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ホームGraphics.Direct3D12 › D3D12_EXECUTE_INDIRECT_TIER

D3D12_EXECUTE_INDIRECT_TIER

列挙型
基底型i4

メンバー 2

名前10進16進
D3D12_EXECUTE_INDIRECT_TIER_1_0100xA
D3D12_EXECUTE_INDIRECT_TIER_1_1110xB

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_EXECUTE_INDIRECT_TIER : int {
    D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10,
    D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11
} D3D12_EXECUTE_INDIRECT_TIER;
public enum D3D12_EXECUTE_INDIRECT_TIER : int
{
    D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10,
    D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11,
}
Public Enum D3D12_EXECUTE_INDIRECT_TIER As Integer
    D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10
    D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11
End Enum
import enum

class D3D12_EXECUTE_INDIRECT_TIER(enum.IntEnum):
    D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10
    D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11
// D3D12_EXECUTE_INDIRECT_TIER
pub const D3D12_EXECUTE_INDIRECT_TIER_1_0: i32 = 10;
pub const D3D12_EXECUTE_INDIRECT_TIER_1_1: i32 = 11;
// D3D12_EXECUTE_INDIRECT_TIER
const (
	D3D12_EXECUTE_INDIRECT_TIER_1_0 int32 = 10
	D3D12_EXECUTE_INDIRECT_TIER_1_1 int32 = 11
)
const
  D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10;
  D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11;
// D3D12_EXECUTE_INDIRECT_TIER
pub const D3D12_EXECUTE_INDIRECT_TIER_1_0: i32 = 10;
pub const D3D12_EXECUTE_INDIRECT_TIER_1_1: i32 = 11;
const
  D3D12_EXECUTE_INDIRECT_TIER_1_0* = 10
  D3D12_EXECUTE_INDIRECT_TIER_1_1* = 11
enum D3D12_EXECUTE_INDIRECT_TIER : int {
    D3D12_EXECUTE_INDIRECT_TIER_1_0 = 10,
    D3D12_EXECUTE_INDIRECT_TIER_1_1 = 11,
}
#define global D3D12_EXECUTE_INDIRECT_TIER_1_0 0xA
#define global D3D12_EXECUTE_INDIRECT_TIER_1_1 0xB