ホーム › Graphics.Direct3D12 › D3D12_RESOLVE_MODE
D3D12_RESOLVE_MODE
列挙型メンバー 6
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_RESOLVE_MODE_DECOMPRESS | 0 | 0x0 |
| D3D12_RESOLVE_MODE_MIN | 1 | 0x1 |
| D3D12_RESOLVE_MODE_MAX | 2 | 0x2 |
| D3D12_RESOLVE_MODE_AVERAGE | 3 | 0x3 |
| D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK | 4 | 0x4 |
| D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_RESOLVE_MODE : int {
D3D12_RESOLVE_MODE_DECOMPRESS = 0,
D3D12_RESOLVE_MODE_MIN = 1,
D3D12_RESOLVE_MODE_MAX = 2,
D3D12_RESOLVE_MODE_AVERAGE = 3,
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4,
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5
} D3D12_RESOLVE_MODE;public enum D3D12_RESOLVE_MODE : int
{
D3D12_RESOLVE_MODE_DECOMPRESS = 0,
D3D12_RESOLVE_MODE_MIN = 1,
D3D12_RESOLVE_MODE_MAX = 2,
D3D12_RESOLVE_MODE_AVERAGE = 3,
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4,
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5,
}Public Enum D3D12_RESOLVE_MODE As Integer
D3D12_RESOLVE_MODE_DECOMPRESS = 0
D3D12_RESOLVE_MODE_MIN = 1
D3D12_RESOLVE_MODE_MAX = 2
D3D12_RESOLVE_MODE_AVERAGE = 3
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5
End Enumimport enum
class D3D12_RESOLVE_MODE(enum.IntEnum):
D3D12_RESOLVE_MODE_DECOMPRESS = 0
D3D12_RESOLVE_MODE_MIN = 1
D3D12_RESOLVE_MODE_MAX = 2
D3D12_RESOLVE_MODE_AVERAGE = 3
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5// D3D12_RESOLVE_MODE
pub const D3D12_RESOLVE_MODE_DECOMPRESS: i32 = 0;
pub const D3D12_RESOLVE_MODE_MIN: i32 = 1;
pub const D3D12_RESOLVE_MODE_MAX: i32 = 2;
pub const D3D12_RESOLVE_MODE_AVERAGE: i32 = 3;
pub const D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK: i32 = 4;
pub const D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK: i32 = 5;// D3D12_RESOLVE_MODE
const (
D3D12_RESOLVE_MODE_DECOMPRESS int32 = 0
D3D12_RESOLVE_MODE_MIN int32 = 1
D3D12_RESOLVE_MODE_MAX int32 = 2
D3D12_RESOLVE_MODE_AVERAGE int32 = 3
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK int32 = 4
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK int32 = 5
)const
D3D12_RESOLVE_MODE_DECOMPRESS = 0;
D3D12_RESOLVE_MODE_MIN = 1;
D3D12_RESOLVE_MODE_MAX = 2;
D3D12_RESOLVE_MODE_AVERAGE = 3;
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4;
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5;// D3D12_RESOLVE_MODE
pub const D3D12_RESOLVE_MODE_DECOMPRESS: i32 = 0;
pub const D3D12_RESOLVE_MODE_MIN: i32 = 1;
pub const D3D12_RESOLVE_MODE_MAX: i32 = 2;
pub const D3D12_RESOLVE_MODE_AVERAGE: i32 = 3;
pub const D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK: i32 = 4;
pub const D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK: i32 = 5;const
D3D12_RESOLVE_MODE_DECOMPRESS* = 0
D3D12_RESOLVE_MODE_MIN* = 1
D3D12_RESOLVE_MODE_MAX* = 2
D3D12_RESOLVE_MODE_AVERAGE* = 3
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK* = 4
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK* = 5enum D3D12_RESOLVE_MODE : int {
D3D12_RESOLVE_MODE_DECOMPRESS = 0,
D3D12_RESOLVE_MODE_MIN = 1,
D3D12_RESOLVE_MODE_MAX = 2,
D3D12_RESOLVE_MODE_AVERAGE = 3,
D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK = 4,
D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK = 5,
}#define global D3D12_RESOLVE_MODE_DECOMPRESS 0x0
#define global D3D12_RESOLVE_MODE_MIN 0x1
#define global D3D12_RESOLVE_MODE_MAX 0x2
#define global D3D12_RESOLVE_MODE_AVERAGE 0x3
#define global D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK 0x4
#define global D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK 0x5