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D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE

列挙型
基底型i4

メンバー 3

名前10進16進
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL00x0
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL10x1
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE : int {
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0,
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 1,
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY = 2
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE;
public enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE : int
{
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0,
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 1,
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY = 2,
}
Public Enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE As Integer
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 1
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY = 2
End Enum
import enum

class D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE(enum.IntEnum):
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 1
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY = 2
// D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL: i32 = 0;
pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL: i32 = 1;
pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY: i32 = 2;
// D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
const (
	D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL int32 = 0
	D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL int32 = 1
	D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY int32 = 2
)
const
  D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0;
  D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 1;
  D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY = 2;
// D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE
pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL: i32 = 0;
pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL: i32 = 1;
pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY: i32 = 2;
const
  D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL* = 0
  D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL* = 1
  D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY* = 2
enum D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE : int {
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL = 0,
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL = 1,
    D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY = 2,
}
#define global D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL              0x0
#define global D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL           0x1
#define global D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_OPACITY_MICROMAP_ARRAY 0x2