ホーム › Graphics.Direct3D12 › D3D12_LIFETIME_STATE
D3D12_LIFETIME_STATE
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_LIFETIME_STATE_IN_USE | 0 | 0x0 |
| D3D12_LIFETIME_STATE_NOT_IN_USE | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_LIFETIME_STATE : int {
D3D12_LIFETIME_STATE_IN_USE = 0,
D3D12_LIFETIME_STATE_NOT_IN_USE = 1
} D3D12_LIFETIME_STATE;public enum D3D12_LIFETIME_STATE : int
{
D3D12_LIFETIME_STATE_IN_USE = 0,
D3D12_LIFETIME_STATE_NOT_IN_USE = 1,
}Public Enum D3D12_LIFETIME_STATE As Integer
D3D12_LIFETIME_STATE_IN_USE = 0
D3D12_LIFETIME_STATE_NOT_IN_USE = 1
End Enumimport enum
class D3D12_LIFETIME_STATE(enum.IntEnum):
D3D12_LIFETIME_STATE_IN_USE = 0
D3D12_LIFETIME_STATE_NOT_IN_USE = 1// D3D12_LIFETIME_STATE
pub const D3D12_LIFETIME_STATE_IN_USE: i32 = 0;
pub const D3D12_LIFETIME_STATE_NOT_IN_USE: i32 = 1;// D3D12_LIFETIME_STATE
const (
D3D12_LIFETIME_STATE_IN_USE int32 = 0
D3D12_LIFETIME_STATE_NOT_IN_USE int32 = 1
)const
D3D12_LIFETIME_STATE_IN_USE = 0;
D3D12_LIFETIME_STATE_NOT_IN_USE = 1;// D3D12_LIFETIME_STATE
pub const D3D12_LIFETIME_STATE_IN_USE: i32 = 0;
pub const D3D12_LIFETIME_STATE_NOT_IN_USE: i32 = 1;const
D3D12_LIFETIME_STATE_IN_USE* = 0
D3D12_LIFETIME_STATE_NOT_IN_USE* = 1enum D3D12_LIFETIME_STATE : int {
D3D12_LIFETIME_STATE_IN_USE = 0,
D3D12_LIFETIME_STATE_NOT_IN_USE = 1,
}#define global D3D12_LIFETIME_STATE_IN_USE 0x0
#define global D3D12_LIFETIME_STATE_NOT_IN_USE 0x1