ホーム › Graphics.Direct3D12 › D3D12_RAYTRACING_PIPELINE_FLAGS
D3D12_RAYTRACING_PIPELINE_FLAGS
列挙型フラグメンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_RAYTRACING_PIPELINE_FLAG_NONE | 0 | 0x0 |
| D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES | 256 | 0x100 |
| D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES | 512 | 0x200 |
| D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS | 1024 | 0x400 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS : int {
D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0,
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256,
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512,
D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024
} D3D12_RAYTRACING_PIPELINE_FLAGS;[Flags]
public enum D3D12_RAYTRACING_PIPELINE_FLAGS : int
{
D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0,
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256,
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512,
D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024,
}<Flags>
Public Enum D3D12_RAYTRACING_PIPELINE_FLAGS As Integer
D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512
D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024
End Enumimport enum
class D3D12_RAYTRACING_PIPELINE_FLAGS(enum.IntFlag):
D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512
D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024// D3D12_RAYTRACING_PIPELINE_FLAGS (flags)
pub const D3D12_RAYTRACING_PIPELINE_FLAG_NONE: i32 = 0;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES: i32 = 256;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES: i32 = 512;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS: i32 = 1024;// D3D12_RAYTRACING_PIPELINE_FLAGS
const (
D3D12_RAYTRACING_PIPELINE_FLAG_NONE int32 = 0
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES int32 = 256
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES int32 = 512
D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS int32 = 1024
)const
D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0;
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256;
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512;
D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024;// D3D12_RAYTRACING_PIPELINE_FLAGS
pub const D3D12_RAYTRACING_PIPELINE_FLAG_NONE: i32 = 0;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES: i32 = 256;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES: i32 = 512;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS: i32 = 1024;const
D3D12_RAYTRACING_PIPELINE_FLAG_NONE* = 0
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES* = 256
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES* = 512
D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS* = 1024enum D3D12_RAYTRACING_PIPELINE_FLAGS : int {
D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0,
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256,
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512,
D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024,
}#define global D3D12_RAYTRACING_PIPELINE_FLAG_NONE 0x0
#define global D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES 0x100
#define global D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES 0x200
#define global D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS 0x400
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。