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ホームGraphics.Direct3D12 › D3D12_META_COMMAND_PARAMETER_TYPE

D3D12_META_COMMAND_PARAMETER_TYPE

列挙型
基底型i4

メンバー 5

名前10進16進
D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT00x0
D3D12_META_COMMAND_PARAMETER_TYPE_UINT6410x1
D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS20x2
D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV30x3
D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_META_COMMAND_PARAMETER_TYPE : int {
    D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0,
    D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1,
    D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2,
    D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3,
    D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4
} D3D12_META_COMMAND_PARAMETER_TYPE;
public enum D3D12_META_COMMAND_PARAMETER_TYPE : int
{
    D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0,
    D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1,
    D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2,
    D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3,
    D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4,
}
Public Enum D3D12_META_COMMAND_PARAMETER_TYPE As Integer
    D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0
    D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1
    D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2
    D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3
    D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4
End Enum
import enum

class D3D12_META_COMMAND_PARAMETER_TYPE(enum.IntEnum):
    D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0
    D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1
    D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2
    D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3
    D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4
// D3D12_META_COMMAND_PARAMETER_TYPE
pub const D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT: i32 = 0;
pub const D3D12_META_COMMAND_PARAMETER_TYPE_UINT64: i32 = 1;
pub const D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS: i32 = 2;
pub const D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV: i32 = 3;
pub const D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV: i32 = 4;
// D3D12_META_COMMAND_PARAMETER_TYPE
const (
	D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT int32 = 0
	D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 int32 = 1
	D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS int32 = 2
	D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV int32 = 3
	D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV int32 = 4
)
const
  D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0;
  D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1;
  D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2;
  D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3;
  D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4;
// D3D12_META_COMMAND_PARAMETER_TYPE
pub const D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT: i32 = 0;
pub const D3D12_META_COMMAND_PARAMETER_TYPE_UINT64: i32 = 1;
pub const D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS: i32 = 2;
pub const D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV: i32 = 3;
pub const D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV: i32 = 4;
const
  D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT* = 0
  D3D12_META_COMMAND_PARAMETER_TYPE_UINT64* = 1
  D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS* = 2
  D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV* = 3
  D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV* = 4
enum D3D12_META_COMMAND_PARAMETER_TYPE : int {
    D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT = 0,
    D3D12_META_COMMAND_PARAMETER_TYPE_UINT64 = 1,
    D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS = 2,
    D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 3,
    D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV = 4,
}
#define global D3D12_META_COMMAND_PARAMETER_TYPE_FLOAT                                       0x0
#define global D3D12_META_COMMAND_PARAMETER_TYPE_UINT64                                      0x1
#define global D3D12_META_COMMAND_PARAMETER_TYPE_GPU_VIRTUAL_ADDRESS                         0x2
#define global D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV 0x3
#define global D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV 0x4