ホーム › Graphics.Direct3D12 › D3D12_BARRIER_LAYOUT
D3D12_BARRIER_LAYOUT
列挙型メンバー 33
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_BARRIER_LAYOUT_UNDEFINED | -1 | 0xFFFFFFFF |
| D3D12_BARRIER_LAYOUT_COMMON | 0 | 0x0 |
| D3D12_BARRIER_LAYOUT_PRESENT | 0 | 0x0 |
| D3D12_BARRIER_LAYOUT_GENERIC_READ | 1 | 0x1 |
| D3D12_BARRIER_LAYOUT_RENDER_TARGET | 2 | 0x2 |
| D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS | 3 | 0x3 |
| D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE | 4 | 0x4 |
| D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ | 5 | 0x5 |
| D3D12_BARRIER_LAYOUT_SHADER_RESOURCE | 6 | 0x6 |
| D3D12_BARRIER_LAYOUT_COPY_SOURCE | 7 | 0x7 |
| D3D12_BARRIER_LAYOUT_COPY_DEST | 8 | 0x8 |
| D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE | 9 | 0x9 |
| D3D12_BARRIER_LAYOUT_RESOLVE_DEST | 10 | 0xA |
| D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE | 11 | 0xB |
| D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ | 12 | 0xC |
| D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE | 13 | 0xD |
| D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ | 14 | 0xE |
| D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE | 15 | 0xF |
| D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ | 16 | 0x10 |
| D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE | 17 | 0x11 |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON | 18 | 0x12 |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ | 19 | 0x13 |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS | 20 | 0x14 |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE | 21 | 0x15 |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE | 22 | 0x16 |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST | 23 | 0x17 |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON | 24 | 0x18 |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ | 25 | 0x19 |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS | 26 | 0x1A |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE | 27 | 0x1B |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE | 28 | 0x1C |
| D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST | 29 | 0x1D |
| D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE | 31 | 0x1F |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_BARRIER_LAYOUT : int {
D3D12_BARRIER_LAYOUT_UNDEFINED = -1,
D3D12_BARRIER_LAYOUT_COMMON = 0,
D3D12_BARRIER_LAYOUT_PRESENT = 0,
D3D12_BARRIER_LAYOUT_GENERIC_READ = 1,
D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2,
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5,
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6,
D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7,
D3D12_BARRIER_LAYOUT_COPY_DEST = 8,
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9,
D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10,
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31
} D3D12_BARRIER_LAYOUT;public enum D3D12_BARRIER_LAYOUT : int
{
D3D12_BARRIER_LAYOUT_UNDEFINED = -1,
D3D12_BARRIER_LAYOUT_COMMON = 0,
D3D12_BARRIER_LAYOUT_PRESENT = 0,
D3D12_BARRIER_LAYOUT_GENERIC_READ = 1,
D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2,
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5,
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6,
D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7,
D3D12_BARRIER_LAYOUT_COPY_DEST = 8,
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9,
D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10,
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31,
}Public Enum D3D12_BARRIER_LAYOUT As Integer
D3D12_BARRIER_LAYOUT_UNDEFINED = -1
D3D12_BARRIER_LAYOUT_COMMON = 0
D3D12_BARRIER_LAYOUT_PRESENT = 0
D3D12_BARRIER_LAYOUT_GENERIC_READ = 1
D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6
D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7
D3D12_BARRIER_LAYOUT_COPY_DEST = 8
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9
D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31
End Enumimport enum
class D3D12_BARRIER_LAYOUT(enum.IntEnum):
D3D12_BARRIER_LAYOUT_UNDEFINED = -1
D3D12_BARRIER_LAYOUT_COMMON = 0
D3D12_BARRIER_LAYOUT_PRESENT = 0
D3D12_BARRIER_LAYOUT_GENERIC_READ = 1
D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6
D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7
D3D12_BARRIER_LAYOUT_COPY_DEST = 8
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9
D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31// D3D12_BARRIER_LAYOUT
pub const D3D12_BARRIER_LAYOUT_UNDEFINED: i32 = -1;
pub const D3D12_BARRIER_LAYOUT_COMMON: i32 = 0;
pub const D3D12_BARRIER_LAYOUT_PRESENT: i32 = 0;
pub const D3D12_BARRIER_LAYOUT_GENERIC_READ: i32 = 1;
pub const D3D12_BARRIER_LAYOUT_RENDER_TARGET: i32 = 2;
pub const D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS: i32 = 3;
pub const D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE: i32 = 4;
pub const D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ: i32 = 5;
pub const D3D12_BARRIER_LAYOUT_SHADER_RESOURCE: i32 = 6;
pub const D3D12_BARRIER_LAYOUT_COPY_SOURCE: i32 = 7;
pub const D3D12_BARRIER_LAYOUT_COPY_DEST: i32 = 8;
pub const D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE: i32 = 9;
pub const D3D12_BARRIER_LAYOUT_RESOLVE_DEST: i32 = 10;
pub const D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE: i32 = 11;
pub const D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ: i32 = 12;
pub const D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE: i32 = 13;
pub const D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ: i32 = 14;
pub const D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE: i32 = 15;
pub const D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ: i32 = 16;
pub const D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE: i32 = 17;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON: i32 = 18;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ: i32 = 19;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS: i32 = 20;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE: i32 = 21;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE: i32 = 22;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST: i32 = 23;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON: i32 = 24;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ: i32 = 25;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS: i32 = 26;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE: i32 = 27;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE: i32 = 28;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST: i32 = 29;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE: i32 = 31;// D3D12_BARRIER_LAYOUT
const (
D3D12_BARRIER_LAYOUT_UNDEFINED int32 = -1
D3D12_BARRIER_LAYOUT_COMMON int32 = 0
D3D12_BARRIER_LAYOUT_PRESENT int32 = 0
D3D12_BARRIER_LAYOUT_GENERIC_READ int32 = 1
D3D12_BARRIER_LAYOUT_RENDER_TARGET int32 = 2
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS int32 = 3
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE int32 = 4
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ int32 = 5
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE int32 = 6
D3D12_BARRIER_LAYOUT_COPY_SOURCE int32 = 7
D3D12_BARRIER_LAYOUT_COPY_DEST int32 = 8
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE int32 = 9
D3D12_BARRIER_LAYOUT_RESOLVE_DEST int32 = 10
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE int32 = 11
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ int32 = 12
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE int32 = 13
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ int32 = 14
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE int32 = 15
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ int32 = 16
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE int32 = 17
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON int32 = 18
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ int32 = 19
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS int32 = 20
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE int32 = 21
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE int32 = 22
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST int32 = 23
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON int32 = 24
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ int32 = 25
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS int32 = 26
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE int32 = 27
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE int32 = 28
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST int32 = 29
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE int32 = 31
)const
D3D12_BARRIER_LAYOUT_UNDEFINED = -1;
D3D12_BARRIER_LAYOUT_COMMON = 0;
D3D12_BARRIER_LAYOUT_PRESENT = 0;
D3D12_BARRIER_LAYOUT_GENERIC_READ = 1;
D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2;
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3;
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4;
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5;
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6;
D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7;
D3D12_BARRIER_LAYOUT_COPY_DEST = 8;
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9;
D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10;
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11;
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12;
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13;
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14;
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15;
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16;
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17;
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18;
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19;
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20;
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21;
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22;
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23;
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24;
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25;
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26;
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27;
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28;
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29;
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31;// D3D12_BARRIER_LAYOUT
pub const D3D12_BARRIER_LAYOUT_UNDEFINED: i32 = -1;
pub const D3D12_BARRIER_LAYOUT_COMMON: i32 = 0;
pub const D3D12_BARRIER_LAYOUT_PRESENT: i32 = 0;
pub const D3D12_BARRIER_LAYOUT_GENERIC_READ: i32 = 1;
pub const D3D12_BARRIER_LAYOUT_RENDER_TARGET: i32 = 2;
pub const D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS: i32 = 3;
pub const D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE: i32 = 4;
pub const D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ: i32 = 5;
pub const D3D12_BARRIER_LAYOUT_SHADER_RESOURCE: i32 = 6;
pub const D3D12_BARRIER_LAYOUT_COPY_SOURCE: i32 = 7;
pub const D3D12_BARRIER_LAYOUT_COPY_DEST: i32 = 8;
pub const D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE: i32 = 9;
pub const D3D12_BARRIER_LAYOUT_RESOLVE_DEST: i32 = 10;
pub const D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE: i32 = 11;
pub const D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ: i32 = 12;
pub const D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE: i32 = 13;
pub const D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ: i32 = 14;
pub const D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE: i32 = 15;
pub const D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ: i32 = 16;
pub const D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE: i32 = 17;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON: i32 = 18;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ: i32 = 19;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS: i32 = 20;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE: i32 = 21;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE: i32 = 22;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST: i32 = 23;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON: i32 = 24;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ: i32 = 25;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS: i32 = 26;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE: i32 = 27;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE: i32 = 28;
pub const D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST: i32 = 29;
pub const D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE: i32 = 31;const
D3D12_BARRIER_LAYOUT_UNDEFINED* = -1
D3D12_BARRIER_LAYOUT_COMMON* = 0
D3D12_BARRIER_LAYOUT_PRESENT* = 0
D3D12_BARRIER_LAYOUT_GENERIC_READ* = 1
D3D12_BARRIER_LAYOUT_RENDER_TARGET* = 2
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS* = 3
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE* = 4
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ* = 5
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE* = 6
D3D12_BARRIER_LAYOUT_COPY_SOURCE* = 7
D3D12_BARRIER_LAYOUT_COPY_DEST* = 8
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE* = 9
D3D12_BARRIER_LAYOUT_RESOLVE_DEST* = 10
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE* = 11
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ* = 12
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE* = 13
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ* = 14
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE* = 15
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ* = 16
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE* = 17
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON* = 18
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ* = 19
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS* = 20
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE* = 21
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE* = 22
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST* = 23
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON* = 24
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ* = 25
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS* = 26
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE* = 27
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE* = 28
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST* = 29
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE* = 31enum D3D12_BARRIER_LAYOUT : int {
D3D12_BARRIER_LAYOUT_UNDEFINED = -1,
D3D12_BARRIER_LAYOUT_COMMON = 0,
D3D12_BARRIER_LAYOUT_PRESENT = 0,
D3D12_BARRIER_LAYOUT_GENERIC_READ = 1,
D3D12_BARRIER_LAYOUT_RENDER_TARGET = 2,
D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS = 3,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE = 4,
D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ = 5,
D3D12_BARRIER_LAYOUT_SHADER_RESOURCE = 6,
D3D12_BARRIER_LAYOUT_COPY_SOURCE = 7,
D3D12_BARRIER_LAYOUT_COPY_DEST = 8,
D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE = 9,
D3D12_BARRIER_LAYOUT_RESOLVE_DEST = 10,
D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE = 11,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ = 12,
D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE = 13,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ = 14,
D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE = 15,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ = 16,
D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE = 17,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON = 18,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ = 19,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS = 20,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE = 21,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE = 22,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST = 23,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON = 24,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ = 25,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS = 26,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE = 27,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE = 28,
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST = 29,
D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE = 31,
}#define global D3D12_BARRIER_LAYOUT_UNDEFINED 0xFFFFFFFF
#define global D3D12_BARRIER_LAYOUT_COMMON 0x0
#define global D3D12_BARRIER_LAYOUT_PRESENT 0x0
#define global D3D12_BARRIER_LAYOUT_GENERIC_READ 0x1
#define global D3D12_BARRIER_LAYOUT_RENDER_TARGET 0x2
#define global D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS 0x3
#define global D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE 0x4
#define global D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_READ 0x5
#define global D3D12_BARRIER_LAYOUT_SHADER_RESOURCE 0x6
#define global D3D12_BARRIER_LAYOUT_COPY_SOURCE 0x7
#define global D3D12_BARRIER_LAYOUT_COPY_DEST 0x8
#define global D3D12_BARRIER_LAYOUT_RESOLVE_SOURCE 0x9
#define global D3D12_BARRIER_LAYOUT_RESOLVE_DEST 0xA
#define global D3D12_BARRIER_LAYOUT_SHADING_RATE_SOURCE 0xB
#define global D3D12_BARRIER_LAYOUT_VIDEO_DECODE_READ 0xC
#define global D3D12_BARRIER_LAYOUT_VIDEO_DECODE_WRITE 0xD
#define global D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_READ 0xE
#define global D3D12_BARRIER_LAYOUT_VIDEO_PROCESS_WRITE 0xF
#define global D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_READ 0x10
#define global D3D12_BARRIER_LAYOUT_VIDEO_ENCODE_WRITE 0x11
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COMMON 0x12
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ 0x13
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_UNORDERED_ACCESS 0x14
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE 0x15
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE 0x16
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_DEST 0x17
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COMMON 0x18
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_GENERIC_READ 0x19
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_UNORDERED_ACCESS 0x1A
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_SHADER_RESOURCE 0x1B
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE 0x1C
#define global D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST 0x1D
#define global D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_GENERIC_READ_COMPUTE_QUEUE_ACCESSIBLE 0x1F