Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_BARRIER_ACCESS

D3D12_BARRIER_ACCESS

列挙型フラグ
基底型i4

メンバー 26

名前10進16進
D3D12_BARRIER_ACCESS_COMMON00x0
D3D12_BARRIER_ACCESS_VERTEX_BUFFER10x1
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER20x2
D3D12_BARRIER_ACCESS_INDEX_BUFFER40x4
D3D12_BARRIER_ACCESS_RENDER_TARGET80x8
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS160x10
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE320x20
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ640x40
D3D12_BARRIER_ACCESS_SHADER_RESOURCE1280x80
D3D12_BARRIER_ACCESS_STREAM_OUTPUT2560x100
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT5120x200
D3D12_BARRIER_ACCESS_PREDICATION5120x200
D3D12_BARRIER_ACCESS_COPY_DEST10240x400
D3D12_BARRIER_ACCESS_COPY_SOURCE20480x800
D3D12_BARRIER_ACCESS_RESOLVE_DEST40960x1000
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE81920x2000
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ163840x4000
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE327680x8000
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE655360x10000
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ1310720x20000
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE2621440x40000
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ5242880x80000
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE10485760x100000
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ20971520x200000
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE41943040x400000
D3D12_BARRIER_ACCESS_NO_ACCESS-21474836480x80000000

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_BARRIER_ACCESS : int {
    D3D12_BARRIER_ACCESS_COMMON = 0,
    D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1,
    D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2,
    D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4,
    D3D12_BARRIER_ACCESS_RENDER_TARGET = 8,
    D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16,
    D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32,
    D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64,
    D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128,
    D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256,
    D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512,
    D3D12_BARRIER_ACCESS_PREDICATION = 512,
    D3D12_BARRIER_ACCESS_COPY_DEST = 1024,
    D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048,
    D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096,
    D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192,
    D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384,
    D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768,
    D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536,
    D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072,
    D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144,
    D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288,
    D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576,
    D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152,
    D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304,
    D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648
} D3D12_BARRIER_ACCESS;
[Flags]
public enum D3D12_BARRIER_ACCESS : int
{
    D3D12_BARRIER_ACCESS_COMMON = 0,
    D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1,
    D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2,
    D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4,
    D3D12_BARRIER_ACCESS_RENDER_TARGET = 8,
    D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16,
    D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32,
    D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64,
    D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128,
    D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256,
    D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512,
    D3D12_BARRIER_ACCESS_PREDICATION = 512,
    D3D12_BARRIER_ACCESS_COPY_DEST = 1024,
    D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048,
    D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096,
    D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192,
    D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384,
    D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768,
    D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536,
    D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072,
    D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144,
    D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288,
    D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576,
    D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152,
    D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304,
    D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648,
}
<Flags>
Public Enum D3D12_BARRIER_ACCESS As Integer
    D3D12_BARRIER_ACCESS_COMMON = 0
    D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1
    D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2
    D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4
    D3D12_BARRIER_ACCESS_RENDER_TARGET = 8
    D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16
    D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32
    D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64
    D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128
    D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256
    D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512
    D3D12_BARRIER_ACCESS_PREDICATION = 512
    D3D12_BARRIER_ACCESS_COPY_DEST = 1024
    D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048
    D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096
    D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192
    D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384
    D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768
    D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536
    D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072
    D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144
    D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288
    D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576
    D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152
    D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304
    D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648
End Enum
import enum

class D3D12_BARRIER_ACCESS(enum.IntFlag):
    D3D12_BARRIER_ACCESS_COMMON = 0
    D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1
    D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2
    D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4
    D3D12_BARRIER_ACCESS_RENDER_TARGET = 8
    D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16
    D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32
    D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64
    D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128
    D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256
    D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512
    D3D12_BARRIER_ACCESS_PREDICATION = 512
    D3D12_BARRIER_ACCESS_COPY_DEST = 1024
    D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048
    D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096
    D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192
    D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384
    D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768
    D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536
    D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072
    D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144
    D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288
    D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576
    D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152
    D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304
    D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648
// D3D12_BARRIER_ACCESS (flags)
pub const D3D12_BARRIER_ACCESS_COMMON: i32 = 0;
pub const D3D12_BARRIER_ACCESS_VERTEX_BUFFER: i32 = 1;
pub const D3D12_BARRIER_ACCESS_CONSTANT_BUFFER: i32 = 2;
pub const D3D12_BARRIER_ACCESS_INDEX_BUFFER: i32 = 4;
pub const D3D12_BARRIER_ACCESS_RENDER_TARGET: i32 = 8;
pub const D3D12_BARRIER_ACCESS_UNORDERED_ACCESS: i32 = 16;
pub const D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE: i32 = 32;
pub const D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ: i32 = 64;
pub const D3D12_BARRIER_ACCESS_SHADER_RESOURCE: i32 = 128;
pub const D3D12_BARRIER_ACCESS_STREAM_OUTPUT: i32 = 256;
pub const D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT: i32 = 512;
pub const D3D12_BARRIER_ACCESS_PREDICATION: i32 = 512;
pub const D3D12_BARRIER_ACCESS_COPY_DEST: i32 = 1024;
pub const D3D12_BARRIER_ACCESS_COPY_SOURCE: i32 = 2048;
pub const D3D12_BARRIER_ACCESS_RESOLVE_DEST: i32 = 4096;
pub const D3D12_BARRIER_ACCESS_RESOLVE_SOURCE: i32 = 8192;
pub const D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ: i32 = 16384;
pub const D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE: i32 = 32768;
pub const D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE: i32 = 65536;
pub const D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ: i32 = 131072;
pub const D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE: i32 = 262144;
pub const D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ: i32 = 524288;
pub const D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE: i32 = 1048576;
pub const D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ: i32 = 2097152;
pub const D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE: i32 = 4194304;
pub const D3D12_BARRIER_ACCESS_NO_ACCESS: i32 = -2147483648;
// D3D12_BARRIER_ACCESS
const (
	D3D12_BARRIER_ACCESS_COMMON int32 = 0
	D3D12_BARRIER_ACCESS_VERTEX_BUFFER int32 = 1
	D3D12_BARRIER_ACCESS_CONSTANT_BUFFER int32 = 2
	D3D12_BARRIER_ACCESS_INDEX_BUFFER int32 = 4
	D3D12_BARRIER_ACCESS_RENDER_TARGET int32 = 8
	D3D12_BARRIER_ACCESS_UNORDERED_ACCESS int32 = 16
	D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE int32 = 32
	D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ int32 = 64
	D3D12_BARRIER_ACCESS_SHADER_RESOURCE int32 = 128
	D3D12_BARRIER_ACCESS_STREAM_OUTPUT int32 = 256
	D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT int32 = 512
	D3D12_BARRIER_ACCESS_PREDICATION int32 = 512
	D3D12_BARRIER_ACCESS_COPY_DEST int32 = 1024
	D3D12_BARRIER_ACCESS_COPY_SOURCE int32 = 2048
	D3D12_BARRIER_ACCESS_RESOLVE_DEST int32 = 4096
	D3D12_BARRIER_ACCESS_RESOLVE_SOURCE int32 = 8192
	D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ int32 = 16384
	D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE int32 = 32768
	D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE int32 = 65536
	D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ int32 = 131072
	D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE int32 = 262144
	D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ int32 = 524288
	D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE int32 = 1048576
	D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ int32 = 2097152
	D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE int32 = 4194304
	D3D12_BARRIER_ACCESS_NO_ACCESS int32 = -2147483648
)
const
  D3D12_BARRIER_ACCESS_COMMON = 0;
  D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1;
  D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2;
  D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4;
  D3D12_BARRIER_ACCESS_RENDER_TARGET = 8;
  D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16;
  D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32;
  D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64;
  D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128;
  D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256;
  D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512;
  D3D12_BARRIER_ACCESS_PREDICATION = 512;
  D3D12_BARRIER_ACCESS_COPY_DEST = 1024;
  D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048;
  D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096;
  D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192;
  D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384;
  D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768;
  D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536;
  D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072;
  D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144;
  D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288;
  D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576;
  D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152;
  D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304;
  D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648;
// D3D12_BARRIER_ACCESS
pub const D3D12_BARRIER_ACCESS_COMMON: i32 = 0;
pub const D3D12_BARRIER_ACCESS_VERTEX_BUFFER: i32 = 1;
pub const D3D12_BARRIER_ACCESS_CONSTANT_BUFFER: i32 = 2;
pub const D3D12_BARRIER_ACCESS_INDEX_BUFFER: i32 = 4;
pub const D3D12_BARRIER_ACCESS_RENDER_TARGET: i32 = 8;
pub const D3D12_BARRIER_ACCESS_UNORDERED_ACCESS: i32 = 16;
pub const D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE: i32 = 32;
pub const D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ: i32 = 64;
pub const D3D12_BARRIER_ACCESS_SHADER_RESOURCE: i32 = 128;
pub const D3D12_BARRIER_ACCESS_STREAM_OUTPUT: i32 = 256;
pub const D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT: i32 = 512;
pub const D3D12_BARRIER_ACCESS_PREDICATION: i32 = 512;
pub const D3D12_BARRIER_ACCESS_COPY_DEST: i32 = 1024;
pub const D3D12_BARRIER_ACCESS_COPY_SOURCE: i32 = 2048;
pub const D3D12_BARRIER_ACCESS_RESOLVE_DEST: i32 = 4096;
pub const D3D12_BARRIER_ACCESS_RESOLVE_SOURCE: i32 = 8192;
pub const D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ: i32 = 16384;
pub const D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE: i32 = 32768;
pub const D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE: i32 = 65536;
pub const D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ: i32 = 131072;
pub const D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE: i32 = 262144;
pub const D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ: i32 = 524288;
pub const D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE: i32 = 1048576;
pub const D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ: i32 = 2097152;
pub const D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE: i32 = 4194304;
pub const D3D12_BARRIER_ACCESS_NO_ACCESS: i32 = -2147483648;
const
  D3D12_BARRIER_ACCESS_COMMON* = 0
  D3D12_BARRIER_ACCESS_VERTEX_BUFFER* = 1
  D3D12_BARRIER_ACCESS_CONSTANT_BUFFER* = 2
  D3D12_BARRIER_ACCESS_INDEX_BUFFER* = 4
  D3D12_BARRIER_ACCESS_RENDER_TARGET* = 8
  D3D12_BARRIER_ACCESS_UNORDERED_ACCESS* = 16
  D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE* = 32
  D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ* = 64
  D3D12_BARRIER_ACCESS_SHADER_RESOURCE* = 128
  D3D12_BARRIER_ACCESS_STREAM_OUTPUT* = 256
  D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT* = 512
  D3D12_BARRIER_ACCESS_PREDICATION* = 512
  D3D12_BARRIER_ACCESS_COPY_DEST* = 1024
  D3D12_BARRIER_ACCESS_COPY_SOURCE* = 2048
  D3D12_BARRIER_ACCESS_RESOLVE_DEST* = 4096
  D3D12_BARRIER_ACCESS_RESOLVE_SOURCE* = 8192
  D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ* = 16384
  D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE* = 32768
  D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE* = 65536
  D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ* = 131072
  D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE* = 262144
  D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ* = 524288
  D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE* = 1048576
  D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ* = 2097152
  D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE* = 4194304
  D3D12_BARRIER_ACCESS_NO_ACCESS* = -2147483648
enum D3D12_BARRIER_ACCESS : int {
    D3D12_BARRIER_ACCESS_COMMON = 0,
    D3D12_BARRIER_ACCESS_VERTEX_BUFFER = 1,
    D3D12_BARRIER_ACCESS_CONSTANT_BUFFER = 2,
    D3D12_BARRIER_ACCESS_INDEX_BUFFER = 4,
    D3D12_BARRIER_ACCESS_RENDER_TARGET = 8,
    D3D12_BARRIER_ACCESS_UNORDERED_ACCESS = 16,
    D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE = 32,
    D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ = 64,
    D3D12_BARRIER_ACCESS_SHADER_RESOURCE = 128,
    D3D12_BARRIER_ACCESS_STREAM_OUTPUT = 256,
    D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT = 512,
    D3D12_BARRIER_ACCESS_PREDICATION = 512,
    D3D12_BARRIER_ACCESS_COPY_DEST = 1024,
    D3D12_BARRIER_ACCESS_COPY_SOURCE = 2048,
    D3D12_BARRIER_ACCESS_RESOLVE_DEST = 4096,
    D3D12_BARRIER_ACCESS_RESOLVE_SOURCE = 8192,
    D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ = 16384,
    D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE = 32768,
    D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE = 65536,
    D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ = 131072,
    D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE = 262144,
    D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ = 524288,
    D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE = 1048576,
    D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ = 2097152,
    D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE = 4194304,
    D3D12_BARRIER_ACCESS_NO_ACCESS = -2147483648,
}
#define global D3D12_BARRIER_ACCESS_COMMON                                  0x0
#define global D3D12_BARRIER_ACCESS_VERTEX_BUFFER                           0x1
#define global D3D12_BARRIER_ACCESS_CONSTANT_BUFFER                         0x2
#define global D3D12_BARRIER_ACCESS_INDEX_BUFFER                            0x4
#define global D3D12_BARRIER_ACCESS_RENDER_TARGET                           0x8
#define global D3D12_BARRIER_ACCESS_UNORDERED_ACCESS                        0x10
#define global D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE                     0x20
#define global D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ                      0x40
#define global D3D12_BARRIER_ACCESS_SHADER_RESOURCE                         0x80
#define global D3D12_BARRIER_ACCESS_STREAM_OUTPUT                           0x100
#define global D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT                       0x200
#define global D3D12_BARRIER_ACCESS_PREDICATION                             0x200
#define global D3D12_BARRIER_ACCESS_COPY_DEST                               0x400
#define global D3D12_BARRIER_ACCESS_COPY_SOURCE                             0x800
#define global D3D12_BARRIER_ACCESS_RESOLVE_DEST                            0x1000
#define global D3D12_BARRIER_ACCESS_RESOLVE_SOURCE                          0x2000
#define global D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ  0x4000
#define global D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE 0x8000
#define global D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE                     0x10000
#define global D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ                       0x20000
#define global D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE                      0x40000
#define global D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ                      0x80000
#define global D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE                     0x100000
#define global D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ                       0x200000
#define global D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE                      0x400000
#define global D3D12_BARRIER_ACCESS_NO_ACCESS                               0x80000000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。