ホーム › Graphics.Direct3D12 › D3D12_ELEMENTS_LAYOUT
D3D12_ELEMENTS_LAYOUT
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_ELEMENTS_LAYOUT_ARRAY | 0 | 0x0 |
| D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_ELEMENTS_LAYOUT : int {
D3D12_ELEMENTS_LAYOUT_ARRAY = 0,
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 1
} D3D12_ELEMENTS_LAYOUT;public enum D3D12_ELEMENTS_LAYOUT : int
{
D3D12_ELEMENTS_LAYOUT_ARRAY = 0,
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 1,
}Public Enum D3D12_ELEMENTS_LAYOUT As Integer
D3D12_ELEMENTS_LAYOUT_ARRAY = 0
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 1
End Enumimport enum
class D3D12_ELEMENTS_LAYOUT(enum.IntEnum):
D3D12_ELEMENTS_LAYOUT_ARRAY = 0
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 1// D3D12_ELEMENTS_LAYOUT
pub const D3D12_ELEMENTS_LAYOUT_ARRAY: i32 = 0;
pub const D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS: i32 = 1;// D3D12_ELEMENTS_LAYOUT
const (
D3D12_ELEMENTS_LAYOUT_ARRAY int32 = 0
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS int32 = 1
)const
D3D12_ELEMENTS_LAYOUT_ARRAY = 0;
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 1;// D3D12_ELEMENTS_LAYOUT
pub const D3D12_ELEMENTS_LAYOUT_ARRAY: i32 = 0;
pub const D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS: i32 = 1;const
D3D12_ELEMENTS_LAYOUT_ARRAY* = 0
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS* = 1enum D3D12_ELEMENTS_LAYOUT : int {
D3D12_ELEMENTS_LAYOUT_ARRAY = 0,
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 1,
}#define global D3D12_ELEMENTS_LAYOUT_ARRAY 0x0
#define global D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS 0x1