ホーム › Graphics.Direct3D12 › D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY
列挙型メンバー 18
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE | 0 | 0x0 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT | 1 | 0x1 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 | 2 | 0x2 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 | 18 | 0x12 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 | 19 | 0x13 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 | 20 | 0x14 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 | 21 | 0x15 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 | 22 | 0x16 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 | 23 | 0x17 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 | 24 | 0x18 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 | 25 | 0x19 |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 | 26 | 0x1A |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 | 27 | 0x1B |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 | 28 | 0x1C |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 | 29 | 0x1D |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 | 30 | 0x1E |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 | 31 | 0x1F |
| D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME | 32 | 0x20 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY : int {
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32
} D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY;public enum D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY : int
{
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32,
}Public Enum D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY As Integer
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32
End Enumimport enum
class D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY(enum.IntEnum):
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32// D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE: i32 = 0;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT: i32 = 1;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0: i32 = 2;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0: i32 = 18;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1: i32 = 19;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2: i32 = 20;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3: i32 = 21;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4: i32 = 22;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5: i32 = 23;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6: i32 = 24;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7: i32 = 25;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8: i32 = 26;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9: i32 = 27;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10: i32 = 28;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11: i32 = 29;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12: i32 = 30;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13: i32 = 31;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME: i32 = 32;// D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY
const (
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE int32 = 0
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT int32 = 1
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 int32 = 2
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 int32 = 18
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 int32 = 19
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 int32 = 20
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 int32 = 21
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 int32 = 22
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 int32 = 23
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 int32 = 24
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 int32 = 25
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 int32 = 26
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 int32 = 27
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 int32 = 28
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 int32 = 29
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 int32 = 30
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 int32 = 31
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME int32 = 32
)const
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31;
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32;// D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE: i32 = 0;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT: i32 = 1;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0: i32 = 2;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0: i32 = 18;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1: i32 = 19;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2: i32 = 20;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3: i32 = 21;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4: i32 = 22;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5: i32 = 23;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6: i32 = 24;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7: i32 = 25;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8: i32 = 26;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9: i32 = 27;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10: i32 = 28;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11: i32 = 29;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12: i32 = 30;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13: i32 = 31;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME: i32 = 32;const
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE* = 0
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT* = 1
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0* = 2
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0* = 18
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1* = 19
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2* = 20
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3* = 21
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4* = 22
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5* = 23
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6* = 24
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7* = 25
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8* = 26
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9* = 27
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10* = 28
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11* = 29
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12* = 30
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13* = 31
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME* = 32enum D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY : int {
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31,
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32,
}#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE 0x0
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT 0x1
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 0x2
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 0x12
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 0x13
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 0x14
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 0x15
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 0x16
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 0x17
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 0x18
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 0x19
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 0x1A
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 0x1B
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 0x1C
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 0x1D
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 0x1E
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 0x1F
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME 0x20