ホーム › Graphics.Direct3D12 › D3D12_DISPATCH_MODE
D3D12_DISPATCH_MODE
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_DISPATCH_MODE_NODE_CPU_INPUT | 0 | 0x0 |
| D3D12_DISPATCH_MODE_NODE_GPU_INPUT | 1 | 0x1 |
| D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT | 2 | 0x2 |
| D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_DISPATCH_MODE : int {
D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0,
D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1,
D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2,
D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3
} D3D12_DISPATCH_MODE;public enum D3D12_DISPATCH_MODE : int
{
D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0,
D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1,
D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2,
D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3,
}Public Enum D3D12_DISPATCH_MODE As Integer
D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0
D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1
D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2
D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3
End Enumimport enum
class D3D12_DISPATCH_MODE(enum.IntEnum):
D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0
D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1
D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2
D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3// D3D12_DISPATCH_MODE
pub const D3D12_DISPATCH_MODE_NODE_CPU_INPUT: i32 = 0;
pub const D3D12_DISPATCH_MODE_NODE_GPU_INPUT: i32 = 1;
pub const D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT: i32 = 2;
pub const D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT: i32 = 3;// D3D12_DISPATCH_MODE
const (
D3D12_DISPATCH_MODE_NODE_CPU_INPUT int32 = 0
D3D12_DISPATCH_MODE_NODE_GPU_INPUT int32 = 1
D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT int32 = 2
D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT int32 = 3
)const
D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0;
D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1;
D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2;
D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3;// D3D12_DISPATCH_MODE
pub const D3D12_DISPATCH_MODE_NODE_CPU_INPUT: i32 = 0;
pub const D3D12_DISPATCH_MODE_NODE_GPU_INPUT: i32 = 1;
pub const D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT: i32 = 2;
pub const D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT: i32 = 3;const
D3D12_DISPATCH_MODE_NODE_CPU_INPUT* = 0
D3D12_DISPATCH_MODE_NODE_GPU_INPUT* = 1
D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT* = 2
D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT* = 3enum D3D12_DISPATCH_MODE : int {
D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0,
D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1,
D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2,
D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3,
}#define global D3D12_DISPATCH_MODE_NODE_CPU_INPUT 0x0
#define global D3D12_DISPATCH_MODE_NODE_GPU_INPUT 0x1
#define global D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT 0x2
#define global D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT 0x3