Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_COMPILER_VALUE_TYPE

D3D12_COMPILER_VALUE_TYPE

列挙型
基底型i4

メンバー 4

名前10進16進
D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE00x0
D3D12_COMPILER_VALUE_TYPE_METADATA10x1
D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB20x2
D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_COMPILER_VALUE_TYPE : int {
    D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE = 0,
    D3D12_COMPILER_VALUE_TYPE_METADATA = 1,
    D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB = 2,
    D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA = 3
} D3D12_COMPILER_VALUE_TYPE;
public enum D3D12_COMPILER_VALUE_TYPE : int
{
    D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE = 0,
    D3D12_COMPILER_VALUE_TYPE_METADATA = 1,
    D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB = 2,
    D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA = 3,
}
Public Enum D3D12_COMPILER_VALUE_TYPE As Integer
    D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE = 0
    D3D12_COMPILER_VALUE_TYPE_METADATA = 1
    D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB = 2
    D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA = 3
End Enum
import enum

class D3D12_COMPILER_VALUE_TYPE(enum.IntEnum):
    D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE = 0
    D3D12_COMPILER_VALUE_TYPE_METADATA = 1
    D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB = 2
    D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA = 3
// D3D12_COMPILER_VALUE_TYPE
pub const D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE: i32 = 0;
pub const D3D12_COMPILER_VALUE_TYPE_METADATA: i32 = 1;
pub const D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB: i32 = 2;
pub const D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA: i32 = 3;
// D3D12_COMPILER_VALUE_TYPE
const (
	D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE int32 = 0
	D3D12_COMPILER_VALUE_TYPE_METADATA int32 = 1
	D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB int32 = 2
	D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA int32 = 3
)
const
  D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE = 0;
  D3D12_COMPILER_VALUE_TYPE_METADATA = 1;
  D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB = 2;
  D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA = 3;
// D3D12_COMPILER_VALUE_TYPE
pub const D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE: i32 = 0;
pub const D3D12_COMPILER_VALUE_TYPE_METADATA: i32 = 1;
pub const D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB: i32 = 2;
pub const D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA: i32 = 3;
const
  D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE* = 0
  D3D12_COMPILER_VALUE_TYPE_METADATA* = 1
  D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB* = 2
  D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA* = 3
enum D3D12_COMPILER_VALUE_TYPE : int {
    D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE = 0,
    D3D12_COMPILER_VALUE_TYPE_METADATA = 1,
    D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB = 2,
    D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA = 3,
}
#define global D3D12_COMPILER_VALUE_TYPE_OBJECT_CODE      0x0
#define global D3D12_COMPILER_VALUE_TYPE_METADATA         0x1
#define global D3D12_COMPILER_VALUE_TYPE_DEBUG_PDB        0x2
#define global D3D12_COMPILER_VALUE_TYPE_PERFORMANCE_DATA 0x3