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ホームGraphics.Direct3D12 › D3D12_RAYTRACING_OPACITY_MICROMAP_STATE

D3D12_RAYTRACING_OPACITY_MICROMAP_STATE

列挙型
基底型i4

メンバー 4

名前10進16進
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT00x0
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE10x1
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT20x2
D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RAYTRACING_OPACITY_MICROMAP_STATE : int {
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0,
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1,
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2,
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3
} D3D12_RAYTRACING_OPACITY_MICROMAP_STATE;
public enum D3D12_RAYTRACING_OPACITY_MICROMAP_STATE : int
{
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0,
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1,
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2,
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3,
}
Public Enum D3D12_RAYTRACING_OPACITY_MICROMAP_STATE As Integer
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3
End Enum
import enum

class D3D12_RAYTRACING_OPACITY_MICROMAP_STATE(enum.IntEnum):
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3
// D3D12_RAYTRACING_OPACITY_MICROMAP_STATE
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT: i32 = 0;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE: i32 = 1;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT: i32 = 2;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE: i32 = 3;
// D3D12_RAYTRACING_OPACITY_MICROMAP_STATE
const (
	D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT int32 = 0
	D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE int32 = 1
	D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT int32 = 2
	D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE int32 = 3
)
const
  D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0;
  D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1;
  D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2;
  D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3;
// D3D12_RAYTRACING_OPACITY_MICROMAP_STATE
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT: i32 = 0;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE: i32 = 1;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT: i32 = 2;
pub const D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE: i32 = 3;
const
  D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT* = 0
  D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE* = 1
  D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT* = 2
  D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE* = 3
enum D3D12_RAYTRACING_OPACITY_MICROMAP_STATE : int {
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT = 0,
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE = 1,
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT = 2,
    D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE = 3,
}
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_TRANSPARENT         0x0
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_OPAQUE              0x1
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_TRANSPARENT 0x2
#define global D3D12_RAYTRACING_OPACITY_MICROMAP_STATE_UNKNOWN_OPAQUE      0x3