ホーム › Graphics.Direct3D12 › D3D12_RENDER_PASS_FLAGS
D3D12_RENDER_PASS_FLAGS
列挙型フラグメンバー 6
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_RENDER_PASS_FLAG_NONE | 0 | 0x0 |
| D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES | 1 | 0x1 |
| D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS | 2 | 0x2 |
| D3D12_RENDER_PASS_FLAG_RESUMING_PASS | 4 | 0x4 |
| D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH | 8 | 0x8 |
| D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL | 16 | 0x10 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_RENDER_PASS_FLAGS : int {
D3D12_RENDER_PASS_FLAG_NONE = 0,
D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 1,
D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 2,
D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 4,
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 8,
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 16
} D3D12_RENDER_PASS_FLAGS;[Flags]
public enum D3D12_RENDER_PASS_FLAGS : int
{
D3D12_RENDER_PASS_FLAG_NONE = 0,
D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 1,
D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 2,
D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 4,
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 8,
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 16,
}<Flags>
Public Enum D3D12_RENDER_PASS_FLAGS As Integer
D3D12_RENDER_PASS_FLAG_NONE = 0
D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 1
D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 2
D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 4
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 8
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 16
End Enumimport enum
class D3D12_RENDER_PASS_FLAGS(enum.IntFlag):
D3D12_RENDER_PASS_FLAG_NONE = 0
D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 1
D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 2
D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 4
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 8
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 16// D3D12_RENDER_PASS_FLAGS (flags)
pub const D3D12_RENDER_PASS_FLAG_NONE: i32 = 0;
pub const D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES: i32 = 1;
pub const D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS: i32 = 2;
pub const D3D12_RENDER_PASS_FLAG_RESUMING_PASS: i32 = 4;
pub const D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH: i32 = 8;
pub const D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL: i32 = 16;// D3D12_RENDER_PASS_FLAGS
const (
D3D12_RENDER_PASS_FLAG_NONE int32 = 0
D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES int32 = 1
D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS int32 = 2
D3D12_RENDER_PASS_FLAG_RESUMING_PASS int32 = 4
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH int32 = 8
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL int32 = 16
)const
D3D12_RENDER_PASS_FLAG_NONE = 0;
D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 1;
D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 2;
D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 4;
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 8;
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 16;// D3D12_RENDER_PASS_FLAGS
pub const D3D12_RENDER_PASS_FLAG_NONE: i32 = 0;
pub const D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES: i32 = 1;
pub const D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS: i32 = 2;
pub const D3D12_RENDER_PASS_FLAG_RESUMING_PASS: i32 = 4;
pub const D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH: i32 = 8;
pub const D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL: i32 = 16;const
D3D12_RENDER_PASS_FLAG_NONE* = 0
D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES* = 1
D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS* = 2
D3D12_RENDER_PASS_FLAG_RESUMING_PASS* = 4
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH* = 8
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL* = 16enum D3D12_RENDER_PASS_FLAGS : int {
D3D12_RENDER_PASS_FLAG_NONE = 0,
D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 1,
D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 2,
D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 4,
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 8,
D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 16,
}#define global D3D12_RENDER_PASS_FLAG_NONE 0x0
#define global D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES 0x1
#define global D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS 0x2
#define global D3D12_RENDER_PASS_FLAG_RESUMING_PASS 0x4
#define global D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH 0x8
#define global D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL 0x10
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。