ホーム › Graphics.Direct3D12 › D3D12_SHADER_CACHE_CONTROL_FLAGS
D3D12_SHADER_CACHE_CONTROL_FLAGS
列挙型フラグメンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE | 1 | 0x1 |
| D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE | 2 | 0x2 |
| D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_SHADER_CACHE_CONTROL_FLAGS : int {
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1,
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2,
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4
} D3D12_SHADER_CACHE_CONTROL_FLAGS;[Flags]
public enum D3D12_SHADER_CACHE_CONTROL_FLAGS : int
{
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1,
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2,
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4,
}<Flags>
Public Enum D3D12_SHADER_CACHE_CONTROL_FLAGS As Integer
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4
End Enumimport enum
class D3D12_SHADER_CACHE_CONTROL_FLAGS(enum.IntFlag):
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4// D3D12_SHADER_CACHE_CONTROL_FLAGS (flags)
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE: i32 = 1;
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE: i32 = 2;
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR: i32 = 4;// D3D12_SHADER_CACHE_CONTROL_FLAGS
const (
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE int32 = 1
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE int32 = 2
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR int32 = 4
)const
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1;
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2;
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4;// D3D12_SHADER_CACHE_CONTROL_FLAGS
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE: i32 = 1;
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE: i32 = 2;
pub const D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR: i32 = 4;const
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE* = 1
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE* = 2
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR* = 4enum D3D12_SHADER_CACHE_CONTROL_FLAGS : int {
D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE = 1,
D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE = 2,
D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR = 4,
}#define global D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE 0x1
#define global D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE 0x2
#define global D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR 0x4
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。