ホーム › Graphics.Direct3D12 › D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE | 0 | 0x0 |
| D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY | 1 | 0x1 |
| D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION | 2 | 0x2 |
| D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION | 3 | 0x3 |
| NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE : int {
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = 1,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = 2,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = 3,
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = 4
} D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE;public enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE : int
{
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = 1,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = 2,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = 3,
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = 4,
}Public Enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE As Integer
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = 1
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = 2
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = 3
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = 4
End Enumimport enum
class D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE(enum.IntEnum):
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = 1
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = 2
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = 3
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = 4// D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE: i32 = 0;
pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY: i32 = 1;
pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION: i32 = 2;
pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION: i32 = 3;
pub const NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES: i32 = 4;// D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
const (
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE int32 = 0
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY int32 = 1
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION int32 = 2
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION int32 = 3
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES int32 = 4
)const
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0;
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = 1;
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = 2;
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = 3;
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = 4;// D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE: i32 = 0;
pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY: i32 = 1;
pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION: i32 = 2;
pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION: i32 = 3;
pub const NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES: i32 = 4;const
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE* = 0
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY* = 1
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION* = 2
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION* = 3
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES* = 4enum D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE : int {
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE = 0,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY = 1,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION = 2,
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION = 3,
NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES = 4,
}#define global D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_NONE 0x0
#define global D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_STATE_TRACKING_ONLY 0x1
#define global D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION 0x2
#define global D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION 0x3
#define global NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES 0x4