ホーム › Graphics.Direct3D12 › D3D12_HIT_KIND
D3D12_HIT_KIND
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_HIT_KIND_TRIANGLE_FRONT_FACE | 254 | 0xFE |
| D3D12_HIT_KIND_TRIANGLE_BACK_FACE | 255 | 0xFF |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_HIT_KIND : int {
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254,
D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255
} D3D12_HIT_KIND;public enum D3D12_HIT_KIND : int
{
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254,
D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255,
}Public Enum D3D12_HIT_KIND As Integer
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254
D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255
End Enumimport enum
class D3D12_HIT_KIND(enum.IntEnum):
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254
D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255// D3D12_HIT_KIND
pub const D3D12_HIT_KIND_TRIANGLE_FRONT_FACE: i32 = 254;
pub const D3D12_HIT_KIND_TRIANGLE_BACK_FACE: i32 = 255;// D3D12_HIT_KIND
const (
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE int32 = 254
D3D12_HIT_KIND_TRIANGLE_BACK_FACE int32 = 255
)const
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254;
D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255;// D3D12_HIT_KIND
pub const D3D12_HIT_KIND_TRIANGLE_FRONT_FACE: i32 = 254;
pub const D3D12_HIT_KIND_TRIANGLE_BACK_FACE: i32 = 255;const
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE* = 254
D3D12_HIT_KIND_TRIANGLE_BACK_FACE* = 255enum D3D12_HIT_KIND : int {
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254,
D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255,
}#define global D3D12_HIT_KIND_TRIANGLE_FRONT_FACE 0xFE
#define global D3D12_HIT_KIND_TRIANGLE_BACK_FACE 0xFF