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ホームGraphics.Direct3D12 › D3D12_DISPATCH_MODE

D3D12_DISPATCH_MODE

列挙型
基底型i4

メンバー 4

名前10進16進
D3D12_DISPATCH_MODE_NODE_CPU_INPUT00x0
D3D12_DISPATCH_MODE_NODE_GPU_INPUT10x1
D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT20x2
D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_DISPATCH_MODE : int {
    D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0,
    D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1,
    D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2,
    D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3
} D3D12_DISPATCH_MODE;
public enum D3D12_DISPATCH_MODE : int
{
    D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0,
    D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1,
    D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2,
    D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3,
}
Public Enum D3D12_DISPATCH_MODE As Integer
    D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0
    D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1
    D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2
    D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3
End Enum
import enum

class D3D12_DISPATCH_MODE(enum.IntEnum):
    D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0
    D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1
    D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2
    D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3
// D3D12_DISPATCH_MODE
pub const D3D12_DISPATCH_MODE_NODE_CPU_INPUT: i32 = 0;
pub const D3D12_DISPATCH_MODE_NODE_GPU_INPUT: i32 = 1;
pub const D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT: i32 = 2;
pub const D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT: i32 = 3;
// D3D12_DISPATCH_MODE
const (
	D3D12_DISPATCH_MODE_NODE_CPU_INPUT int32 = 0
	D3D12_DISPATCH_MODE_NODE_GPU_INPUT int32 = 1
	D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT int32 = 2
	D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT int32 = 3
)
const
  D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0;
  D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1;
  D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2;
  D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3;
// D3D12_DISPATCH_MODE
pub const D3D12_DISPATCH_MODE_NODE_CPU_INPUT: i32 = 0;
pub const D3D12_DISPATCH_MODE_NODE_GPU_INPUT: i32 = 1;
pub const D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT: i32 = 2;
pub const D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT: i32 = 3;
const
  D3D12_DISPATCH_MODE_NODE_CPU_INPUT* = 0
  D3D12_DISPATCH_MODE_NODE_GPU_INPUT* = 1
  D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT* = 2
  D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT* = 3
enum D3D12_DISPATCH_MODE : int {
    D3D12_DISPATCH_MODE_NODE_CPU_INPUT = 0,
    D3D12_DISPATCH_MODE_NODE_GPU_INPUT = 1,
    D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT = 2,
    D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT = 3,
}
#define global D3D12_DISPATCH_MODE_NODE_CPU_INPUT       0x0
#define global D3D12_DISPATCH_MODE_NODE_GPU_INPUT       0x1
#define global D3D12_DISPATCH_MODE_MULTI_NODE_CPU_INPUT 0x2
#define global D3D12_DISPATCH_MODE_MULTI_NODE_GPU_INPUT 0x3