ホーム › Graphics.Direct3D12 › D3D12_RESOURCE_BARRIER_TYPE
D3D12_RESOURCE_BARRIER_TYPE
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_RESOURCE_BARRIER_TYPE_TRANSITION | 0 | 0x0 |
| D3D12_RESOURCE_BARRIER_TYPE_ALIASING | 1 | 0x1 |
| D3D12_RESOURCE_BARRIER_TYPE_UAV | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_RESOURCE_BARRIER_TYPE : int {
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
D3D12_RESOURCE_BARRIER_TYPE_UAV = 2
} D3D12_RESOURCE_BARRIER_TYPE;public enum D3D12_RESOURCE_BARRIER_TYPE : int
{
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
}Public Enum D3D12_RESOURCE_BARRIER_TYPE As Integer
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1
D3D12_RESOURCE_BARRIER_TYPE_UAV = 2
End Enumimport enum
class D3D12_RESOURCE_BARRIER_TYPE(enum.IntEnum):
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1
D3D12_RESOURCE_BARRIER_TYPE_UAV = 2// D3D12_RESOURCE_BARRIER_TYPE
pub const D3D12_RESOURCE_BARRIER_TYPE_TRANSITION: i32 = 0;
pub const D3D12_RESOURCE_BARRIER_TYPE_ALIASING: i32 = 1;
pub const D3D12_RESOURCE_BARRIER_TYPE_UAV: i32 = 2;// D3D12_RESOURCE_BARRIER_TYPE
const (
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION int32 = 0
D3D12_RESOURCE_BARRIER_TYPE_ALIASING int32 = 1
D3D12_RESOURCE_BARRIER_TYPE_UAV int32 = 2
)const
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0;
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1;
D3D12_RESOURCE_BARRIER_TYPE_UAV = 2;// D3D12_RESOURCE_BARRIER_TYPE
pub const D3D12_RESOURCE_BARRIER_TYPE_TRANSITION: i32 = 0;
pub const D3D12_RESOURCE_BARRIER_TYPE_ALIASING: i32 = 1;
pub const D3D12_RESOURCE_BARRIER_TYPE_UAV: i32 = 2;const
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION* = 0
D3D12_RESOURCE_BARRIER_TYPE_ALIASING* = 1
D3D12_RESOURCE_BARRIER_TYPE_UAV* = 2enum D3D12_RESOURCE_BARRIER_TYPE : int {
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
}#define global D3D12_RESOURCE_BARRIER_TYPE_TRANSITION 0x0
#define global D3D12_RESOURCE_BARRIER_TYPE_ALIASING 0x1
#define global D3D12_RESOURCE_BARRIER_TYPE_UAV 0x2