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D3D12_COMMAND_QUEUE_PROCESS_PRIORITY

列挙型
基底型i4

メンバー 2

名前10進16進
D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL00x0
D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_COMMAND_QUEUE_PROCESS_PRIORITY : int {
    D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL = 0,
    D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH = 1
} D3D12_COMMAND_QUEUE_PROCESS_PRIORITY;
public enum D3D12_COMMAND_QUEUE_PROCESS_PRIORITY : int
{
    D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL = 0,
    D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH = 1,
}
Public Enum D3D12_COMMAND_QUEUE_PROCESS_PRIORITY As Integer
    D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL = 0
    D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH = 1
End Enum
import enum

class D3D12_COMMAND_QUEUE_PROCESS_PRIORITY(enum.IntEnum):
    D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL = 0
    D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH = 1
// D3D12_COMMAND_QUEUE_PROCESS_PRIORITY
pub const D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL: i32 = 0;
pub const D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH: i32 = 1;
// D3D12_COMMAND_QUEUE_PROCESS_PRIORITY
const (
	D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL int32 = 0
	D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH int32 = 1
)
const
  D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL = 0;
  D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH = 1;
// D3D12_COMMAND_QUEUE_PROCESS_PRIORITY
pub const D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL: i32 = 0;
pub const D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH: i32 = 1;
const
  D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL* = 0
  D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH* = 1
enum D3D12_COMMAND_QUEUE_PROCESS_PRIORITY : int {
    D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL = 0,
    D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH = 1,
}
#define global D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_NORMAL 0x0
#define global D3D12_COMMAND_QUEUE_PROCESS_PRIORITY_HIGH   0x1