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ホームGraphics.Direct3D12 › D3D12_FENCE_FLAGS

D3D12_FENCE_FLAGS

列挙型フラグ
基底型i4

メンバー 4

名前10進16進
D3D12_FENCE_FLAG_NONE00x0
D3D12_FENCE_FLAG_SHARED10x1
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER20x2
D3D12_FENCE_FLAG_NON_MONITORED40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_FENCE_FLAGS : int {
    D3D12_FENCE_FLAG_NONE = 0,
    D3D12_FENCE_FLAG_SHARED = 1,
    D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2,
    D3D12_FENCE_FLAG_NON_MONITORED = 4
} D3D12_FENCE_FLAGS;
[Flags]
public enum D3D12_FENCE_FLAGS : int
{
    D3D12_FENCE_FLAG_NONE = 0,
    D3D12_FENCE_FLAG_SHARED = 1,
    D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2,
    D3D12_FENCE_FLAG_NON_MONITORED = 4,
}
<Flags>
Public Enum D3D12_FENCE_FLAGS As Integer
    D3D12_FENCE_FLAG_NONE = 0
    D3D12_FENCE_FLAG_SHARED = 1
    D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2
    D3D12_FENCE_FLAG_NON_MONITORED = 4
End Enum
import enum

class D3D12_FENCE_FLAGS(enum.IntFlag):
    D3D12_FENCE_FLAG_NONE = 0
    D3D12_FENCE_FLAG_SHARED = 1
    D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2
    D3D12_FENCE_FLAG_NON_MONITORED = 4
// D3D12_FENCE_FLAGS (flags)
pub const D3D12_FENCE_FLAG_NONE: i32 = 0;
pub const D3D12_FENCE_FLAG_SHARED: i32 = 1;
pub const D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER: i32 = 2;
pub const D3D12_FENCE_FLAG_NON_MONITORED: i32 = 4;
// D3D12_FENCE_FLAGS
const (
	D3D12_FENCE_FLAG_NONE int32 = 0
	D3D12_FENCE_FLAG_SHARED int32 = 1
	D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER int32 = 2
	D3D12_FENCE_FLAG_NON_MONITORED int32 = 4
)
const
  D3D12_FENCE_FLAG_NONE = 0;
  D3D12_FENCE_FLAG_SHARED = 1;
  D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2;
  D3D12_FENCE_FLAG_NON_MONITORED = 4;
// D3D12_FENCE_FLAGS
pub const D3D12_FENCE_FLAG_NONE: i32 = 0;
pub const D3D12_FENCE_FLAG_SHARED: i32 = 1;
pub const D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER: i32 = 2;
pub const D3D12_FENCE_FLAG_NON_MONITORED: i32 = 4;
const
  D3D12_FENCE_FLAG_NONE* = 0
  D3D12_FENCE_FLAG_SHARED* = 1
  D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER* = 2
  D3D12_FENCE_FLAG_NON_MONITORED* = 4
enum D3D12_FENCE_FLAGS : int {
    D3D12_FENCE_FLAG_NONE = 0,
    D3D12_FENCE_FLAG_SHARED = 1,
    D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2,
    D3D12_FENCE_FLAG_NON_MONITORED = 4,
}
#define global D3D12_FENCE_FLAG_NONE                 0x0
#define global D3D12_FENCE_FLAG_SHARED               0x1
#define global D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER 0x2
#define global D3D12_FENCE_FLAG_NON_MONITORED        0x4
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。