSING_MODE
pub const D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED: i32 = 0;
pub const D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS: i32 = 1;
pub const D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK: i32 = 2;
pub const D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM: i32 = 3;
const
  D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED* = 0
  D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS* = 1
  D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK* = 2
  D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM* = 3
enum D3D12_BACKGROUND_PROCESSING_MODE : int {
    D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED = 0,
    D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS = 1,
    D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK = 2,
    D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM = 3,
}
#define global D3D12_BACKGROUND_PROCESSING_MODE_ALLOWED                      0x0
#define global D3D12_BACKGROUND_PROCESSING_MODE_ALLOW_INTRUSIVE_MEASUREMENTS 0x1
#define global D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_BACKGROUND_WORK      0x2
#define global D3D12_BACKGROUND_PROCESSING_MODE_DISABLE_PROFILING_BY_SYSTEM  0x3