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ホームGraphics.Direct3D12 › D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX

D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX

列挙型
基底型i4

メンバー 4

名前10進16進
D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT-10xFFFFFFFF
D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE-20xFFFFFFFE
D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT-30xFFFFFFFD
D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE-40xFFFFFFFC

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX : int {
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT = -1,
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE = -2,
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT = -3,
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE = -4
} D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX;
public enum D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX : int
{
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT = -1,
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE = -2,
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT = -3,
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE = -4,
}
Public Enum D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX As Integer
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT = -1
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE = -2
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT = -3
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE = -4
End Enum
import enum

class D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX(enum.IntEnum):
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT = -1
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE = -2
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT = -3
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE = -4
// D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT: i32 = -1;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE: i32 = -2;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT: i32 = -3;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE: i32 = -4;
// D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX
const (
	D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT int32 = -1
	D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE int32 = -2
	D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT int32 = -3
	D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE int32 = -4
)
const
  D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT = -1;
  D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE = -2;
  D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT = -3;
  D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE = -4;
// D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT: i32 = -1;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE: i32 = -2;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT: i32 = -3;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE: i32 = -4;
const
  D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT* = -1
  D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE* = -2
  D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT* = -3
  D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE* = -4
enum D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX : int {
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT = -1,
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE = -2,
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT = -3,
    D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE = -4,
}
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_TRANSPARENT         0xFFFFFFFF
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_OPAQUE              0xFFFFFFFE
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_TRANSPARENT 0xFFFFFFFD
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_SPECIAL_INDEX_FULLY_UNKNOWN_OPAQUE      0xFFFFFFFC