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ホームGraphics.Direct3D12 › D3D12_GRAPHICS_STATES

D3D12_GRAPHICS_STATES

列挙型フラグ
基底型i4

メンバー 18

名前10進16進
D3D12_GRAPHICS_STATE_NONE00x0
D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS10x1
D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER20x2
D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY40x4
D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP80x8
D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE160x10
D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE320x20
D3D12_GRAPHICS_STATE_RS_VIEWPORTS640x40
D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS1280x80
D3D12_GRAPHICS_STATE_PREDICATION2560x100
D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS5120x200
D3D12_GRAPHICS_STATE_OM_STENCIL_REF10240x400
D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR20480x800
D3D12_GRAPHICS_STATE_PIPELINE_STATE40960x1000
D3D12_GRAPHICS_STATE_SO_TARGETS81920x2000
D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS163840x4000
D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS327680x8000
D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK655360x10000

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_GRAPHICS_STATES : int {
    D3D12_GRAPHICS_STATE_NONE = 0,
    D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1,
    D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2,
    D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4,
    D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8,
    D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16,
    D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32,
    D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64,
    D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128,
    D3D12_GRAPHICS_STATE_PREDICATION = 256,
    D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512,
    D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024,
    D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048,
    D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096,
    D3D12_GRAPHICS_STATE_SO_TARGETS = 8192,
    D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384,
    D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768,
    D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536
} D3D12_GRAPHICS_STATES;
[Flags]
public enum D3D12_GRAPHICS_STATES : int
{
    D3D12_GRAPHICS_STATE_NONE = 0,
    D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1,
    D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2,
    D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4,
    D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8,
    D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16,
    D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32,
    D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64,
    D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128,
    D3D12_GRAPHICS_STATE_PREDICATION = 256,
    D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512,
    D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024,
    D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048,
    D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096,
    D3D12_GRAPHICS_STATE_SO_TARGETS = 8192,
    D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384,
    D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768,
    D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536,
}
<Flags>
Public Enum D3D12_GRAPHICS_STATES As Integer
    D3D12_GRAPHICS_STATE_NONE = 0
    D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1
    D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2
    D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4
    D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8
    D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16
    D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32
    D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64
    D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128
    D3D12_GRAPHICS_STATE_PREDICATION = 256
    D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512
    D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024
    D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048
    D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096
    D3D12_GRAPHICS_STATE_SO_TARGETS = 8192
    D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384
    D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768
    D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536
End Enum
import enum

class D3D12_GRAPHICS_STATES(enum.IntFlag):
    D3D12_GRAPHICS_STATE_NONE = 0
    D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1
    D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2
    D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4
    D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8
    D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16
    D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32
    D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64
    D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128
    D3D12_GRAPHICS_STATE_PREDICATION = 256
    D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512
    D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024
    D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048
    D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096
    D3D12_GRAPHICS_STATE_SO_TARGETS = 8192
    D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384
    D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768
    D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536
// D3D12_GRAPHICS_STATES (flags)
pub const D3D12_GRAPHICS_STATE_NONE: i32 = 0;
pub const D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS: i32 = 1;
pub const D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER: i32 = 2;
pub const D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY: i32 = 4;
pub const D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP: i32 = 8;
pub const D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE: i32 = 16;
pub const D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE: i32 = 32;
pub const D3D12_GRAPHICS_STATE_RS_VIEWPORTS: i32 = 64;
pub const D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS: i32 = 128;
pub const D3D12_GRAPHICS_STATE_PREDICATION: i32 = 256;
pub const D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS: i32 = 512;
pub const D3D12_GRAPHICS_STATE_OM_STENCIL_REF: i32 = 1024;
pub const D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR: i32 = 2048;
pub const D3D12_GRAPHICS_STATE_PIPELINE_STATE: i32 = 4096;
pub const D3D12_GRAPHICS_STATE_SO_TARGETS: i32 = 8192;
pub const D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS: i32 = 16384;
pub const D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS: i32 = 32768;
pub const D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK: i32 = 65536;
// D3D12_GRAPHICS_STATES
const (
	D3D12_GRAPHICS_STATE_NONE int32 = 0
	D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS int32 = 1
	D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER int32 = 2
	D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY int32 = 4
	D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP int32 = 8
	D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE int32 = 16
	D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE int32 = 32
	D3D12_GRAPHICS_STATE_RS_VIEWPORTS int32 = 64
	D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS int32 = 128
	D3D12_GRAPHICS_STATE_PREDICATION int32 = 256
	D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS int32 = 512
	D3D12_GRAPHICS_STATE_OM_STENCIL_REF int32 = 1024
	D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR int32 = 2048
	D3D12_GRAPHICS_STATE_PIPELINE_STATE int32 = 4096
	D3D12_GRAPHICS_STATE_SO_TARGETS int32 = 8192
	D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS int32 = 16384
	D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS int32 = 32768
	D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK int32 = 65536
)
const
  D3D12_GRAPHICS_STATE_NONE = 0;
  D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1;
  D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2;
  D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4;
  D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8;
  D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16;
  D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32;
  D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64;
  D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128;
  D3D12_GRAPHICS_STATE_PREDICATION = 256;
  D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512;
  D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024;
  D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048;
  D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096;
  D3D12_GRAPHICS_STATE_SO_TARGETS = 8192;
  D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384;
  D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768;
  D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536;
// D3D12_GRAPHICS_STATES
pub const D3D12_GRAPHICS_STATE_NONE: i32 = 0;
pub const D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS: i32 = 1;
pub const D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER: i32 = 2;
pub const D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY: i32 = 4;
pub const D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP: i32 = 8;
pub const D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE: i32 = 16;
pub const D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE: i32 = 32;
pub const D3D12_GRAPHICS_STATE_RS_VIEWPORTS: i32 = 64;
pub const D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS: i32 = 128;
pub const D3D12_GRAPHICS_STATE_PREDICATION: i32 = 256;
pub const D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS: i32 = 512;
pub const D3D12_GRAPHICS_STATE_OM_STENCIL_REF: i32 = 1024;
pub const D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR: i32 = 2048;
pub const D3D12_GRAPHICS_STATE_PIPELINE_STATE: i32 = 4096;
pub const D3D12_GRAPHICS_STATE_SO_TARGETS: i32 = 8192;
pub const D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS: i32 = 16384;
pub const D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS: i32 = 32768;
pub const D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK: i32 = 65536;
const
  D3D12_GRAPHICS_STATE_NONE* = 0
  D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS* = 1
  D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER* = 2
  D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY* = 4
  D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP* = 8
  D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE* = 16
  D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE* = 32
  D3D12_GRAPHICS_STATE_RS_VIEWPORTS* = 64
  D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS* = 128
  D3D12_GRAPHICS_STATE_PREDICATION* = 256
  D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS* = 512
  D3D12_GRAPHICS_STATE_OM_STENCIL_REF* = 1024
  D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR* = 2048
  D3D12_GRAPHICS_STATE_PIPELINE_STATE* = 4096
  D3D12_GRAPHICS_STATE_SO_TARGETS* = 8192
  D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS* = 16384
  D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS* = 32768
  D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK* = 65536
enum D3D12_GRAPHICS_STATES : int {
    D3D12_GRAPHICS_STATE_NONE = 0,
    D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS = 1,
    D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER = 2,
    D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY = 4,
    D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP = 8,
    D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE = 16,
    D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE = 32,
    D3D12_GRAPHICS_STATE_RS_VIEWPORTS = 64,
    D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS = 128,
    D3D12_GRAPHICS_STATE_PREDICATION = 256,
    D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS = 512,
    D3D12_GRAPHICS_STATE_OM_STENCIL_REF = 1024,
    D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR = 2048,
    D3D12_GRAPHICS_STATE_PIPELINE_STATE = 4096,
    D3D12_GRAPHICS_STATE_SO_TARGETS = 8192,
    D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS = 16384,
    D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS = 32768,
    D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK = 65536,
}
#define global D3D12_GRAPHICS_STATE_NONE                    0x0
#define global D3D12_GRAPHICS_STATE_IA_VERTEX_BUFFERS       0x1
#define global D3D12_GRAPHICS_STATE_IA_INDEX_BUFFER         0x2
#define global D3D12_GRAPHICS_STATE_IA_PRIMITIVE_TOPOLOGY   0x4
#define global D3D12_GRAPHICS_STATE_DESCRIPTOR_HEAP         0x8
#define global D3D12_GRAPHICS_STATE_GRAPHICS_ROOT_SIGNATURE 0x10
#define global D3D12_GRAPHICS_STATE_COMPUTE_ROOT_SIGNATURE  0x20
#define global D3D12_GRAPHICS_STATE_RS_VIEWPORTS            0x40
#define global D3D12_GRAPHICS_STATE_RS_SCISSOR_RECTS        0x80
#define global D3D12_GRAPHICS_STATE_PREDICATION             0x100
#define global D3D12_GRAPHICS_STATE_OM_RENDER_TARGETS       0x200
#define global D3D12_GRAPHICS_STATE_OM_STENCIL_REF          0x400
#define global D3D12_GRAPHICS_STATE_OM_BLEND_FACTOR         0x800
#define global D3D12_GRAPHICS_STATE_PIPELINE_STATE          0x1000
#define global D3D12_GRAPHICS_STATE_SO_TARGETS              0x2000
#define global D3D12_GRAPHICS_STATE_OM_DEPTH_BOUNDS         0x4000
#define global D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS        0x8000
#define global D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK      0x10000
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。