ホーム › Graphics.Direct3D12 › D3D12_GRAPHICS_STATES
D3D12_GRAPHICS_STATES
列挙型フラグメンバー 18
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_GRAPHICS_STATE_NONE | 0 | 0x0 |
| D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS | 1 | 0x1 |
| D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER | 2 | 0x2 |
| D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY | 4 | 0x4 |
| D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP | 8 | 0x8 |
| D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE | 16 | 0x10 |
| D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE | 32 | 0x20 |
| D3D12_GRAPHICS_STATE_RS_VIEWPORTS | 64 | 0x40 |
| D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS | 128 | 0x80 |
| D3D12_GRAPHICS_STATE_PREDICATION | 256 | 0x100 |
| D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS | 512 | 0x200 |
| D3D12_GRAPHICS_STATE_OM_STENCIL_REF | 1024 | 0x400 |
| D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR | 2048 | 0x800 |
| D3D12_GRAPHICS_STATE_PIPELINE_STATE | 4096 | 0x1000 |
| D3D12_GRAPHICS_STATE_SO_TARGETS | 8192 | 0x2000 |
| D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS | 16384 | 0x4000 |
| D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS | 32768 | 0x8000 |
| D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK | 65536 | 0x10000 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_GRAPHICS_STATES : int {
D3D12_GRAPHICS_STATE_NONE = 0,
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1,
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2,
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4,
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8,
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16,
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32,
D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64,
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128,
D3D12_GRAPHICS_STATE_PREDICATION = 256,
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512,
D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024,
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048,
D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096,
D3D12_GRAPHICS_STATE_SO_TARGETS = 8192,
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384,
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768,
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536
} D3D12_GRAPHICS_STATES;[Flags]
public enum D3D12_GRAPHICS_STATES : int
{
D3D12_GRAPHICS_STATE_NONE = 0,
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1,
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2,
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4,
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8,
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16,
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32,
D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64,
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128,
D3D12_GRAPHICS_STATE_PREDICATION = 256,
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512,
D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024,
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048,
D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096,
D3D12_GRAPHICS_STATE_SO_TARGETS = 8192,
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384,
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768,
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536,
}<Flags>
Public Enum D3D12_GRAPHICS_STATES As Integer
D3D12_GRAPHICS_STATE_NONE = 0
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32
D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128
D3D12_GRAPHICS_STATE_PREDICATION = 256
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512
D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048
D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096
D3D12_GRAPHICS_STATE_SO_TARGETS = 8192
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536
End Enumimport enum
class D3D12_GRAPHICS_STATES(enum.IntFlag):
D3D12_GRAPHICS_STATE_NONE = 0
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32
D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128
D3D12_GRAPHICS_STATE_PREDICATION = 256
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512
D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048
D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096
D3D12_GRAPHICS_STATE_SO_TARGETS = 8192
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536// D3D12_GRAPHICS_STATES (flags)
pub const D3D12_GRAPHICS_STATE_NONE: i32 = 0;
pub const D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS: i32 = 1;
pub const D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER: i32 = 2;
pub const D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY: i32 = 4;
pub const D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP: i32 = 8;
pub const D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE: i32 = 16;
pub const D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE: i32 = 32;
pub const D3D12_GRAPHICS_STATE_RS_VIEWPORTS: i32 = 64;
pub const D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS: i32 = 128;
pub const D3D12_GRAPHICS_STATE_PREDICATION: i32 = 256;
pub const D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS: i32 = 512;
pub const D3D12_GRAPHICS_STATE_OM_STENCIL_REF: i32 = 1024;
pub const D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR: i32 = 2048;
pub const D3D12_GRAPHICS_STATE_PIPELINE_STATE: i32 = 4096;
pub const D3D12_GRAPHICS_STATE_SO_TARGETS: i32 = 8192;
pub const D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS: i32 = 16384;
pub const D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS: i32 = 32768;
pub const D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK: i32 = 65536;// D3D12_GRAPHICS_STATES
const (
D3D12_GRAPHICS_STATE_NONE int32 = 0
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS int32 = 1
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER int32 = 2
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY int32 = 4
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP int32 = 8
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE int32 = 16
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE int32 = 32
D3D12_GRAPHICS_STATE_RS_VIEWPORTS int32 = 64
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS int32 = 128
D3D12_GRAPHICS_STATE_PREDICATION int32 = 256
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS int32 = 512
D3D12_GRAPHICS_STATE_OM_STENCIL_REF int32 = 1024
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR int32 = 2048
D3D12_GRAPHICS_STATE_PIPELINE_STATE int32 = 4096
D3D12_GRAPHICS_STATE_SO_TARGETS int32 = 8192
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS int32 = 16384
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS int32 = 32768
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK int32 = 65536
)const
D3D12_GRAPHICS_STATE_NONE = 0;
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1;
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2;
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4;
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8;
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16;
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32;
D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64;
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128;
D3D12_GRAPHICS_STATE_PREDICATION = 256;
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512;
D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024;
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048;
D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096;
D3D12_GRAPHICS_STATE_SO_TARGETS = 8192;
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384;
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768;
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536;// D3D12_GRAPHICS_STATES
pub const D3D12_GRAPHICS_STATE_NONE: i32 = 0;
pub const D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS: i32 = 1;
pub const D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER: i32 = 2;
pub const D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY: i32 = 4;
pub const D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP: i32 = 8;
pub const D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE: i32 = 16;
pub const D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE: i32 = 32;
pub const D3D12_GRAPHICS_STATE_RS_VIEWPORTS: i32 = 64;
pub const D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS: i32 = 128;
pub const D3D12_GRAPHICS_STATE_PREDICATION: i32 = 256;
pub const D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS: i32 = 512;
pub const D3D12_GRAPHICS_STATE_OM_STENCIL_REF: i32 = 1024;
pub const D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR: i32 = 2048;
pub const D3D12_GRAPHICS_STATE_PIPELINE_STATE: i32 = 4096;
pub const D3D12_GRAPHICS_STATE_SO_TARGETS: i32 = 8192;
pub const D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS: i32 = 16384;
pub const D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS: i32 = 32768;
pub const D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK: i32 = 65536;const
D3D12_GRAPHICS_STATE_NONE* = 0
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS* = 1
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER* = 2
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY* = 4
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP* = 8
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE* = 16
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE* = 32
D3D12_GRAPHICS_STATE_RS_VIEWPORTS* = 64
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS* = 128
D3D12_GRAPHICS_STATE_PREDICATION* = 256
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS* = 512
D3D12_GRAPHICS_STATE_OM_STENCIL_REF* = 1024
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR* = 2048
D3D12_GRAPHICS_STATE_PIPELINE_STATE* = 4096
D3D12_GRAPHICS_STATE_SO_TARGETS* = 8192
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS* = 16384
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS* = 32768
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK* = 65536enum D3D12_GRAPHICS_STATES : int {
D3D12_GRAPHICS_STATE_NONE = 0,
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1,
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2,
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4,
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8,
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16,
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32,
D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64,
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128,
D3D12_GRAPHICS_STATE_PREDICATION = 256,
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512,
D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024,
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048,
D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096,
D3D12_GRAPHICS_STATE_SO_TARGETS = 8192,
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384,
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768,
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536,
}#define global D3D12_GRAPHICS_STATE_NONE 0x0
#define global D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS 0x1
#define global D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER 0x2
#define global D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY 0x4
#define global D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP 0x8
#define global D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE 0x10
#define global D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE 0x20
#define global D3D12_GRAPHICS_STATE_RS_VIEWPORTS 0x40
#define global D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS 0x80
#define global D3D12_GRAPHICS_STATE_PREDICATION 0x100
#define global D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS 0x200
#define global D3D12_GRAPHICS_STATE_OM_STENCIL_REF 0x400
#define global D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR 0x800
#define global D3D12_GRAPHICS_STATE_PIPELINE_STATE 0x1000
#define global D3D12_GRAPHICS_STATE_SO_TARGETS 0x2000
#define global D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS 0x4000
#define global D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS 0x8000
#define global D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK 0x10000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。