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ホームGraphics.Direct3D12 › D3D12_INDIRECT_ARGUMENT_TYPE

D3D12_INDIRECT_ARGUMENT_TYPE

列挙型
基底型i4

メンバー 12

名前10進16進
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW00x0
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED10x1
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH20x2
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW30x3
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW40x4
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT50x5
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW60x6
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW70x7
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW80x8
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS90x9
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH100xA
D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT110xB

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_INDIRECT_ARGUMENT_TYPE : int {
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
    D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
    D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
    D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
    D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9,
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10,
    D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11
} D3D12_INDIRECT_ARGUMENT_TYPE;
public enum D3D12_INDIRECT_ARGUMENT_TYPE : int
{
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
    D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
    D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
    D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
    D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9,
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10,
    D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11,
}
Public Enum D3D12_INDIRECT_ARGUMENT_TYPE As Integer
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2
    D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3
    D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6
    D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7
    D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10
    D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11
End Enum
import enum

class D3D12_INDIRECT_ARGUMENT_TYPE(enum.IntEnum):
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2
    D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3
    D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6
    D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7
    D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10
    D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11
// D3D12_INDIRECT_ARGUMENT_TYPE
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DRAW: i32 = 0;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED: i32 = 1;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH: i32 = 2;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW: i32 = 3;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW: i32 = 4;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT: i32 = 5;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW: i32 = 6;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW: i32 = 7;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW: i32 = 8;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS: i32 = 9;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH: i32 = 10;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT: i32 = 11;
// D3D12_INDIRECT_ARGUMENT_TYPE
const (
	D3D12_INDIRECT_ARGUMENT_TYPE_DRAW int32 = 0
	D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED int32 = 1
	D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH int32 = 2
	D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW int32 = 3
	D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW int32 = 4
	D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT int32 = 5
	D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW int32 = 6
	D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW int32 = 7
	D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW int32 = 8
	D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS int32 = 9
	D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH int32 = 10
	D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT int32 = 11
)
const
  D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0;
  D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1;
  D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2;
  D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3;
  D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4;
  D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5;
  D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6;
  D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7;
  D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8;
  D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9;
  D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10;
  D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11;
// D3D12_INDIRECT_ARGUMENT_TYPE
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DRAW: i32 = 0;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED: i32 = 1;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH: i32 = 2;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW: i32 = 3;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW: i32 = 4;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT: i32 = 5;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW: i32 = 6;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW: i32 = 7;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW: i32 = 8;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS: i32 = 9;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH: i32 = 10;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT: i32 = 11;
const
  D3D12_INDIRECT_ARGUMENT_TYPE_DRAW* = 0
  D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED* = 1
  D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH* = 2
  D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW* = 3
  D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW* = 4
  D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT* = 5
  D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW* = 6
  D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW* = 7
  D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW* = 8
  D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS* = 9
  D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH* = 10
  D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT* = 11
enum D3D12_INDIRECT_ARGUMENT_TYPE : int {
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
    D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
    D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
    D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
    D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9,
    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10,
    D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11,
}
#define global D3D12_INDIRECT_ARGUMENT_TYPE_DRAW                  0x0
#define global D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED          0x1
#define global D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH              0x2
#define global D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW    0x3
#define global D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW     0x4
#define global D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT              0x5
#define global D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW  0x6
#define global D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW  0x7
#define global D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW 0x8
#define global D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS         0x9
#define global D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH         0xA
#define global D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT 0xB