ホーム › Graphics.Direct3D12 › D3D12_FENCE_FLAGS
D3D12_FENCE_FLAGS
列挙型フラグメンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_FENCE_FLAG_NONE | 0 | 0x0 |
| D3D12_FENCE_FLAG_SHARED | 1 | 0x1 |
| D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER | 2 | 0x2 |
| D3D12_FENCE_FLAG_NON_MONITORED | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_FENCE_FLAGS : int {
D3D12_FENCE_FLAG_NONE = 0,
D3D12_FENCE_FLAG_SHARED = 1,
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2,
D3D12_FENCE_FLAG_NON_MONITORED = 4
} D3D12_FENCE_FLAGS;[Flags]
public enum D3D12_FENCE_FLAGS : int
{
D3D12_FENCE_FLAG_NONE = 0,
D3D12_FENCE_FLAG_SHARED = 1,
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2,
D3D12_FENCE_FLAG_NON_MONITORED = 4,
}<Flags>
Public Enum D3D12_FENCE_FLAGS As Integer
D3D12_FENCE_FLAG_NONE = 0
D3D12_FENCE_FLAG_SHARED = 1
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2
D3D12_FENCE_FLAG_NON_MONITORED = 4
End Enumimport enum
class D3D12_FENCE_FLAGS(enum.IntFlag):
D3D12_FENCE_FLAG_NONE = 0
D3D12_FENCE_FLAG_SHARED = 1
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2
D3D12_FENCE_FLAG_NON_MONITORED = 4// D3D12_FENCE_FLAGS (flags)
pub const D3D12_FENCE_FLAG_NONE: i32 = 0;
pub const D3D12_FENCE_FLAG_SHARED: i32 = 1;
pub const D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER: i32 = 2;
pub const D3D12_FENCE_FLAG_NON_MONITORED: i32 = 4;// D3D12_FENCE_FLAGS
const (
D3D12_FENCE_FLAG_NONE int32 = 0
D3D12_FENCE_FLAG_SHARED int32 = 1
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER int32 = 2
D3D12_FENCE_FLAG_NON_MONITORED int32 = 4
)const
D3D12_FENCE_FLAG_NONE = 0;
D3D12_FENCE_FLAG_SHARED = 1;
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2;
D3D12_FENCE_FLAG_NON_MONITORED = 4;// D3D12_FENCE_FLAGS
pub const D3D12_FENCE_FLAG_NONE: i32 = 0;
pub const D3D12_FENCE_FLAG_SHARED: i32 = 1;
pub const D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER: i32 = 2;
pub const D3D12_FENCE_FLAG_NON_MONITORED: i32 = 4;const
D3D12_FENCE_FLAG_NONE* = 0
D3D12_FENCE_FLAG_SHARED* = 1
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER* = 2
D3D12_FENCE_FLAG_NON_MONITORED* = 4enum D3D12_FENCE_FLAGS : int {
D3D12_FENCE_FLAG_NONE = 0,
D3D12_FENCE_FLAG_SHARED = 1,
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 2,
D3D12_FENCE_FLAG_NON_MONITORED = 4,
}#define global D3D12_FENCE_FLAG_NONE 0x0
#define global D3D12_FENCE_FLAG_SHARED 0x1
#define global D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER 0x2
#define global D3D12_FENCE_FLAG_NON_MONITORED 0x4
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。