Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_RESOLVE_MODE

D3D12_RESOLVE_MODE

列挙型
基底型i4

メンバー 6

名前10進16進
D3D12_RESOLVE_MODE_DECOMPRESS00x0
D3D12_RESOLVE_MODE_MIN10x1
D3D12_RESOLVE_MODE_MAX20x2
D3D12_RESOLVE_MODE_AVERAGE30x3
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK40x4
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_RESOLVE_MODE : int {
    D3D12_RESOLVE_MODE_DECOMPRESS = 0,
    D3D12_RESOLVE_MODE_MIN = 1,
    D3D12_RESOLVE_MODE_MAX = 2,
    D3D12_RESOLVE_MODE_AVERAGE = 3,
    D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4,
    D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5
} D3D12_RESOLVE_MODE;
public enum D3D12_RESOLVE_MODE : int
{
    D3D12_RESOLVE_MODE_DECOMPRESS = 0,
    D3D12_RESOLVE_MODE_MIN = 1,
    D3D12_RESOLVE_MODE_MAX = 2,
    D3D12_RESOLVE_MODE_AVERAGE = 3,
    D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4,
    D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5,
}
Public Enum D3D12_RESOLVE_MODE As Integer
    D3D12_RESOLVE_MODE_DECOMPRESS = 0
    D3D12_RESOLVE_MODE_MIN = 1
    D3D12_RESOLVE_MODE_MAX = 2
    D3D12_RESOLVE_MODE_AVERAGE = 3
    D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4
    D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5
End Enum
import enum

class D3D12_RESOLVE_MODE(enum.IntEnum):
    D3D12_RESOLVE_MODE_DECOMPRESS = 0
    D3D12_RESOLVE_MODE_MIN = 1
    D3D12_RESOLVE_MODE_MAX = 2
    D3D12_RESOLVE_MODE_AVERAGE = 3
    D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4
    D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5
// D3D12_RESOLVE_MODE
pub const D3D12_RESOLVE_MODE_DECOMPRESS: i32 = 0;
pub const D3D12_RESOLVE_MODE_MIN: i32 = 1;
pub const D3D12_RESOLVE_MODE_MAX: i32 = 2;
pub const D3D12_RESOLVE_MODE_AVERAGE: i32 = 3;
pub const D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK: i32 = 4;
pub const D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK: i32 = 5;
// D3D12_RESOLVE_MODE
const (
	D3D12_RESOLVE_MODE_DECOMPRESS int32 = 0
	D3D12_RESOLVE_MODE_MIN int32 = 1
	D3D12_RESOLVE_MODE_MAX int32 = 2
	D3D12_RESOLVE_MODE_AVERAGE int32 = 3
	D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK int32 = 4
	D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK int32 = 5
)
const
  D3D12_RESOLVE_MODE_DECOMPRESS = 0;
  D3D12_RESOLVE_MODE_MIN = 1;
  D3D12_RESOLVE_MODE_MAX = 2;
  D3D12_RESOLVE_MODE_AVERAGE = 3;
  D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4;
  D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5;
// D3D12_RESOLVE_MODE
pub const D3D12_RESOLVE_MODE_DECOMPRESS: i32 = 0;
pub const D3D12_RESOLVE_MODE_MIN: i32 = 1;
pub const D3D12_RESOLVE_MODE_MAX: i32 = 2;
pub const D3D12_RESOLVE_MODE_AVERAGE: i32 = 3;
pub const D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK: i32 = 4;
pub const D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK: i32 = 5;
const
  D3D12_RESOLVE_MODE_DECOMPRESS* = 0
  D3D12_RESOLVE_MODE_MIN* = 1
  D3D12_RESOLVE_MODE_MAX* = 2
  D3D12_RESOLVE_MODE_AVERAGE* = 3
  D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK* = 4
  D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK* = 5
enum D3D12_RESOLVE_MODE : int {
    D3D12_RESOLVE_MODE_DECOMPRESS = 0,
    D3D12_RESOLVE_MODE_MIN = 1,
    D3D12_RESOLVE_MODE_MAX = 2,
    D3D12_RESOLVE_MODE_AVERAGE = 3,
    D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4,
    D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5,
}
#define global D3D12_RESOLVE_MODE_DECOMPRESS              0x0
#define global D3D12_RESOLVE_MODE_MIN                     0x1
#define global D3D12_RESOLVE_MODE_MAX                     0x2
#define global D3D12_RESOLVE_MODE_AVERAGE                 0x3
#define global D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK 0x4
#define global D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK 0x5