Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_SHADER_CACHE_CONTROL_FLAGS

D3D12_SHADER_CACHE_CONTROL_FLAGS

列挙型フラグ
基底型i4

メンバー 3

名前10進16進
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE10x1
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE20x2
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS : int {
    D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1,
    D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2,
    D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4
} D3D12_SHADER_CACHE_CONTROL_FLAGS;
[Flags]
public enum D3D12_SHADER_CACHE_CONTROL_FLAGS : int
{
    D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1,
    D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2,
    D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4,
}
<Flags>
Public Enum D3D12_SHADER_CACHE_CONTROL_FLAGS As Integer
    D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1
    D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2
    D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4
End Enum
import enum

class D3D12_SHADER_CACHE_CONTROL_FLAGS(enum.IntFlag):
    D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1
    D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2
    D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4
// D3D12_SHADER_CACHE_CONTROL_FLAGS (flags)
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE: i32 = 1;
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE: i32 = 2;
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR: i32 = 4;
// D3D12_SHADER_CACHE_CONTROL_FLAGS
const (
	D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE int32 = 1
	D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE int32 = 2
	D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR int32 = 4
)
const
  D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1;
  D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2;
  D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4;
// D3D12_SHADER_CACHE_CONTROL_FLAGS
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE: i32 = 1;
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE: i32 = 2;
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR: i32 = 4;
const
  D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE* = 1
  D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE* = 2
  D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR* = 4
enum D3D12_SHADER_CACHE_CONTROL_FLAGS : int {
    D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1,
    D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2,
    D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4,
}
#define global D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE 0x1
#define global D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE  0x2
#define global D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR   0x4
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。