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ホームGraphics.Direct3D12 › D3D12_DEPTH_WRITE_MASK

D3D12_DEPTH_WRITE_MASK

列挙型
基底型i4

メンバー 2

名前10進16進
D3D12_DEPTH_WRITE_MASK_ZERO00x0
D3D12_DEPTH_WRITE_MASK_ALL10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_DEPTH_WRITE_MASK : int {
    D3D12_DEPTH_WRITE_MASK_ZERO = 0,
    D3D12_DEPTH_WRITE_MASK_ALL = 1
} D3D12_DEPTH_WRITE_MASK;
public enum D3D12_DEPTH_WRITE_MASK : int
{
    D3D12_DEPTH_WRITE_MASK_ZERO = 0,
    D3D12_DEPTH_WRITE_MASK_ALL = 1,
}
Public Enum D3D12_DEPTH_WRITE_MASK As Integer
    D3D12_DEPTH_WRITE_MASK_ZERO = 0
    D3D12_DEPTH_WRITE_MASK_ALL = 1
End Enum
import enum

class D3D12_DEPTH_WRITE_MASK(enum.IntEnum):
    D3D12_DEPTH_WRITE_MASK_ZERO = 0
    D3D12_DEPTH_WRITE_MASK_ALL = 1
// D3D12_DEPTH_WRITE_MASK
pub const D3D12_DEPTH_WRITE_MASK_ZERO: i32 = 0;
pub const D3D12_DEPTH_WRITE_MASK_ALL: i32 = 1;
// D3D12_DEPTH_WRITE_MASK
const (
	D3D12_DEPTH_WRITE_MASK_ZERO int32 = 0
	D3D12_DEPTH_WRITE_MASK_ALL int32 = 1
)
const
  D3D12_DEPTH_WRITE_MASK_ZERO = 0;
  D3D12_DEPTH_WRITE_MASK_ALL = 1;
// D3D12_DEPTH_WRITE_MASK
pub const D3D12_DEPTH_WRITE_MASK_ZERO: i32 = 0;
pub const D3D12_DEPTH_WRITE_MASK_ALL: i32 = 1;
const
  D3D12_DEPTH_WRITE_MASK_ZERO* = 0
  D3D12_DEPTH_WRITE_MASK_ALL* = 1
enum D3D12_DEPTH_WRITE_MASK : int {
    D3D12_DEPTH_WRITE_MASK_ZERO = 0,
    D3D12_DEPTH_WRITE_MASK_ALL = 1,
}
#define global D3D12_DEPTH_WRITE_MASK_ZERO 0x0
#define global D3D12_DEPTH_WRITE_MASK_ALL  0x1