ホーム › Graphics.Direct3D12 › D3D12_BARRIER_SYNC
D3D12_BARRIER_SYNC
列挙型フラグメンバー 24
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_BARRIER_SYNC_NONE | 0 | 0x0 |
| D3D12_BARRIER_SYNC_ALL | 1 | 0x1 |
| D3D12_BARRIER_SYNC_DRAW | 2 | 0x2 |
| D3D12_BARRIER_SYNC_INDEX_INPUT | 4 | 0x4 |
| D3D12_BARRIER_SYNC_VERTEX_SHADING | 8 | 0x8 |
| D3D12_BARRIER_SYNC_PIXEL_SHADING | 16 | 0x10 |
| D3D12_BARRIER_SYNC_DEPTH_STENCIL | 32 | 0x20 |
| D3D12_BARRIER_SYNC_RENDER_TARGET | 64 | 0x40 |
| D3D12_BARRIER_SYNC_COMPUTE_SHADING | 128 | 0x80 |
| D3D12_BARRIER_SYNC_RAYTRACING | 256 | 0x100 |
| D3D12_BARRIER_SYNC_COPY | 512 | 0x200 |
| D3D12_BARRIER_SYNC_RESOLVE | 1024 | 0x400 |
| D3D12_BARRIER_SYNC_EXECUTE_INDIRECT | 2048 | 0x800 |
| D3D12_BARRIER_SYNC_PREDICATION | 2048 | 0x800 |
| D3D12_BARRIER_SYNC_ALL_SHADING | 4096 | 0x1000 |
| D3D12_BARRIER_SYNC_NON_PIXEL_SHADING | 8192 | 0x2000 |
| D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO | 16384 | 0x4000 |
| D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW | 32768 | 0x8000 |
| D3D12_BARRIER_SYNC_VIDEO_DECODE | 1048576 | 0x100000 |
| D3D12_BARRIER_SYNC_VIDEO_PROCESS | 2097152 | 0x200000 |
| D3D12_BARRIER_SYNC_VIDEO_ENCODE | 4194304 | 0x400000 |
| D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE | 8388608 | 0x800000 |
| D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE | 16777216 | 0x1000000 |
| D3D12_BARRIER_SYNC_SPLIT | -2147483648 | 0x80000000 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_BARRIER_SYNC : int {
D3D12_BARRIER_SYNC_NONE = 0,
D3D12_BARRIER_SYNC_ALL = 1,
D3D12_BARRIER_SYNC_DRAW = 2,
D3D12_BARRIER_SYNC_INDEX_INPUT = 4,
D3D12_BARRIER_SYNC_VERTEX_SHADING = 8,
D3D12_BARRIER_SYNC_PIXEL_SHADING = 16,
D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32,
D3D12_BARRIER_SYNC_RENDER_TARGET = 64,
D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128,
D3D12_BARRIER_SYNC_RAYTRACING = 256,
D3D12_BARRIER_SYNC_COPY = 512,
D3D12_BARRIER_SYNC_RESOLVE = 1024,
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048,
D3D12_BARRIER_SYNC_PREDICATION = 2048,
D3D12_BARRIER_SYNC_ALL_SHADING = 4096,
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192,
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384,
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768,
D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576,
D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152,
D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304,
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608,
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216,
D3D12_BARRIER_SYNC_SPLIT = -2147483648
} D3D12_BARRIER_SYNC;[Flags]
public enum D3D12_BARRIER_SYNC : int
{
D3D12_BARRIER_SYNC_NONE = 0,
D3D12_BARRIER_SYNC_ALL = 1,
D3D12_BARRIER_SYNC_DRAW = 2,
D3D12_BARRIER_SYNC_INDEX_INPUT = 4,
D3D12_BARRIER_SYNC_VERTEX_SHADING = 8,
D3D12_BARRIER_SYNC_PIXEL_SHADING = 16,
D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32,
D3D12_BARRIER_SYNC_RENDER_TARGET = 64,
D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128,
D3D12_BARRIER_SYNC_RAYTRACING = 256,
D3D12_BARRIER_SYNC_COPY = 512,
D3D12_BARRIER_SYNC_RESOLVE = 1024,
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048,
D3D12_BARRIER_SYNC_PREDICATION = 2048,
D3D12_BARRIER_SYNC_ALL_SHADING = 4096,
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192,
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384,
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768,
D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576,
D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152,
D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304,
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608,
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216,
D3D12_BARRIER_SYNC_SPLIT = -2147483648,
}<Flags>
Public Enum D3D12_BARRIER_SYNC As Integer
D3D12_BARRIER_SYNC_NONE = 0
D3D12_BARRIER_SYNC_ALL = 1
D3D12_BARRIER_SYNC_DRAW = 2
D3D12_BARRIER_SYNC_INDEX_INPUT = 4
D3D12_BARRIER_SYNC_VERTEX_SHADING = 8
D3D12_BARRIER_SYNC_PIXEL_SHADING = 16
D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32
D3D12_BARRIER_SYNC_RENDER_TARGET = 64
D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128
D3D12_BARRIER_SYNC_RAYTRACING = 256
D3D12_BARRIER_SYNC_COPY = 512
D3D12_BARRIER_SYNC_RESOLVE = 1024
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048
D3D12_BARRIER_SYNC_PREDICATION = 2048
D3D12_BARRIER_SYNC_ALL_SHADING = 4096
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768
D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576
D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152
D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216
D3D12_BARRIER_SYNC_SPLIT = -2147483648
End Enumimport enum
class D3D12_BARRIER_SYNC(enum.IntFlag):
D3D12_BARRIER_SYNC_NONE = 0
D3D12_BARRIER_SYNC_ALL = 1
D3D12_BARRIER_SYNC_DRAW = 2
D3D12_BARRIER_SYNC_INDEX_INPUT = 4
D3D12_BARRIER_SYNC_VERTEX_SHADING = 8
D3D12_BARRIER_SYNC_PIXEL_SHADING = 16
D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32
D3D12_BARRIER_SYNC_RENDER_TARGET = 64
D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128
D3D12_BARRIER_SYNC_RAYTRACING = 256
D3D12_BARRIER_SYNC_COPY = 512
D3D12_BARRIER_SYNC_RESOLVE = 1024
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048
D3D12_BARRIER_SYNC_PREDICATION = 2048
D3D12_BARRIER_SYNC_ALL_SHADING = 4096
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768
D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576
D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152
D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216
D3D12_BARRIER_SYNC_SPLIT = -2147483648// D3D12_BARRIER_SYNC (flags)
pub const D3D12_BARRIER_SYNC_NONE: i32 = 0;
pub const D3D12_BARRIER_SYNC_ALL: i32 = 1;
pub const D3D12_BARRIER_SYNC_DRAW: i32 = 2;
pub const D3D12_BARRIER_SYNC_INDEX_INPUT: i32 = 4;
pub const D3D12_BARRIER_SYNC_VERTEX_SHADING: i32 = 8;
pub const D3D12_BARRIER_SYNC_PIXEL_SHADING: i32 = 16;
pub const D3D12_BARRIER_SYNC_DEPTH_STENCIL: i32 = 32;
pub const D3D12_BARRIER_SYNC_RENDER_TARGET: i32 = 64;
pub const D3D12_BARRIER_SYNC_COMPUTE_SHADING: i32 = 128;
pub const D3D12_BARRIER_SYNC_RAYTRACING: i32 = 256;
pub const D3D12_BARRIER_SYNC_COPY: i32 = 512;
pub const D3D12_BARRIER_SYNC_RESOLVE: i32 = 1024;
pub const D3D12_BARRIER_SYNC_EXECUTE_INDIRECT: i32 = 2048;
pub const D3D12_BARRIER_SYNC_PREDICATION: i32 = 2048;
pub const D3D12_BARRIER_SYNC_ALL_SHADING: i32 = 4096;
pub const D3D12_BARRIER_SYNC_NON_PIXEL_SHADING: i32 = 8192;
pub const D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO: i32 = 16384;
pub const D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW: i32 = 32768;
pub const D3D12_BARRIER_SYNC_VIDEO_DECODE: i32 = 1048576;
pub const D3D12_BARRIER_SYNC_VIDEO_PROCESS: i32 = 2097152;
pub const D3D12_BARRIER_SYNC_VIDEO_ENCODE: i32 = 4194304;
pub const D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 8388608;
pub const D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 16777216;
pub const D3D12_BARRIER_SYNC_SPLIT: i32 = -2147483648;// D3D12_BARRIER_SYNC
const (
D3D12_BARRIER_SYNC_NONE int32 = 0
D3D12_BARRIER_SYNC_ALL int32 = 1
D3D12_BARRIER_SYNC_DRAW int32 = 2
D3D12_BARRIER_SYNC_INDEX_INPUT int32 = 4
D3D12_BARRIER_SYNC_VERTEX_SHADING int32 = 8
D3D12_BARRIER_SYNC_PIXEL_SHADING int32 = 16
D3D12_BARRIER_SYNC_DEPTH_STENCIL int32 = 32
D3D12_BARRIER_SYNC_RENDER_TARGET int32 = 64
D3D12_BARRIER_SYNC_COMPUTE_SHADING int32 = 128
D3D12_BARRIER_SYNC_RAYTRACING int32 = 256
D3D12_BARRIER_SYNC_COPY int32 = 512
D3D12_BARRIER_SYNC_RESOLVE int32 = 1024
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT int32 = 2048
D3D12_BARRIER_SYNC_PREDICATION int32 = 2048
D3D12_BARRIER_SYNC_ALL_SHADING int32 = 4096
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING int32 = 8192
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO int32 = 16384
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW int32 = 32768
D3D12_BARRIER_SYNC_VIDEO_DECODE int32 = 1048576
D3D12_BARRIER_SYNC_VIDEO_PROCESS int32 = 2097152
D3D12_BARRIER_SYNC_VIDEO_ENCODE int32 = 4194304
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE int32 = 8388608
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE int32 = 16777216
D3D12_BARRIER_SYNC_SPLIT int32 = -2147483648
)const
D3D12_BARRIER_SYNC_NONE = 0;
D3D12_BARRIER_SYNC_ALL = 1;
D3D12_BARRIER_SYNC_DRAW = 2;
D3D12_BARRIER_SYNC_INDEX_INPUT = 4;
D3D12_BARRIER_SYNC_VERTEX_SHADING = 8;
D3D12_BARRIER_SYNC_PIXEL_SHADING = 16;
D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32;
D3D12_BARRIER_SYNC_RENDER_TARGET = 64;
D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128;
D3D12_BARRIER_SYNC_RAYTRACING = 256;
D3D12_BARRIER_SYNC_COPY = 512;
D3D12_BARRIER_SYNC_RESOLVE = 1024;
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048;
D3D12_BARRIER_SYNC_PREDICATION = 2048;
D3D12_BARRIER_SYNC_ALL_SHADING = 4096;
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192;
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384;
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768;
D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576;
D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152;
D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304;
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608;
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216;
D3D12_BARRIER_SYNC_SPLIT = -2147483648;// D3D12_BARRIER_SYNC
pub const D3D12_BARRIER_SYNC_NONE: i32 = 0;
pub const D3D12_BARRIER_SYNC_ALL: i32 = 1;
pub const D3D12_BARRIER_SYNC_DRAW: i32 = 2;
pub const D3D12_BARRIER_SYNC_INDEX_INPUT: i32 = 4;
pub const D3D12_BARRIER_SYNC_VERTEX_SHADING: i32 = 8;
pub const D3D12_BARRIER_SYNC_PIXEL_SHADING: i32 = 16;
pub const D3D12_BARRIER_SYNC_DEPTH_STENCIL: i32 = 32;
pub const D3D12_BARRIER_SYNC_RENDER_TARGET: i32 = 64;
pub const D3D12_BARRIER_SYNC_COMPUTE_SHADING: i32 = 128;
pub const D3D12_BARRIER_SYNC_RAYTRACING: i32 = 256;
pub const D3D12_BARRIER_SYNC_COPY: i32 = 512;
pub const D3D12_BARRIER_SYNC_RESOLVE: i32 = 1024;
pub const D3D12_BARRIER_SYNC_EXECUTE_INDIRECT: i32 = 2048;
pub const D3D12_BARRIER_SYNC_PREDICATION: i32 = 2048;
pub const D3D12_BARRIER_SYNC_ALL_SHADING: i32 = 4096;
pub const D3D12_BARRIER_SYNC_NON_PIXEL_SHADING: i32 = 8192;
pub const D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO: i32 = 16384;
pub const D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW: i32 = 32768;
pub const D3D12_BARRIER_SYNC_VIDEO_DECODE: i32 = 1048576;
pub const D3D12_BARRIER_SYNC_VIDEO_PROCESS: i32 = 2097152;
pub const D3D12_BARRIER_SYNC_VIDEO_ENCODE: i32 = 4194304;
pub const D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 8388608;
pub const D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE: i32 = 16777216;
pub const D3D12_BARRIER_SYNC_SPLIT: i32 = -2147483648;const
D3D12_BARRIER_SYNC_NONE* = 0
D3D12_BARRIER_SYNC_ALL* = 1
D3D12_BARRIER_SYNC_DRAW* = 2
D3D12_BARRIER_SYNC_INDEX_INPUT* = 4
D3D12_BARRIER_SYNC_VERTEX_SHADING* = 8
D3D12_BARRIER_SYNC_PIXEL_SHADING* = 16
D3D12_BARRIER_SYNC_DEPTH_STENCIL* = 32
D3D12_BARRIER_SYNC_RENDER_TARGET* = 64
D3D12_BARRIER_SYNC_COMPUTE_SHADING* = 128
D3D12_BARRIER_SYNC_RAYTRACING* = 256
D3D12_BARRIER_SYNC_COPY* = 512
D3D12_BARRIER_SYNC_RESOLVE* = 1024
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT* = 2048
D3D12_BARRIER_SYNC_PREDICATION* = 2048
D3D12_BARRIER_SYNC_ALL_SHADING* = 4096
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING* = 8192
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO* = 16384
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW* = 32768
D3D12_BARRIER_SYNC_VIDEO_DECODE* = 1048576
D3D12_BARRIER_SYNC_VIDEO_PROCESS* = 2097152
D3D12_BARRIER_SYNC_VIDEO_ENCODE* = 4194304
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE* = 8388608
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE* = 16777216
D3D12_BARRIER_SYNC_SPLIT* = -2147483648enum D3D12_BARRIER_SYNC : int {
D3D12_BARRIER_SYNC_NONE = 0,
D3D12_BARRIER_SYNC_ALL = 1,
D3D12_BARRIER_SYNC_DRAW = 2,
D3D12_BARRIER_SYNC_INDEX_INPUT = 4,
D3D12_BARRIER_SYNC_VERTEX_SHADING = 8,
D3D12_BARRIER_SYNC_PIXEL_SHADING = 16,
D3D12_BARRIER_SYNC_DEPTH_STENCIL = 32,
D3D12_BARRIER_SYNC_RENDER_TARGET = 64,
D3D12_BARRIER_SYNC_COMPUTE_SHADING = 128,
D3D12_BARRIER_SYNC_RAYTRACING = 256,
D3D12_BARRIER_SYNC_COPY = 512,
D3D12_BARRIER_SYNC_RESOLVE = 1024,
D3D12_BARRIER_SYNC_EXECUTE_INDIRECT = 2048,
D3D12_BARRIER_SYNC_PREDICATION = 2048,
D3D12_BARRIER_SYNC_ALL_SHADING = 4096,
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 8192,
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 16384,
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 32768,
D3D12_BARRIER_SYNC_VIDEO_DECODE = 1048576,
D3D12_BARRIER_SYNC_VIDEO_PROCESS = 2097152,
D3D12_BARRIER_SYNC_VIDEO_ENCODE = 4194304,
D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE = 8388608,
D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE = 16777216,
D3D12_BARRIER_SYNC_SPLIT = -2147483648,
}#define global D3D12_BARRIER_SYNC_NONE 0x0
#define global D3D12_BARRIER_SYNC_ALL 0x1
#define global D3D12_BARRIER_SYNC_DRAW 0x2
#define global D3D12_BARRIER_SYNC_INDEX_INPUT 0x4
#define global D3D12_BARRIER_SYNC_VERTEX_SHADING 0x8
#define global D3D12_BARRIER_SYNC_PIXEL_SHADING 0x10
#define global D3D12_BARRIER_SYNC_DEPTH_STENCIL 0x20
#define global D3D12_BARRIER_SYNC_RENDER_TARGET 0x40
#define global D3D12_BARRIER_SYNC_COMPUTE_SHADING 0x80
#define global D3D12_BARRIER_SYNC_RAYTRACING 0x100
#define global D3D12_BARRIER_SYNC_COPY 0x200
#define global D3D12_BARRIER_SYNC_RESOLVE 0x400
#define global D3D12_BARRIER_SYNC_EXECUTE_INDIRECT 0x800
#define global D3D12_BARRIER_SYNC_PREDICATION 0x800
#define global D3D12_BARRIER_SYNC_ALL_SHADING 0x1000
#define global D3D12_BARRIER_SYNC_NON_PIXEL_SHADING 0x2000
#define global D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO 0x4000
#define global D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW 0x8000
#define global D3D12_BARRIER_SYNC_VIDEO_DECODE 0x100000
#define global D3D12_BARRIER_SYNC_VIDEO_PROCESS 0x200000
#define global D3D12_BARRIER_SYNC_VIDEO_ENCODE 0x400000
#define global D3D12_BARRIER_SYNC_BUILD_RAYTRACING_ACCELERATION_STRUCTURE 0x800000
#define global D3D12_BARRIER_SYNC_COPY_RAYTRACING_ACCELERATION_STRUCTURE 0x1000000
#define global D3D12_BARRIER_SYNC_SPLIT 0x80000000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。