ホーム › Graphics.Direct3D12 › D3D12_EXECUTE_INDIRECT_TIER
D3D12_EXECUTE_INDIRECT_TIER
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_EXECUTE_INDIRECT_TIER_1_0 | 10 | 0xA |
| D3D12_EXECUTE_INDIRECT_TIER_1_1 | 11 | 0xB |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_EXECUTE_INDIRECT_TIER : int {
D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10,
D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11
} D3D12_EXECUTE_INDIRECT_TIER;public enum D3D12_EXECUTE_INDIRECT_TIER : int
{
D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10,
D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11,
}Public Enum D3D12_EXECUTE_INDIRECT_TIER As Integer
D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10
D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11
End Enumimport enum
class D3D12_EXECUTE_INDIRECT_TIER(enum.IntEnum):
D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10
D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11// D3D12_EXECUTE_INDIRECT_TIER
pub const D3D12_EXECUTE_INDIRECT_TIER_1_0: i32 = 10;
pub const D3D12_EXECUTE_INDIRECT_TIER_1_1: i32 = 11;// D3D12_EXECUTE_INDIRECT_TIER
const (
D3D12_EXECUTE_INDIRECT_TIER_1_0 int32 = 10
D3D12_EXECUTE_INDIRECT_TIER_1_1 int32 = 11
)const
D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10;
D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11;// D3D12_EXECUTE_INDIRECT_TIER
pub const D3D12_EXECUTE_INDIRECT_TIER_1_0: i32 = 10;
pub const D3D12_EXECUTE_INDIRECT_TIER_1_1: i32 = 11;const
D3D12_EXECUTE_INDIRECT_TIER_1_0* = 10
D3D12_EXECUTE_INDIRECT_TIER_1_1* = 11enum D3D12_EXECUTE_INDIRECT_TIER : int {
D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10,
D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11,
}#define global D3D12_EXECUTE_INDIRECT_TIER_1_0 0xA
#define global D3D12_EXECUTE_INDIRECT_TIER_1_1 0xB