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D3D12_LINE_RASTERIZATION_MODE

列挙型
基底型i4

メンバー 4

名前10進16進
D3D12_LINE_RASTERIZATION_MODE_ALIASED00x0
D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED10x1
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE20x2
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_LINE_RASTERIZATION_MODE : int {
    D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0,
    D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1,
    D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2,
    D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3
} D3D12_LINE_RASTERIZATION_MODE;
public enum D3D12_LINE_RASTERIZATION_MODE : int
{
    D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0,
    D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1,
    D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2,
    D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3,
}
Public Enum D3D12_LINE_RASTERIZATION_MODE As Integer
    D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0
    D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1
    D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2
    D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3
End Enum
import enum

class D3D12_LINE_RASTERIZATION_MODE(enum.IntEnum):
    D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0
    D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1
    D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2
    D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3
// D3D12_LINE_RASTERIZATION_MODE
pub const D3D12_LINE_RASTERIZATION_MODE_ALIASED: i32 = 0;
pub const D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED: i32 = 1;
pub const D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE: i32 = 2;
pub const D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW: i32 = 3;
// D3D12_LINE_RASTERIZATION_MODE
const (
	D3D12_LINE_RASTERIZATION_MODE_ALIASED int32 = 0
	D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED int32 = 1
	D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE int32 = 2
	D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW int32 = 3
)
const
  D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0;
  D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1;
  D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2;
  D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3;
// D3D12_LINE_RASTERIZATION_MODE
pub const D3D12_LINE_RASTERIZATION_MODE_ALIASED: i32 = 0;
pub const D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED: i32 = 1;
pub const D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE: i32 = 2;
pub const D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW: i32 = 3;
const
  D3D12_LINE_RASTERIZATION_MODE_ALIASED* = 0
  D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED* = 1
  D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE* = 2
  D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW* = 3
enum D3D12_LINE_RASTERIZATION_MODE : int {
    D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0,
    D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1,
    D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2,
    D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3,
}
#define global D3D12_LINE_RASTERIZATION_MODE_ALIASED              0x0
#define global D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED    0x1
#define global D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE   0x2
#define global D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW 0x3