ホーム › Graphics.Direct3D12 › D3D12_INDIRECT_ARGUMENT_TYPE
D3D12_INDIRECT_ARGUMENT_TYPE
列挙型メンバー 12
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_INDIRECT_ARGUMENT_TYPE_DRAW | 0 | 0x0 |
| D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED | 1 | 0x1 |
| D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH | 2 | 0x2 |
| D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW | 3 | 0x3 |
| D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW | 4 | 0x4 |
| D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT | 5 | 0x5 |
| D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW | 6 | 0x6 |
| D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW | 7 | 0x7 |
| D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW | 8 | 0x8 |
| D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS | 9 | 0x9 |
| D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH | 10 | 0xA |
| D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT | 11 | 0xB |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_INDIRECT_ARGUMENT_TYPE : int {
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10,
D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11
} D3D12_INDIRECT_ARGUMENT_TYPE;public enum D3D12_INDIRECT_ARGUMENT_TYPE : int
{
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10,
D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11,
}Public Enum D3D12_INDIRECT_ARGUMENT_TYPE As Integer
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10
D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11
End Enumimport enum
class D3D12_INDIRECT_ARGUMENT_TYPE(enum.IntEnum):
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10
D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11// D3D12_INDIRECT_ARGUMENT_TYPE
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DRAW: i32 = 0;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED: i32 = 1;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH: i32 = 2;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW: i32 = 3;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW: i32 = 4;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT: i32 = 5;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW: i32 = 6;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW: i32 = 7;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW: i32 = 8;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS: i32 = 9;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH: i32 = 10;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT: i32 = 11;// D3D12_INDIRECT_ARGUMENT_TYPE
const (
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW int32 = 0
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED int32 = 1
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH int32 = 2
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW int32 = 3
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW int32 = 4
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT int32 = 5
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW int32 = 6
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW int32 = 7
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW int32 = 8
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS int32 = 9
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH int32 = 10
D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT int32 = 11
)const
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0;
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1;
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2;
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3;
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4;
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5;
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6;
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7;
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8;
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9;
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10;
D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11;// D3D12_INDIRECT_ARGUMENT_TYPE
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DRAW: i32 = 0;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED: i32 = 1;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH: i32 = 2;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW: i32 = 3;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW: i32 = 4;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT: i32 = 5;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW: i32 = 6;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW: i32 = 7;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW: i32 = 8;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS: i32 = 9;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH: i32 = 10;
pub const D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT: i32 = 11;const
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW* = 0
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED* = 1
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH* = 2
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW* = 3
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW* = 4
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT* = 5
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW* = 6
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW* = 7
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW* = 8
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS* = 9
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH* = 10
D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT* = 11enum D3D12_INDIRECT_ARGUMENT_TYPE : int {
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS = 9,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH = 10,
D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT = 11,
}#define global D3D12_INDIRECT_ARGUMENT_TYPE_DRAW 0x0
#define global D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED 0x1
#define global D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH 0x2
#define global D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW 0x3
#define global D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW 0x4
#define global D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT 0x5
#define global D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW 0x6
#define global D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW 0x7
#define global D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW 0x8
#define global D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS 0x9
#define global D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH 0xA
#define global D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT 0xB