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ホームGraphics.Direct3D12 › D3D12_HIT_KIND

D3D12_HIT_KIND

列挙型
基底型i4

メンバー 2

名前10進16進
D3D12_HIT_KIND_TRIANGLE_FRONT_FACE2540xFE
D3D12_HIT_KIND_TRIANGLE_BACK_FACE2550xFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_HIT_KIND : int {
    D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254,
    D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255
} D3D12_HIT_KIND;
public enum D3D12_HIT_KIND : int
{
    D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254,
    D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255,
}
Public Enum D3D12_HIT_KIND As Integer
    D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254
    D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255
End Enum
import enum

class D3D12_HIT_KIND(enum.IntEnum):
    D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254
    D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255
// D3D12_HIT_KIND
pub const D3D12_HIT_KIND_TRIANGLE_FRONT_FACE: i32 = 254;
pub const D3D12_HIT_KIND_TRIANGLE_BACK_FACE: i32 = 255;
// D3D12_HIT_KIND
const (
	D3D12_HIT_KIND_TRIANGLE_FRONT_FACE int32 = 254
	D3D12_HIT_KIND_TRIANGLE_BACK_FACE int32 = 255
)
const
  D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254;
  D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255;
// D3D12_HIT_KIND
pub const D3D12_HIT_KIND_TRIANGLE_FRONT_FACE: i32 = 254;
pub const D3D12_HIT_KIND_TRIANGLE_BACK_FACE: i32 = 255;
const
  D3D12_HIT_KIND_TRIANGLE_FRONT_FACE* = 254
  D3D12_HIT_KIND_TRIANGLE_BACK_FACE* = 255
enum D3D12_HIT_KIND : int {
    D3D12_HIT_KIND_TRIANGLE_FRONT_FACE = 254,
    D3D12_HIT_KIND_TRIANGLE_BACK_FACE = 255,
}
#define global D3D12_HIT_KIND_TRIANGLE_FRONT_FACE 0xFE
#define global D3D12_HIT_KIND_TRIANGLE_BACK_FACE  0xFF