Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_COMPILER_VALUE_TYPE_FLAGS

D3D12_COMPILER_VALUE_TYPE_FLAGS

列挙型フラグ
基底型i4

メンバー 5

名前10進16進
D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE00x0
D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE10x1
D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA20x2
D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB40x4
D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_COMPILER_VALUE_TYPE_FLAGS : int {
    D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE = 0,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE = 1,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA = 2,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB = 4,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA = 8
} D3D12_COMPILER_VALUE_TYPE_FLAGS;
[Flags]
public enum D3D12_COMPILER_VALUE_TYPE_FLAGS : int
{
    D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE = 0,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE = 1,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA = 2,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB = 4,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA = 8,
}
<Flags>
Public Enum D3D12_COMPILER_VALUE_TYPE_FLAGS As Integer
    D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE = 0
    D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE = 1
    D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA = 2
    D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB = 4
    D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA = 8
End Enum
import enum

class D3D12_COMPILER_VALUE_TYPE_FLAGS(enum.IntFlag):
    D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE = 0
    D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE = 1
    D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA = 2
    D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB = 4
    D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA = 8
// D3D12_COMPILER_VALUE_TYPE_FLAGS (flags)
pub const D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE: i32 = 0;
pub const D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE: i32 = 1;
pub const D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA: i32 = 2;
pub const D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB: i32 = 4;
pub const D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA: i32 = 8;
// D3D12_COMPILER_VALUE_TYPE_FLAGS
const (
	D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE int32 = 0
	D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE int32 = 1
	D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA int32 = 2
	D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB int32 = 4
	D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA int32 = 8
)
const
  D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE = 0;
  D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE = 1;
  D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA = 2;
  D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB = 4;
  D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA = 8;
// D3D12_COMPILER_VALUE_TYPE_FLAGS
pub const D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE: i32 = 0;
pub const D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE: i32 = 1;
pub const D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA: i32 = 2;
pub const D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB: i32 = 4;
pub const D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA: i32 = 8;
const
  D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE* = 0
  D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE* = 1
  D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA* = 2
  D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB* = 4
  D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA* = 8
enum D3D12_COMPILER_VALUE_TYPE_FLAGS : int {
    D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE = 0,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE = 1,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA = 2,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB = 4,
    D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA = 8,
}
#define global D3D12_COMPILER_VALUE_TYPE_FLAGS_NONE             0x0
#define global D3D12_COMPILER_VALUE_TYPE_FLAGS_OBJECT_CODE      0x1
#define global D3D12_COMPILER_VALUE_TYPE_FLAGS_METADATA         0x2
#define global D3D12_COMPILER_VALUE_TYPE_FLAGS_DEBUG_PDB        0x4
#define global D3D12_COMPILER_VALUE_TYPE_FLAGS_PERFORMANCE_DATA 0x8
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。