Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_BARRIER_LAYOUT

D3D12_BARRIER_LAYOUT

列挙型
基底型i4

メンバー 33

名前10進16進
D3D12_BARRIER_LAYOUT_UNDEFINED-10xFFFFFFFF
D3D12_BARRIER_LAYOUT_COMMON00x0
D3D12_BARRIER_LAYOUT_PRESENT00x0
D3D12_BARRIER_LAYOUT_GENERIC_READ10x1
D3D12_BARRIER_LAYOUT_RENDER_TARGET20x2
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS30x3
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE40x4
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ50x5
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE60x6
D3D12_BARRIER_LAYOUT_COPY_SOURCE70x7
D3D12_BARRIER_LAYOUT_COPY_DEST80x8
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE90x9
D3D12_BARRIER_LAYOUT_RESOLVE_DEST100xA
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE110xB
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ120xC
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE130xD
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ140xE
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE150xF
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ160x10
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE170x11
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON180x12
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ190x13
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS200x14
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE210x15
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE220x16
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST230x17
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON240x18
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ250x19
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS260x1A
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE270x1B
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE280x1C
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST290x1D
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE310x1F

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_BARRIER_LAYOUT : int {
    D3D12_BARRIER_LAYOUT_UNDEFINED = -1,
    D3D12_BARRIER_LAYOUT_COMMON = 0,
    D3D12_BARRIER_LAYOUT_PRESENT = 0,
    D3D12_BARRIER_LAYOUT_GENERIC_READ = 1,
    D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2,
    D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3,
    D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4,
    D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5,
    D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6,
    D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7,
    D3D12_BARRIER_LAYOUT_COPY_DEST = 8,
    D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9,
    D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10,
    D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11,
    D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12,
    D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13,
    D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14,
    D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15,
    D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16,
    D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31
} D3D12_BARRIER_LAYOUT;
public enum D3D12_BARRIER_LAYOUT : int
{
    D3D12_BARRIER_LAYOUT_UNDEFINED = -1,
    D3D12_BARRIER_LAYOUT_COMMON = 0,
    D3D12_BARRIER_LAYOUT_PRESENT = 0,
    D3D12_BARRIER_LAYOUT_GENERIC_READ = 1,
    D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2,
    D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3,
    D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4,
    D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5,
    D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6,
    D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7,
    D3D12_BARRIER_LAYOUT_COPY_DEST = 8,
    D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9,
    D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10,
    D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11,
    D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12,
    D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13,
    D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14,
    D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15,
    D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16,
    D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31,
}
Public Enum D3D12_BARRIER_LAYOUT As Integer
    D3D12_BARRIER_LAYOUT_UNDEFINED = -1
    D3D12_BARRIER_LAYOUT_COMMON = 0
    D3D12_BARRIER_LAYOUT_PRESENT = 0
    D3D12_BARRIER_LAYOUT_GENERIC_READ = 1
    D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2
    D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3
    D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4
    D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5
    D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6
    D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7
    D3D12_BARRIER_LAYOUT_COPY_DEST = 8
    D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9
    D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10
    D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11
    D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12
    D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13
    D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14
    D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15
    D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16
    D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31
End Enum
import enum

class D3D12_BARRIER_LAYOUT(enum.IntEnum):
    D3D12_BARRIER_LAYOUT_UNDEFINED = -1
    D3D12_BARRIER_LAYOUT_COMMON = 0
    D3D12_BARRIER_LAYOUT_PRESENT = 0
    D3D12_BARRIER_LAYOUT_GENERIC_READ = 1
    D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2
    D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3
    D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4
    D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5
    D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6
    D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7
    D3D12_BARRIER_LAYOUT_COPY_DEST = 8
    D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9
    D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10
    D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11
    D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12
    D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13
    D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14
    D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15
    D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16
    D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31
// D3D12_BARRIER_LAYOUT
pub const D3D12_BARRIER_LAYOUT_UNDEFINED: i32 = -1;
pub const D3D12_BARRIER_LAYOUT_COMMON: i32 = 0;
pub const D3D12_BARRIER_LAYOUT_PRESENT: i32 = 0;
pub const D3D12_BARRIER_LAYOUT_GENERIC_READ: i32 = 1;
pub const D3D12_BARRIER_LAYOUT_RENDER_TARGET: i32 = 2;
pub const D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS: i32 = 3;
pub const D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE: i32 = 4;
pub const D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ: i32 = 5;
pub const D3D12_BARRIER_LAYOUT_SHADER_RESOURCE: i32 = 6;
pub const D3D12_BARRIER_LAYOUT_COPY_SOURCE: i32 = 7;
pub const D3D12_BARRIER_LAYOUT_COPY_DEST: i32 = 8;
pub const D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE: i32 = 9;
pub const D3D12_BARRIER_LAYOUT_RESOLVE_DEST: i32 = 10;
pub const D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE: i32 = 11;
pub const D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ: i32 = 12;
pub const D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE: i32 = 13;
pub const D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ: i32 = 14;
pub const D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE: i32 = 15;
pub const D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ: i32 = 16;
pub const D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE: i32 = 17;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON: i32 = 18;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ: i32 = 19;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS: i32 = 20;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE: i32 = 21;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE: i32 = 22;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST: i32 = 23;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON: i32 = 24;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ: i32 = 25;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS: i32 = 26;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE: i32 = 27;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE: i32 = 28;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST: i32 = 29;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE: i32 = 31;
// D3D12_BARRIER_LAYOUT
const (
	D3D12_BARRIER_LAYOUT_UNDEFINED int32 = -1
	D3D12_BARRIER_LAYOUT_COMMON int32 = 0
	D3D12_BARRIER_LAYOUT_PRESENT int32 = 0
	D3D12_BARRIER_LAYOUT_GENERIC_READ int32 = 1
	D3D12_BARRIER_LAYOUT_RENDER_TARGET int32 = 2
	D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS int32 = 3
	D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE int32 = 4
	D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ int32 = 5
	D3D12_BARRIER_LAYOUT_SHADER_RESOURCE int32 = 6
	D3D12_BARRIER_LAYOUT_COPY_SOURCE int32 = 7
	D3D12_BARRIER_LAYOUT_COPY_DEST int32 = 8
	D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE int32 = 9
	D3D12_BARRIER_LAYOUT_RESOLVE_DEST int32 = 10
	D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE int32 = 11
	D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ int32 = 12
	D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE int32 = 13
	D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ int32 = 14
	D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE int32 = 15
	D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ int32 = 16
	D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE int32 = 17
	D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON int32 = 18
	D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ int32 = 19
	D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS int32 = 20
	D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE int32 = 21
	D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE int32 = 22
	D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST int32 = 23
	D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON int32 = 24
	D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ int32 = 25
	D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS int32 = 26
	D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE int32 = 27
	D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE int32 = 28
	D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST int32 = 29
	D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE int32 = 31
)
const
  D3D12_BARRIER_LAYOUT_UNDEFINED = -1;
  D3D12_BARRIER_LAYOUT_COMMON = 0;
  D3D12_BARRIER_LAYOUT_PRESENT = 0;
  D3D12_BARRIER_LAYOUT_GENERIC_READ = 1;
  D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2;
  D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3;
  D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4;
  D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5;
  D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6;
  D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7;
  D3D12_BARRIER_LAYOUT_COPY_DEST = 8;
  D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9;
  D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10;
  D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11;
  D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12;
  D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13;
  D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14;
  D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15;
  D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16;
  D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17;
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18;
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19;
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20;
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21;
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22;
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23;
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24;
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25;
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26;
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27;
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28;
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29;
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31;
// D3D12_BARRIER_LAYOUT
pub const D3D12_BARRIER_LAYOUT_UNDEFINED: i32 = -1;
pub const D3D12_BARRIER_LAYOUT_COMMON: i32 = 0;
pub const D3D12_BARRIER_LAYOUT_PRESENT: i32 = 0;
pub const D3D12_BARRIER_LAYOUT_GENERIC_READ: i32 = 1;
pub const D3D12_BARRIER_LAYOUT_RENDER_TARGET: i32 = 2;
pub const D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS: i32 = 3;
pub const D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE: i32 = 4;
pub const D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ: i32 = 5;
pub const D3D12_BARRIER_LAYOUT_SHADER_RESOURCE: i32 = 6;
pub const D3D12_BARRIER_LAYOUT_COPY_SOURCE: i32 = 7;
pub const D3D12_BARRIER_LAYOUT_COPY_DEST: i32 = 8;
pub const D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE: i32 = 9;
pub const D3D12_BARRIER_LAYOUT_RESOLVE_DEST: i32 = 10;
pub const D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE: i32 = 11;
pub const D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ: i32 = 12;
pub const D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE: i32 = 13;
pub const D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ: i32 = 14;
pub const D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE: i32 = 15;
pub const D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ: i32 = 16;
pub const D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE: i32 = 17;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON: i32 = 18;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ: i32 = 19;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS: i32 = 20;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE: i32 = 21;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE: i32 = 22;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST: i32 = 23;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON: i32 = 24;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ: i32 = 25;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS: i32 = 26;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE: i32 = 27;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE: i32 = 28;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST: i32 = 29;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE: i32 = 31;
const
  D3D12_BARRIER_LAYOUT_UNDEFINED* = -1
  D3D12_BARRIER_LAYOUT_COMMON* = 0
  D3D12_BARRIER_LAYOUT_PRESENT* = 0
  D3D12_BARRIER_LAYOUT_GENERIC_READ* = 1
  D3D12_BARRIER_LAYOUT_RENDER_TARGET* = 2
  D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS* = 3
  D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE* = 4
  D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ* = 5
  D3D12_BARRIER_LAYOUT_SHADER_RESOURCE* = 6
  D3D12_BARRIER_LAYOUT_COPY_SOURCE* = 7
  D3D12_BARRIER_LAYOUT_COPY_DEST* = 8
  D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE* = 9
  D3D12_BARRIER_LAYOUT_RESOLVE_DEST* = 10
  D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE* = 11
  D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ* = 12
  D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE* = 13
  D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ* = 14
  D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE* = 15
  D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ* = 16
  D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE* = 17
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON* = 18
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ* = 19
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS* = 20
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE* = 21
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE* = 22
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST* = 23
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON* = 24
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ* = 25
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS* = 26
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE* = 27
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE* = 28
  D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST* = 29
  D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE* = 31
enum D3D12_BARRIER_LAYOUT : int {
    D3D12_BARRIER_LAYOUT_UNDEFINED = -1,
    D3D12_BARRIER_LAYOUT_COMMON = 0,
    D3D12_BARRIER_LAYOUT_PRESENT = 0,
    D3D12_BARRIER_LAYOUT_GENERIC_READ = 1,
    D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2,
    D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3,
    D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4,
    D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5,
    D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6,
    D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7,
    D3D12_BARRIER_LAYOUT_COPY_DEST = 8,
    D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9,
    D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10,
    D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11,
    D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12,
    D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13,
    D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14,
    D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15,
    D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16,
    D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28,
    D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29,
    D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31,
}
#define global D3D12_BARRIER_LAYOUT_UNDEFINED                                          0xFFFFFFFF
#define global D3D12_BARRIER_LAYOUT_COMMON                                             0x0
#define global D3D12_BARRIER_LAYOUT_PRESENT                                            0x0
#define global D3D12_BARRIER_LAYOUT_GENERIC_READ                                       0x1
#define global D3D12_BARRIER_LAYOUT_RENDER_TARGET                                      0x2
#define global D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS                                   0x3
#define global D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE                                0x4
#define global D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ                                 0x5
#define global D3D12_BARRIER_LAYOUT_SHADER_RESOURCE                                    0x6
#define global D3D12_BARRIER_LAYOUT_COPY_SOURCE                                        0x7
#define global D3D12_BARRIER_LAYOUT_COPY_DEST                                          0x8
#define global D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE                                     0x9
#define global D3D12_BARRIER_LAYOUT_RESOLVE_DEST                                       0xA
#define global D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE                                0xB
#define global D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ                                  0xC
#define global D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE                                 0xD
#define global D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ                                 0xE
#define global D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE                                0xF
#define global D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ                                  0x10
#define global D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE                                 0x11
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON                                0x12
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ                          0x13
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS                      0x14
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE                       0x15
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE                           0x16
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST                             0x17
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON                               0x18
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ                         0x19
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS                     0x1A
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE                      0x1B
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE                          0x1C
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST                            0x1D
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE 0x1F