ホーム › Graphics.Direct3D12 › D3D12_BARRIER_ACCESS
D3D12_BARRIER_ACCESS
列挙型フラグメンバー 26
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_BARRIER_ACCESS_COMMON | 0 | 0x0 |
| D3D12_BARRIER_ACCESS_VERTEX_BUFFER | 1 | 0x1 |
| D3D12_BARRIER_ACCESS_CONSTANT_BUFFER | 2 | 0x2 |
| D3D12_BARRIER_ACCESS_INDEX_BUFFER | 4 | 0x4 |
| D3D12_BARRIER_ACCESS_RENDER_TARGET | 8 | 0x8 |
| D3D12_BARRIER_ACCESS_UNORDERED_ACCESS | 16 | 0x10 |
| D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE | 32 | 0x20 |
| D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ | 64 | 0x40 |
| D3D12_BARRIER_ACCESS_SHADER_RESOURCE | 128 | 0x80 |
| D3D12_BARRIER_ACCESS_STREAM_OUTPUT | 256 | 0x100 |
| D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT | 512 | 0x200 |
| D3D12_BARRIER_ACCESS_PREDICATION | 512 | 0x200 |
| D3D12_BARRIER_ACCESS_COPY_DEST | 1024 | 0x400 |
| D3D12_BARRIER_ACCESS_COPY_SOURCE | 2048 | 0x800 |
| D3D12_BARRIER_ACCESS_RESOLVE_DEST | 4096 | 0x1000 |
| D3D12_BARRIER_ACCESS_RESOLVE_SOURCE | 8192 | 0x2000 |
| D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ | 16384 | 0x4000 |
| D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE | 32768 | 0x8000 |
| D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE | 65536 | 0x10000 |
| D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ | 131072 | 0x20000 |
| D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE | 262144 | 0x40000 |
| D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ | 524288 | 0x80000 |
| D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE | 1048576 | 0x100000 |
| D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ | 2097152 | 0x200000 |
| D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE | 4194304 | 0x400000 |
| D3D12_BARRIER_ACCESS_NO_ACCESS | -2147483648 | 0x80000000 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_BARRIER_ACCESS : int {
D3D12_BARRIER_ACCESS_COMMON = 0,
D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1,
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2,
D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4,
D3D12_BARRIER_ACCESS_RENDER_TARGET = 8,
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16,
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32,
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64,
D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128,
D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256,
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512,
D3D12_BARRIER_ACCESS_PREDICATION = 512,
D3D12_BARRIER_ACCESS_COPY_DEST = 1024,
D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048,
D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096,
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192,
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384,
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768,
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536,
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072,
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144,
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288,
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576,
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152,
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304,
D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648
} D3D12_BARRIER_ACCESS;[Flags]
public enum D3D12_BARRIER_ACCESS : int
{
D3D12_BARRIER_ACCESS_COMMON = 0,
D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1,
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2,
D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4,
D3D12_BARRIER_ACCESS_RENDER_TARGET = 8,
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16,
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32,
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64,
D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128,
D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256,
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512,
D3D12_BARRIER_ACCESS_PREDICATION = 512,
D3D12_BARRIER_ACCESS_COPY_DEST = 1024,
D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048,
D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096,
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192,
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384,
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768,
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536,
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072,
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144,
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288,
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576,
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152,
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304,
D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648,
}<Flags>
Public Enum D3D12_BARRIER_ACCESS As Integer
D3D12_BARRIER_ACCESS_COMMON = 0
D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2
D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4
D3D12_BARRIER_ACCESS_RENDER_TARGET = 8
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64
D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128
D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512
D3D12_BARRIER_ACCESS_PREDICATION = 512
D3D12_BARRIER_ACCESS_COPY_DEST = 1024
D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048
D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304
D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648
End Enumimport enum
class D3D12_BARRIER_ACCESS(enum.IntFlag):
D3D12_BARRIER_ACCESS_COMMON = 0
D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2
D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4
D3D12_BARRIER_ACCESS_RENDER_TARGET = 8
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64
D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128
D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512
D3D12_BARRIER_ACCESS_PREDICATION = 512
D3D12_BARRIER_ACCESS_COPY_DEST = 1024
D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048
D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304
D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648// D3D12_BARRIER_ACCESS (flags)
pub const D3D12_BARRIER_ACCESS_COMMON: i32 = 0;
pub const D3D12_BARRIER_ACCESS_VERTEX_BUFFER: i32 = 1;
pub const D3D12_BARRIER_ACCESS_CONSTANT_BUFFER: i32 = 2;
pub const D3D12_BARRIER_ACCESS_INDEX_BUFFER: i32 = 4;
pub const D3D12_BARRIER_ACCESS_RENDER_TARGET: i32 = 8;
pub const D3D12_BARRIER_ACCESS_UNORDERED_ACCESS: i32 = 16;
pub const D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE: i32 = 32;
pub const D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ: i32 = 64;
pub const D3D12_BARRIER_ACCESS_SHADER_RESOURCE: i32 = 128;
pub const D3D12_BARRIER_ACCESS_STREAM_OUTPUT: i32 = 256;
pub const D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT: i32 = 512;
pub const D3D12_BARRIER_ACCESS_PREDICATION: i32 = 512;
pub const D3D12_BARRIER_ACCESS_COPY_DEST: i32 = 1024;
pub const D3D12_BARRIER_ACCESS_COPY_SOURCE: i32 = 2048;
pub const D3D12_BARRIER_ACCESS_RESOLVE_DEST: i32 = 4096;
pub const D3D12_BARRIER_ACCESS_RESOLVE_SOURCE: i32 = 8192;
pub const D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ: i32 = 16384;
pub const D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE: i32 = 32768;
pub const D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE: i32 = 65536;
pub const D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ: i32 = 131072;
pub const D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE: i32 = 262144;
pub const D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ: i32 = 524288;
pub const D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE: i32 = 1048576;
pub const D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ: i32 = 2097152;
pub const D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE: i32 = 4194304;
pub const D3D12_BARRIER_ACCESS_NO_ACCESS: i32 = -2147483648;// D3D12_BARRIER_ACCESS
const (
D3D12_BARRIER_ACCESS_COMMON int32 = 0
D3D12_BARRIER_ACCESS_VERTEX_BUFFER int32 = 1
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER int32 = 2
D3D12_BARRIER_ACCESS_INDEX_BUFFER int32 = 4
D3D12_BARRIER_ACCESS_RENDER_TARGET int32 = 8
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS int32 = 16
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE int32 = 32
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ int32 = 64
D3D12_BARRIER_ACCESS_SHADER_RESOURCE int32 = 128
D3D12_BARRIER_ACCESS_STREAM_OUTPUT int32 = 256
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT int32 = 512
D3D12_BARRIER_ACCESS_PREDICATION int32 = 512
D3D12_BARRIER_ACCESS_COPY_DEST int32 = 1024
D3D12_BARRIER_ACCESS_COPY_SOURCE int32 = 2048
D3D12_BARRIER_ACCESS_RESOLVE_DEST int32 = 4096
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE int32 = 8192
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ int32 = 16384
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE int32 = 32768
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE int32 = 65536
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ int32 = 131072
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE int32 = 262144
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ int32 = 524288
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE int32 = 1048576
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ int32 = 2097152
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE int32 = 4194304
D3D12_BARRIER_ACCESS_NO_ACCESS int32 = -2147483648
)const
D3D12_BARRIER_ACCESS_COMMON = 0;
D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1;
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2;
D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4;
D3D12_BARRIER_ACCESS_RENDER_TARGET = 8;
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16;
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32;
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64;
D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128;
D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256;
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512;
D3D12_BARRIER_ACCESS_PREDICATION = 512;
D3D12_BARRIER_ACCESS_COPY_DEST = 1024;
D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048;
D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096;
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192;
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384;
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768;
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536;
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072;
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144;
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288;
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576;
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152;
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304;
D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648;// D3D12_BARRIER_ACCESS
pub const D3D12_BARRIER_ACCESS_COMMON: i32 = 0;
pub const D3D12_BARRIER_ACCESS_VERTEX_BUFFER: i32 = 1;
pub const D3D12_BARRIER_ACCESS_CONSTANT_BUFFER: i32 = 2;
pub const D3D12_BARRIER_ACCESS_INDEX_BUFFER: i32 = 4;
pub const D3D12_BARRIER_ACCESS_RENDER_TARGET: i32 = 8;
pub const D3D12_BARRIER_ACCESS_UNORDERED_ACCESS: i32 = 16;
pub const D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE: i32 = 32;
pub const D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ: i32 = 64;
pub const D3D12_BARRIER_ACCESS_SHADER_RESOURCE: i32 = 128;
pub const D3D12_BARRIER_ACCESS_STREAM_OUTPUT: i32 = 256;
pub const D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT: i32 = 512;
pub const D3D12_BARRIER_ACCESS_PREDICATION: i32 = 512;
pub const D3D12_BARRIER_ACCESS_COPY_DEST: i32 = 1024;
pub const D3D12_BARRIER_ACCESS_COPY_SOURCE: i32 = 2048;
pub const D3D12_BARRIER_ACCESS_RESOLVE_DEST: i32 = 4096;
pub const D3D12_BARRIER_ACCESS_RESOLVE_SOURCE: i32 = 8192;
pub const D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ: i32 = 16384;
pub const D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE: i32 = 32768;
pub const D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE: i32 = 65536;
pub const D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ: i32 = 131072;
pub const D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE: i32 = 262144;
pub const D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ: i32 = 524288;
pub const D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE: i32 = 1048576;
pub const D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ: i32 = 2097152;
pub const D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE: i32 = 4194304;
pub const D3D12_BARRIER_ACCESS_NO_ACCESS: i32 = -2147483648;const
D3D12_BARRIER_ACCESS_COMMON* = 0
D3D12_BARRIER_ACCESS_VERTEX_BUFFER* = 1
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER* = 2
D3D12_BARRIER_ACCESS_INDEX_BUFFER* = 4
D3D12_BARRIER_ACCESS_RENDER_TARGET* = 8
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS* = 16
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE* = 32
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ* = 64
D3D12_BARRIER_ACCESS_SHADER_RESOURCE* = 128
D3D12_BARRIER_ACCESS_STREAM_OUTPUT* = 256
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT* = 512
D3D12_BARRIER_ACCESS_PREDICATION* = 512
D3D12_BARRIER_ACCESS_COPY_DEST* = 1024
D3D12_BARRIER_ACCESS_COPY_SOURCE* = 2048
D3D12_BARRIER_ACCESS_RESOLVE_DEST* = 4096
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE* = 8192
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ* = 16384
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE* = 32768
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE* = 65536
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ* = 131072
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE* = 262144
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ* = 524288
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE* = 1048576
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ* = 2097152
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE* = 4194304
D3D12_BARRIER_ACCESS_NO_ACCESS* = -2147483648enum D3D12_BARRIER_ACCESS : int {
D3D12_BARRIER_ACCESS_COMMON = 0,
D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1,
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2,
D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4,
D3D12_BARRIER_ACCESS_RENDER_TARGET = 8,
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16,
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32,
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64,
D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128,
D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256,
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512,
D3D12_BARRIER_ACCESS_PREDICATION = 512,
D3D12_BARRIER_ACCESS_COPY_DEST = 1024,
D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048,
D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096,
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192,
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384,
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768,
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536,
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072,
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144,
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288,
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576,
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152,
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304,
D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648,
}#define global D3D12_BARRIER_ACCESS_COMMON 0x0
#define global D3D12_BARRIER_ACCESS_VERTEX_BUFFER 0x1
#define global D3D12_BARRIER_ACCESS_CONSTANT_BUFFER 0x2
#define global D3D12_BARRIER_ACCESS_INDEX_BUFFER 0x4
#define global D3D12_BARRIER_ACCESS_RENDER_TARGET 0x8
#define global D3D12_BARRIER_ACCESS_UNORDERED_ACCESS 0x10
#define global D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE 0x20
#define global D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ 0x40
#define global D3D12_BARRIER_ACCESS_SHADER_RESOURCE 0x80
#define global D3D12_BARRIER_ACCESS_STREAM_OUTPUT 0x100
#define global D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT 0x200
#define global D3D12_BARRIER_ACCESS_PREDICATION 0x200
#define global D3D12_BARRIER_ACCESS_COPY_DEST 0x400
#define global D3D12_BARRIER_ACCESS_COPY_SOURCE 0x800
#define global D3D12_BARRIER_ACCESS_RESOLVE_DEST 0x1000
#define global D3D12_BARRIER_ACCESS_RESOLVE_SOURCE 0x2000
#define global D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ 0x4000
#define global D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE 0x8000
#define global D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE 0x10000
#define global D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ 0x20000
#define global D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE 0x40000
#define global D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ 0x80000
#define global D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE 0x100000
#define global D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ 0x200000
#define global D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE 0x400000
#define global D3D12_BARRIER_ACCESS_NO_ACCESS 0x80000000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。