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ホームGraphics.Direct3D12 › D3D12_RAYTRACING_PIPELINE_FLAGS

D3D12_RAYTRACING_PIPELINE_FLAGS

列挙型フラグ
基底型i4

メンバー 4

名前10進16進
D3D12_RAYTRACING_PIPELINE_FLAG_NONE00x0
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES2560x100
D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES5120x200
D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS10240x400

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RAYTRACING_PIPELINE_FLAGS : int {
    D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0,
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256,
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512,
    D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024
} D3D12_RAYTRACING_PIPELINE_FLAGS;
[Flags]
public enum D3D12_RAYTRACING_PIPELINE_FLAGS : int
{
    D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0,
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256,
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512,
    D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024,
}
<Flags>
Public Enum D3D12_RAYTRACING_PIPELINE_FLAGS As Integer
    D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512
    D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024
End Enum
import enum

class D3D12_RAYTRACING_PIPELINE_FLAGS(enum.IntFlag):
    D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512
    D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024
// D3D12_RAYTRACING_PIPELINE_FLAGS (flags)
pub const D3D12_RAYTRACING_PIPELINE_FLAG_NONE: i32 = 0;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES: i32 = 256;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES: i32 = 512;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS: i32 = 1024;
// D3D12_RAYTRACING_PIPELINE_FLAGS
const (
	D3D12_RAYTRACING_PIPELINE_FLAG_NONE int32 = 0
	D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES int32 = 256
	D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES int32 = 512
	D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS int32 = 1024
)
const
  D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0;
  D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256;
  D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512;
  D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024;
// D3D12_RAYTRACING_PIPELINE_FLAGS
pub const D3D12_RAYTRACING_PIPELINE_FLAG_NONE: i32 = 0;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES: i32 = 256;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES: i32 = 512;
pub const D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS: i32 = 1024;
const
  D3D12_RAYTRACING_PIPELINE_FLAG_NONE* = 0
  D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES* = 256
  D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES* = 512
  D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS* = 1024
enum D3D12_RAYTRACING_PIPELINE_FLAGS : int {
    D3D12_RAYTRACING_PIPELINE_FLAG_NONE = 0,
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES = 256,
    D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES = 512,
    D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS = 1024,
}
#define global D3D12_RAYTRACING_PIPELINE_FLAG_NONE                       0x0
#define global D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES             0x100
#define global D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES 0x200
#define global D3D12_RAYTRACING_PIPELINE_FLAG_ALLOW_OPACITY_MICROMAPS    0x400
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。