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ホームGraphics.Direct3D12 › D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT

D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT

列挙型
基底型i4

メンバー 2

名前10進16進
D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE10x1
D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT : int {
    D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE = 1,
    D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE = 2
} D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT;
public enum D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT : int
{
    D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE = 1,
    D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE = 2,
}
Public Enum D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT As Integer
    D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE = 1
    D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE = 2
End Enum
import enum

class D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT(enum.IntEnum):
    D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE = 1
    D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE = 2
// D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE: i32 = 1;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE: i32 = 2;
// D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT
const (
	D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE int32 = 1
	D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE int32 = 2
)
const
  D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE = 1;
  D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE = 2;
// D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE: i32 = 1;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE: i32 = 2;
const
  D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE* = 1
  D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE* = 2
enum D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT : int {
    D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE = 1,
    D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE = 2,
}
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_2_STATE 0x1
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_FORMAT_OC1_4_STATE 0x2