ホーム › Graphics.Direct3D12 › D3D12_LINE_RASTERIZATION_MODE
D3D12_LINE_RASTERIZATION_MODE
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_LINE_RASTERIZATION_MODE_ALIASED | 0 | 0x0 |
| D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED | 1 | 0x1 |
| D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE | 2 | 0x2 |
| D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_LINE_RASTERIZATION_MODE : int {
D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0,
D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1,
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2,
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3
} D3D12_LINE_RASTERIZATION_MODE;public enum D3D12_LINE_RASTERIZATION_MODE : int
{
D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0,
D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1,
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2,
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3,
}Public Enum D3D12_LINE_RASTERIZATION_MODE As Integer
D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0
D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3
End Enumimport enum
class D3D12_LINE_RASTERIZATION_MODE(enum.IntEnum):
D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0
D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3// D3D12_LINE_RASTERIZATION_MODE
pub const D3D12_LINE_RASTERIZATION_MODE_ALIASED: i32 = 0;
pub const D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED: i32 = 1;
pub const D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE: i32 = 2;
pub const D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW: i32 = 3;// D3D12_LINE_RASTERIZATION_MODE
const (
D3D12_LINE_RASTERIZATION_MODE_ALIASED int32 = 0
D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED int32 = 1
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE int32 = 2
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW int32 = 3
)const
D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0;
D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1;
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2;
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3;// D3D12_LINE_RASTERIZATION_MODE
pub const D3D12_LINE_RASTERIZATION_MODE_ALIASED: i32 = 0;
pub const D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED: i32 = 1;
pub const D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE: i32 = 2;
pub const D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW: i32 = 3;const
D3D12_LINE_RASTERIZATION_MODE_ALIASED* = 0
D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED* = 1
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE* = 2
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW* = 3enum D3D12_LINE_RASTERIZATION_MODE : int {
D3D12_LINE_RASTERIZATION_MODE_ALIASED = 0,
D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED = 1,
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE = 2,
D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW = 3,
}#define global D3D12_LINE_RASTERIZATION_MODE_ALIASED 0x0
#define global D3D12_LINE_RASTERIZATION_MODE_ALPHA_ANTIALIASED 0x1
#define global D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_WIDE 0x2
#define global D3D12_LINE_RASTERIZATION_MODE_QUADRILATERAL_NARROW 0x3