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ホームGraphics.Direct3D12 › D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY

D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY

列挙型
基底型i4

メンバー 18

名前10進16進
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE00x0
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT10x1
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_020x2
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0180x12
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1190x13
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2200x14
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3210x15
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4220x16
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5230x17
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6240x18
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7250x19
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8260x1A
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9270x1B
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10280x1C
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11290x1D
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12300x1E
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13310x1F
D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME320x20

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY : int {
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32
} D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY;
public enum D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY : int
{
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32,
}
Public Enum D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY As Integer
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32
End Enum
import enum

class D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY(enum.IntEnum):
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32
// D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE: i32 = 0;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT: i32 = 1;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0: i32 = 2;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0: i32 = 18;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1: i32 = 19;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2: i32 = 20;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3: i32 = 21;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4: i32 = 22;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5: i32 = 23;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6: i32 = 24;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7: i32 = 25;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8: i32 = 26;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9: i32 = 27;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10: i32 = 28;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11: i32 = 29;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12: i32 = 30;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13: i32 = 31;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME: i32 = 32;
// D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY
const (
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE int32 = 0
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT int32 = 1
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 int32 = 2
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 int32 = 18
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 int32 = 19
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 int32 = 20
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 int32 = 21
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 int32 = 22
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 int32 = 23
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 int32 = 24
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 int32 = 25
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 int32 = 26
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 int32 = 27
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 int32 = 28
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 int32 = 29
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 int32 = 30
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 int32 = 31
	D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME int32 = 32
)
const
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31;
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32;
// D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE: i32 = 0;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT: i32 = 1;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0: i32 = 2;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0: i32 = 18;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1: i32 = 19;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2: i32 = 20;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3: i32 = 21;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4: i32 = 22;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5: i32 = 23;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6: i32 = 24;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7: i32 = 25;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8: i32 = 26;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9: i32 = 27;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10: i32 = 28;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11: i32 = 29;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12: i32 = 30;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13: i32 = 31;
pub const D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME: i32 = 32;
const
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE* = 0
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT* = 1
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0* = 2
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0* = 18
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1* = 19
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2* = 20
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3* = 21
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4* = 22
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5* = 23
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6* = 24
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7* = 25
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8* = 26
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9* = 27
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10* = 28
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11* = 29
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12* = 30
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13* = 31
  D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME* = 32
enum D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY : int {
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE = 0,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT = 1,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0 = 2,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0 = 18,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1 = 19,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2 = 20,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3 = 21,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4 = 22,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5 = 23,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6 = 24,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7 = 25,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8 = 26,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9 = 27,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 = 28,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 = 29,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 = 30,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 = 31,
    D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME = 32,
}
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_IDLE             0x0
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_DEFAULT          0x1
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_NORMAL_0         0x2
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_0  0x12
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_1  0x13
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_2  0x14
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_3  0x15
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_4  0x16
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_5  0x17
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_6  0x18
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_7  0x19
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_8  0x1A
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_9  0x1B
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_10 0x1C
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_11 0x1D
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_12 0x1E
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_SOFT_REALTIME_13 0x1F
#define global D3D12_COMMAND_QUEUE_GLOBAL_PRIORITY_HARD_REALTIME    0x20