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ホームGraphics.Direct3D12 › D3D12_LIFETIME_STATE

D3D12_LIFETIME_STATE

列挙型
基底型i4

メンバー 2

名前10進16進
D3D12_LIFETIME_STATE_IN_USE00x0
D3D12_LIFETIME_STATE_NOT_IN_USE10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_LIFETIME_STATE : int {
    D3D12_LIFETIME_STATE_IN_USE = 0,
    D3D12_LIFETIME_STATE_NOT_IN_USE = 1
} D3D12_LIFETIME_STATE;
public enum D3D12_LIFETIME_STATE : int
{
    D3D12_LIFETIME_STATE_IN_USE = 0,
    D3D12_LIFETIME_STATE_NOT_IN_USE = 1,
}
Public Enum D3D12_LIFETIME_STATE As Integer
    D3D12_LIFETIME_STATE_IN_USE = 0
    D3D12_LIFETIME_STATE_NOT_IN_USE = 1
End Enum
import enum

class D3D12_LIFETIME_STATE(enum.IntEnum):
    D3D12_LIFETIME_STATE_IN_USE = 0
    D3D12_LIFETIME_STATE_NOT_IN_USE = 1
// D3D12_LIFETIME_STATE
pub const D3D12_LIFETIME_STATE_IN_USE: i32 = 0;
pub const D3D12_LIFETIME_STATE_NOT_IN_USE: i32 = 1;
// D3D12_LIFETIME_STATE
const (
	D3D12_LIFETIME_STATE_IN_USE int32 = 0
	D3D12_LIFETIME_STATE_NOT_IN_USE int32 = 1
)
const
  D3D12_LIFETIME_STATE_IN_USE = 0;
  D3D12_LIFETIME_STATE_NOT_IN_USE = 1;
// D3D12_LIFETIME_STATE
pub const D3D12_LIFETIME_STATE_IN_USE: i32 = 0;
pub const D3D12_LIFETIME_STATE_NOT_IN_USE: i32 = 1;
const
  D3D12_LIFETIME_STATE_IN_USE* = 0
  D3D12_LIFETIME_STATE_NOT_IN_USE* = 1
enum D3D12_LIFETIME_STATE : int {
    D3D12_LIFETIME_STATE_IN_USE = 0,
    D3D12_LIFETIME_STATE_NOT_IN_USE = 1,
}
#define global D3D12_LIFETIME_STATE_IN_USE     0x0
#define global D3D12_LIFETIME_STATE_NOT_IN_USE 0x1