Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_BARRIER_SYNC

D3D12_BARRIER_SYNC

列挙型フラグ
基底型i4

メンバー 24

名前10進16進
D3D12_BARRIER_SYNC_NONE00x0
D3D12_BARRIER_SYNC_ALL10x1
D3D12_BARRIER_SYNC_DRAW20x2
D3D12_BARRIER_SYNC_INDEX_INPUT40x4
D3D12_BARRIER_SYNC_VERTEX_SHADING80x8
D3D12_BARRIER_SYNC_PIXEL_SHADING160x10
D3D12_BARRIER_SYNC_DEPTH_STENCIL320x20
D3D12_BARRIER_SYNC_RENDER_TARGET640x40
D3D12_BARRIER_SYNC_COMPUTE_SHADING1280x80
D3D12_BARRIER_SYNC_RAYTRACING2560x100
D3D12_BARRIER_SYNC_COPY5120x200
D3D12_BARRIER_SYNC_RESOLVE10240x400
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT20480x800
D3D12_BARRIER_SYNC_PREDICATION20480x800
D3D12_BARRIER_SYNC_ALL_SHADING40960x1000
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING81920x2000
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO163840x4000
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW327680x8000
D3D12_BARRIER_SYNC_VIDEO_DECODE10485760x100000
D3D12_BARRIER_SYNC_VIDEO_PROCESS20971520x200000
D3D12_BARRIER_SYNC_VIDEO_ENCODE41943040x400000
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE83886080x800000
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE167772160x1000000
D3D12_BARRIER_SYNC_SPLIT-21474836480x80000000

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_BARRIER_SYNC : int {
    D3D12_BARRIER_SYNC_NONE = 0,
    D3D12_BARRIER_SYNC_ALL = 1,
    D3D12_BARRIER_SYNC_DRAW = 2,
    D3D12_BARRIER_SYNC_INDEX_INPUT = 4,
    D3D12_BARRIER_SYNC_VERTEX_SHADING = 8,
    D3D12_BARRIER_SYNC_PIXEL_SHADING = 16,
    D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32,
    D3D12_BARRIER_SYNC_RENDER_TARGET = 64,
    D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128,
    D3D12_BARRIER_SYNC_RAYTRACING = 256,
    D3D12_BARRIER_SYNC_COPY = 512,
    D3D12_BARRIER_SYNC_RESOLVE = 1024,
    D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048,
    D3D12_BARRIER_SYNC_PREDICATION = 2048,
    D3D12_BARRIER_SYNC_ALL_SHADING = 4096,
    D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192,
    D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384,
    D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768,
    D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576,
    D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152,
    D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304,
    D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608,
    D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216,
    D3D12_BARRIER_SYNC_SPLIT = -2147483648
} D3D12_BARRIER_SYNC;
[Flags]
public enum D3D12_BARRIER_SYNC : int
{
    D3D12_BARRIER_SYNC_NONE = 0,
    D3D12_BARRIER_SYNC_ALL = 1,
    D3D12_BARRIER_SYNC_DRAW = 2,
    D3D12_BARRIER_SYNC_INDEX_INPUT = 4,
    D3D12_BARRIER_SYNC_VERTEX_SHADING = 8,
    D3D12_BARRIER_SYNC_PIXEL_SHADING = 16,
    D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32,
    D3D12_BARRIER_SYNC_RENDER_TARGET = 64,
    D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128,
    D3D12_BARRIER_SYNC_RAYTRACING = 256,
    D3D12_BARRIER_SYNC_COPY = 512,
    D3D12_BARRIER_SYNC_RESOLVE = 1024,
    D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048,
    D3D12_BARRIER_SYNC_PREDICATION = 2048,
    D3D12_BARRIER_SYNC_ALL_SHADING = 4096,
    D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192,
    D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384,
    D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768,
    D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576,
    D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152,
    D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304,
    D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608,
    D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216,
    D3D12_BARRIER_SYNC_SPLIT = -2147483648,
}
<Flags>
Public Enum D3D12_BARRIER_SYNC As Integer
    D3D12_BARRIER_SYNC_NONE = 0
    D3D12_BARRIER_SYNC_ALL = 1
    D3D12_BARRIER_SYNC_DRAW = 2
    D3D12_BARRIER_SYNC_INDEX_INPUT = 4
    D3D12_BARRIER_SYNC_VERTEX_SHADING = 8
    D3D12_BARRIER_SYNC_PIXEL_SHADING = 16
    D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32
    D3D12_BARRIER_SYNC_RENDER_TARGET = 64
    D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128
    D3D12_BARRIER_SYNC_RAYTRACING = 256
    D3D12_BARRIER_SYNC_COPY = 512
    D3D12_BARRIER_SYNC_RESOLVE = 1024
    D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048
    D3D12_BARRIER_SYNC_PREDICATION = 2048
    D3D12_BARRIER_SYNC_ALL_SHADING = 4096
    D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192
    D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384
    D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768
    D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576
    D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152
    D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304
    D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608
    D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216
    D3D12_BARRIER_SYNC_SPLIT = -2147483648
End Enum
import enum

class D3D12_BARRIER_SYNC(enum.IntFlag):
    D3D12_BARRIER_SYNC_NONE = 0
    D3D12_BARRIER_SYNC_ALL = 1
    D3D12_BARRIER_SYNC_DRAW = 2
    D3D12_BARRIER_SYNC_INDEX_INPUT = 4
    D3D12_BARRIER_SYNC_VERTEX_SHADING = 8
    D3D12_BARRIER_SYNC_PIXEL_SHADING = 16
    D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32
    D3D12_BARRIER_SYNC_RENDER_TARGET = 64
    D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128
    D3D12_BARRIER_SYNC_RAYTRACING = 256
    D3D12_BARRIER_SYNC_COPY = 512
    D3D12_BARRIER_SYNC_RESOLVE = 1024
    D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048
    D3D12_BARRIER_SYNC_PREDICATION = 2048
    D3D12_BARRIER_SYNC_ALL_SHADING = 4096
    D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192
    D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384
    D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768
    D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576
    D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152
    D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304
    D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608
    D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216
    D3D12_BARRIER_SYNC_SPLIT = -2147483648
// D3D12_BARRIER_SYNC (flags)
pub const D3D12_BARRIER_SYNC_NONE: i32 = 0;
pub const D3D12_BARRIER_SYNC_ALL: i32 = 1;
pub const D3D12_BARRIER_SYNC_DRAW: i32 = 2;
pub const D3D12_BARRIER_SYNC_INDEX_INPUT: i32 = 4;
pub const D3D12_BARRIER_SYNC_VERTEX_SHADING: i32 = 8;
pub const D3D12_BARRIER_SYNC_PIXEL_SHADING: i32 = 16;
pub const D3D12_BARRIER_SYNC_DEPTH_STENCIL: i32 = 32;
pub const D3D12_BARRIER_SYNC_RENDER_TARGET: i32 = 64;
pub const D3D12_BARRIER_SYNC_COMPUTE_SHADING: i32 = 128;
pub const D3D12_BARRIER_SYNC_RAYTRACING: i32 = 256;
pub const D3D12_BARRIER_SYNC_COPY: i32 = 512;
pub const D3D12_BARRIER_SYNC_RESOLVE: i32 = 1024;
pub const D3D12_BARRIER_SYNC_EXECUTE_INDIRECT: i32 = 2048;
pub const D3D12_BARRIER_SYNC_PREDICATION: i32 = 2048;
pub const D3D12_BARRIER_SYNC_ALL_SHADING: i32 = 4096;
pub const D3D12_BARRIER_SYNC_NON_PIXEL_SHADING: i32 = 8192;
pub const D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO: i32 = 16384;
pub const D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW: i32 = 32768;
pub const D3D12_BARRIER_SYNC_VIDEO_DECODE: i32 = 1048576;
pub const D3D12_BARRIER_SYNC_VIDEO_PROCESS: i32 = 2097152;
pub const D3D12_BARRIER_SYNC_VIDEO_ENCODE: i32 = 4194304;
pub const D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 8388608;
pub const D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 16777216;
pub const D3D12_BARRIER_SYNC_SPLIT: i32 = -2147483648;
// D3D12_BARRIER_SYNC
const (
	D3D12_BARRIER_SYNC_NONE int32 = 0
	D3D12_BARRIER_SYNC_ALL int32 = 1
	D3D12_BARRIER_SYNC_DRAW int32 = 2
	D3D12_BARRIER_SYNC_INDEX_INPUT int32 = 4
	D3D12_BARRIER_SYNC_VERTEX_SHADING int32 = 8
	D3D12_BARRIER_SYNC_PIXEL_SHADING int32 = 16
	D3D12_BARRIER_SYNC_DEPTH_STENCIL int32 = 32
	D3D12_BARRIER_SYNC_RENDER_TARGET int32 = 64
	D3D12_BARRIER_SYNC_COMPUTE_SHADING int32 = 128
	D3D12_BARRIER_SYNC_RAYTRACING int32 = 256
	D3D12_BARRIER_SYNC_COPY int32 = 512
	D3D12_BARRIER_SYNC_RESOLVE int32 = 1024
	D3D12_BARRIER_SYNC_EXECUTE_INDIRECT int32 = 2048
	D3D12_BARRIER_SYNC_PREDICATION int32 = 2048
	D3D12_BARRIER_SYNC_ALL_SHADING int32 = 4096
	D3D12_BARRIER_SYNC_NON_PIXEL_SHADING int32 = 8192
	D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO int32 = 16384
	D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW int32 = 32768
	D3D12_BARRIER_SYNC_VIDEO_DECODE int32 = 1048576
	D3D12_BARRIER_SYNC_VIDEO_PROCESS int32 = 2097152
	D3D12_BARRIER_SYNC_VIDEO_ENCODE int32 = 4194304
	D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE int32 = 8388608
	D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE int32 = 16777216
	D3D12_BARRIER_SYNC_SPLIT int32 = -2147483648
)
const
  D3D12_BARRIER_SYNC_NONE = 0;
  D3D12_BARRIER_SYNC_ALL = 1;
  D3D12_BARRIER_SYNC_DRAW = 2;
  D3D12_BARRIER_SYNC_INDEX_INPUT = 4;
  D3D12_BARRIER_SYNC_VERTEX_SHADING = 8;
  D3D12_BARRIER_SYNC_PIXEL_SHADING = 16;
  D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32;
  D3D12_BARRIER_SYNC_RENDER_TARGET = 64;
  D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128;
  D3D12_BARRIER_SYNC_RAYTRACING = 256;
  D3D12_BARRIER_SYNC_COPY = 512;
  D3D12_BARRIER_SYNC_RESOLVE = 1024;
  D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048;
  D3D12_BARRIER_SYNC_PREDICATION = 2048;
  D3D12_BARRIER_SYNC_ALL_SHADING = 4096;
  D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192;
  D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384;
  D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768;
  D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576;
  D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152;
  D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304;
  D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608;
  D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216;
  D3D12_BARRIER_SYNC_SPLIT = -2147483648;
// D3D12_BARRIER_SYNC
pub const D3D12_BARRIER_SYNC_NONE: i32 = 0;
pub const D3D12_BARRIER_SYNC_ALL: i32 = 1;
pub const D3D12_BARRIER_SYNC_DRAW: i32 = 2;
pub const D3D12_BARRIER_SYNC_INDEX_INPUT: i32 = 4;
pub const D3D12_BARRIER_SYNC_VERTEX_SHADING: i32 = 8;
pub const D3D12_BARRIER_SYNC_PIXEL_SHADING: i32 = 16;
pub const D3D12_BARRIER_SYNC_DEPTH_STENCIL: i32 = 32;
pub const D3D12_BARRIER_SYNC_RENDER_TARGET: i32 = 64;
pub const D3D12_BARRIER_SYNC_COMPUTE_SHADING: i32 = 128;
pub const D3D12_BARRIER_SYNC_RAYTRACING: i32 = 256;
pub const D3D12_BARRIER_SYNC_COPY: i32 = 512;
pub const D3D12_BARRIER_SYNC_RESOLVE: i32 = 1024;
pub const D3D12_BARRIER_SYNC_EXECUTE_INDIRECT: i32 = 2048;
pub const D3D12_BARRIER_SYNC_PREDICATION: i32 = 2048;
pub const D3D12_BARRIER_SYNC_ALL_SHADING: i32 = 4096;
pub const D3D12_BARRIER_SYNC_NON_PIXEL_SHADING: i32 = 8192;
pub const D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO: i32 = 16384;
pub const D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW: i32 = 32768;
pub const D3D12_BARRIER_SYNC_VIDEO_DECODE: i32 = 1048576;
pub const D3D12_BARRIER_SYNC_VIDEO_PROCESS: i32 = 2097152;
pub const D3D12_BARRIER_SYNC_VIDEO_ENCODE: i32 = 4194304;
pub const D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 8388608;
pub const D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 16777216;
pub const D3D12_BARRIER_SYNC_SPLIT: i32 = -2147483648;
const
  D3D12_BARRIER_SYNC_NONE* = 0
  D3D12_BARRIER_SYNC_ALL* = 1
  D3D12_BARRIER_SYNC_DRAW* = 2
  D3D12_BARRIER_SYNC_INDEX_INPUT* = 4
  D3D12_BARRIER_SYNC_VERTEX_SHADING* = 8
  D3D12_BARRIER_SYNC_PIXEL_SHADING* = 16
  D3D12_BARRIER_SYNC_DEPTH_STENCIL* = 32
  D3D12_BARRIER_SYNC_RENDER_TARGET* = 64
  D3D12_BARRIER_SYNC_COMPUTE_SHADING* = 128
  D3D12_BARRIER_SYNC_RAYTRACING* = 256
  D3D12_BARRIER_SYNC_COPY* = 512
  D3D12_BARRIER_SYNC_RESOLVE* = 1024
  D3D12_BARRIER_SYNC_EXECUTE_INDIRECT* = 2048
  D3D12_BARRIER_SYNC_PREDICATION* = 2048
  D3D12_BARRIER_SYNC_ALL_SHADING* = 4096
  D3D12_BARRIER_SYNC_NON_PIXEL_SHADING* = 8192
  D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO* = 16384
  D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW* = 32768
  D3D12_BARRIER_SYNC_VIDEO_DECODE* = 1048576
  D3D12_BARRIER_SYNC_VIDEO_PROCESS* = 2097152
  D3D12_BARRIER_SYNC_VIDEO_ENCODE* = 4194304
  D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE* = 8388608
  D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE* = 16777216
  D3D12_BARRIER_SYNC_SPLIT* = -2147483648
enum D3D12_BARRIER_SYNC : int {
    D3D12_BARRIER_SYNC_NONE = 0,
    D3D12_BARRIER_SYNC_ALL = 1,
    D3D12_BARRIER_SYNC_DRAW = 2,
    D3D12_BARRIER_SYNC_INDEX_INPUT = 4,
    D3D12_BARRIER_SYNC_VERTEX_SHADING = 8,
    D3D12_BARRIER_SYNC_PIXEL_SHADING = 16,
    D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32,
    D3D12_BARRIER_SYNC_RENDER_TARGET = 64,
    D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128,
    D3D12_BARRIER_SYNC_RAYTRACING = 256,
    D3D12_BARRIER_SYNC_COPY = 512,
    D3D12_BARRIER_SYNC_RESOLVE = 1024,
    D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048,
    D3D12_BARRIER_SYNC_PREDICATION = 2048,
    D3D12_BARRIER_SYNC_ALL_SHADING = 4096,
    D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192,
    D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384,
    D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768,
    D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576,
    D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152,
    D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304,
    D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608,
    D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216,
    D3D12_BARRIER_SYNC_SPLIT = -2147483648,
}
#define global D3D12_BARRIER_SYNC_NONE                                                  0x0
#define global D3D12_BARRIER_SYNC_ALL                                                   0x1
#define global D3D12_BARRIER_SYNC_DRAW                                                  0x2
#define global D3D12_BARRIER_SYNC_INDEX_INPUT                                           0x4
#define global D3D12_BARRIER_SYNC_VERTEX_SHADING                                        0x8
#define global D3D12_BARRIER_SYNC_PIXEL_SHADING                                         0x10
#define global D3D12_BARRIER_SYNC_DEPTH_STENCIL                                         0x20
#define global D3D12_BARRIER_SYNC_RENDER_TARGET                                         0x40
#define global D3D12_BARRIER_SYNC_COMPUTE_SHADING                                       0x80
#define global D3D12_BARRIER_SYNC_RAYTRACING                                            0x100
#define global D3D12_BARRIER_SYNC_COPY                                                  0x200
#define global D3D12_BARRIER_SYNC_RESOLVE                                               0x400
#define global D3D12_BARRIER_SYNC_EXECUTE_INDIRECT                                      0x800
#define global D3D12_BARRIER_SYNC_PREDICATION                                           0x800
#define global D3D12_BARRIER_SYNC_ALL_SHADING                                           0x1000
#define global D3D12_BARRIER_SYNC_NON_PIXEL_SHADING                                     0x2000
#define global D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO 0x4000
#define global D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW                           0x8000
#define global D3D12_BARRIER_SYNC_VIDEO_DECODE                                          0x100000
#define global D3D12_BARRIER_SYNC_VIDEO_PROCESS                                         0x200000
#define global D3D12_BARRIER_SYNC_VIDEO_ENCODE                                          0x400000
#define global D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE               0x800000
#define global D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE                0x1000000
#define global D3D12_BARRIER_SYNC_SPLIT                                                 0x80000000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。