ホーム › Graphics.Direct3D12 › D3D12_RAYTRACING_OPACITY_MICROMAP_STATE
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT | 0 | 0x0 |
| D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE | 1 | 0x1 |
| D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT | 2 | 0x2 |
| D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_RAYTRACING_OPACITY_MICROMAP_STATE : int {
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0,
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1,
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2,
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3
} D3D12_RAYTRACING_OPACITY_MICROMAP_STATE;public enum D3D12_RAYTRACING_OPACITY_MICROMAP_STATE : int
{
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0,
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1,
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2,
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3,
}Public Enum D3D12_RAYTRACING_OPACITY_MICROMAP_STATE As Integer
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3
End Enumimport enum
class D3D12_RAYTRACING_OPACITY_MICROMAP_STATE(enum.IntEnum):
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3// D3D12_RAYTRACING_OPACITY_MICROMAP_STATE
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT: i32 = 0;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE: i32 = 1;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT: i32 = 2;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE: i32 = 3;// D3D12_RAYTRACING_OPACITY_MICROMAP_STATE
const (
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT int32 = 0
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE int32 = 1
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT int32 = 2
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE int32 = 3
)const
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0;
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1;
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2;
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3;// D3D12_RAYTRACING_OPACITY_MICROMAP_STATE
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT: i32 = 0;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE: i32 = 1;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT: i32 = 2;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE: i32 = 3;const
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT* = 0
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE* = 1
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT* = 2
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE* = 3enum D3D12_RAYTRACING_OPACITY_MICROMAP_STATE : int {
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0,
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1,
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2,
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3,
}#define global D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT 0x0
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE 0x1
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT 0x2
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE 0x3