ホーム › Graphics.Direct3D12 › D3D12_SHADER_VERSION_TYPE
D3D12_SHADER_VERSION_TYPE
列挙型メンバー 17
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_SHVER_PIXEL_SHADER | 0 | 0x0 |
| D3D12_SHVER_VERTEX_SHADER | 1 | 0x1 |
| D3D12_SHVER_GEOMETRY_SHADER | 2 | 0x2 |
| D3D12_SHVER_HULL_SHADER | 3 | 0x3 |
| D3D12_SHVER_DOMAIN_SHADER | 4 | 0x4 |
| D3D12_SHVER_COMPUTE_SHADER | 5 | 0x5 |
| D3D12_SHVER_LIBRARY | 6 | 0x6 |
| D3D12_SHVER_RAY_GENERATION_SHADER | 7 | 0x7 |
| D3D12_SHVER_INTERSECTION_SHADER | 8 | 0x8 |
| D3D12_SHVER_ANY_HIT_SHADER | 9 | 0x9 |
| D3D12_SHVER_CLOSEST_HIT_SHADER | 10 | 0xA |
| D3D12_SHVER_MISS_SHADER | 11 | 0xB |
| D3D12_SHVER_CALLABLE_SHADER | 12 | 0xC |
| D3D12_SHVER_MESH_SHADER | 13 | 0xD |
| D3D12_SHVER_AMPLIFICATION_SHADER | 14 | 0xE |
| D3D12_SHVER_NODE_SHADER | 15 | 0xF |
| D3D12_SHVER_RESERVED0 | 65520 | 0xFFF0 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_SHADER_VERSION_TYPE : int {
D3D12_SHVER_PIXEL_SHADER = 0,
D3D12_SHVER_VERTEX_SHADER = 1,
D3D12_SHVER_GEOMETRY_SHADER = 2,
D3D12_SHVER_HULL_SHADER = 3,
D3D12_SHVER_DOMAIN_SHADER = 4,
D3D12_SHVER_COMPUTE_SHADER = 5,
D3D12_SHVER_LIBRARY = 6,
D3D12_SHVER_RAY_GENERATION_SHADER = 7,
D3D12_SHVER_INTERSECTION_SHADER = 8,
D3D12_SHVER_ANY_HIT_SHADER = 9,
D3D12_SHVER_CLOSEST_HIT_SHADER = 10,
D3D12_SHVER_MISS_SHADER = 11,
D3D12_SHVER_CALLABLE_SHADER = 12,
D3D12_SHVER_MESH_SHADER = 13,
D3D12_SHVER_AMPLIFICATION_SHADER = 14,
D3D12_SHVER_NODE_SHADER = 15,
D3D12_SHVER_RESERVED0 = 65520
} D3D12_SHADER_VERSION_TYPE;public enum D3D12_SHADER_VERSION_TYPE : int
{
D3D12_SHVER_PIXEL_SHADER = 0,
D3D12_SHVER_VERTEX_SHADER = 1,
D3D12_SHVER_GEOMETRY_SHADER = 2,
D3D12_SHVER_HULL_SHADER = 3,
D3D12_SHVER_DOMAIN_SHADER = 4,
D3D12_SHVER_COMPUTE_SHADER = 5,
D3D12_SHVER_LIBRARY = 6,
D3D12_SHVER_RAY_GENERATION_SHADER = 7,
D3D12_SHVER_INTERSECTION_SHADER = 8,
D3D12_SHVER_ANY_HIT_SHADER = 9,
D3D12_SHVER_CLOSEST_HIT_SHADER = 10,
D3D12_SHVER_MISS_SHADER = 11,
D3D12_SHVER_CALLABLE_SHADER = 12,
D3D12_SHVER_MESH_SHADER = 13,
D3D12_SHVER_AMPLIFICATION_SHADER = 14,
D3D12_SHVER_NODE_SHADER = 15,
D3D12_SHVER_RESERVED0 = 65520,
}Public Enum D3D12_SHADER_VERSION_TYPE As Integer
D3D12_SHVER_PIXEL_SHADER = 0
D3D12_SHVER_VERTEX_SHADER = 1
D3D12_SHVER_GEOMETRY_SHADER = 2
D3D12_SHVER_HULL_SHADER = 3
D3D12_SHVER_DOMAIN_SHADER = 4
D3D12_SHVER_COMPUTE_SHADER = 5
D3D12_SHVER_LIBRARY = 6
D3D12_SHVER_RAY_GENERATION_SHADER = 7
D3D12_SHVER_INTERSECTION_SHADER = 8
D3D12_SHVER_ANY_HIT_SHADER = 9
D3D12_SHVER_CLOSEST_HIT_SHADER = 10
D3D12_SHVER_MISS_SHADER = 11
D3D12_SHVER_CALLABLE_SHADER = 12
D3D12_SHVER_MESH_SHADER = 13
D3D12_SHVER_AMPLIFICATION_SHADER = 14
D3D12_SHVER_NODE_SHADER = 15
D3D12_SHVER_RESERVED0 = 65520
End Enumimport enum
class D3D12_SHADER_VERSION_TYPE(enum.IntEnum):
D3D12_SHVER_PIXEL_SHADER = 0
D3D12_SHVER_VERTEX_SHADER = 1
D3D12_SHVER_GEOMETRY_SHADER = 2
D3D12_SHVER_HULL_SHADER = 3
D3D12_SHVER_DOMAIN_SHADER = 4
D3D12_SHVER_COMPUTE_SHADER = 5
D3D12_SHVER_LIBRARY = 6
D3D12_SHVER_RAY_GENERATION_SHADER = 7
D3D12_SHVER_INTERSECTION_SHADER = 8
D3D12_SHVER_ANY_HIT_SHADER = 9
D3D12_SHVER_CLOSEST_HIT_SHADER = 10
D3D12_SHVER_MISS_SHADER = 11
D3D12_SHVER_CALLABLE_SHADER = 12
D3D12_SHVER_MESH_SHADER = 13
D3D12_SHVER_AMPLIFICATION_SHADER = 14
D3D12_SHVER_NODE_SHADER = 15
D3D12_SHVER_RESERVED0 = 65520// D3D12_SHADER_VERSION_TYPE
pub const D3D12_SHVER_PIXEL_SHADER: i32 = 0;
pub const D3D12_SHVER_VERTEX_SHADER: i32 = 1;
pub const D3D12_SHVER_GEOMETRY_SHADER: i32 = 2;
pub const D3D12_SHVER_HULL_SHADER: i32 = 3;
pub const D3D12_SHVER_DOMAIN_SHADER: i32 = 4;
pub const D3D12_SHVER_COMPUTE_SHADER: i32 = 5;
pub const D3D12_SHVER_LIBRARY: i32 = 6;
pub const D3D12_SHVER_RAY_GENERATION_SHADER: i32 = 7;
pub const D3D12_SHVER_INTERSECTION_SHADER: i32 = 8;
pub const D3D12_SHVER_ANY_HIT_SHADER: i32 = 9;
pub const D3D12_SHVER_CLOSEST_HIT_SHADER: i32 = 10;
pub const D3D12_SHVER_MISS_SHADER: i32 = 11;
pub const D3D12_SHVER_CALLABLE_SHADER: i32 = 12;
pub const D3D12_SHVER_MESH_SHADER: i32 = 13;
pub const D3D12_SHVER_AMPLIFICATION_SHADER: i32 = 14;
pub const D3D12_SHVER_NODE_SHADER: i32 = 15;
pub const D3D12_SHVER_RESERVED0: i32 = 65520;// D3D12_SHADER_VERSION_TYPE
const (
D3D12_SHVER_PIXEL_SHADER int32 = 0
D3D12_SHVER_VERTEX_SHADER int32 = 1
D3D12_SHVER_GEOMETRY_SHADER int32 = 2
D3D12_SHVER_HULL_SHADER int32 = 3
D3D12_SHVER_DOMAIN_SHADER int32 = 4
D3D12_SHVER_COMPUTE_SHADER int32 = 5
D3D12_SHVER_LIBRARY int32 = 6
D3D12_SHVER_RAY_GENERATION_SHADER int32 = 7
D3D12_SHVER_INTERSECTION_SHADER int32 = 8
D3D12_SHVER_ANY_HIT_SHADER int32 = 9
D3D12_SHVER_CLOSEST_HIT_SHADER int32 = 10
D3D12_SHVER_MISS_SHADER int32 = 11
D3D12_SHVER_CALLABLE_SHADER int32 = 12
D3D12_SHVER_MESH_SHADER int32 = 13
D3D12_SHVER_AMPLIFICATION_SHADER int32 = 14
D3D12_SHVER_NODE_SHADER int32 = 15
D3D12_SHVER_RESERVED0 int32 = 65520
)const
D3D12_SHVER_PIXEL_SHADER = 0;
D3D12_SHVER_VERTEX_SHADER = 1;
D3D12_SHVER_GEOMETRY_SHADER = 2;
D3D12_SHVER_HULL_SHADER = 3;
D3D12_SHVER_DOMAIN_SHADER = 4;
D3D12_SHVER_COMPUTE_SHADER = 5;
D3D12_SHVER_LIBRARY = 6;
D3D12_SHVER_RAY_GENERATION_SHADER = 7;
D3D12_SHVER_INTERSECTION_SHADER = 8;
D3D12_SHVER_ANY_HIT_SHADER = 9;
D3D12_SHVER_CLOSEST_HIT_SHADER = 10;
D3D12_SHVER_MISS_SHADER = 11;
D3D12_SHVER_CALLABLE_SHADER = 12;
D3D12_SHVER_MESH_SHADER = 13;
D3D12_SHVER_AMPLIFICATION_SHADER = 14;
D3D12_SHVER_NODE_SHADER = 15;
D3D12_SHVER_RESERVED0 = 65520;// D3D12_SHADER_VERSION_TYPE
pub const D3D12_SHVER_PIXEL_SHADER: i32 = 0;
pub const D3D12_SHVER_VERTEX_SHADER: i32 = 1;
pub const D3D12_SHVER_GEOMETRY_SHADER: i32 = 2;
pub const D3D12_SHVER_HULL_SHADER: i32 = 3;
pub const D3D12_SHVER_DOMAIN_SHADER: i32 = 4;
pub const D3D12_SHVER_COMPUTE_SHADER: i32 = 5;
pub const D3D12_SHVER_LIBRARY: i32 = 6;
pub const D3D12_SHVER_RAY_GENERATION_SHADER: i32 = 7;
pub const D3D12_SHVER_INTERSECTION_SHADER: i32 = 8;
pub const D3D12_SHVER_ANY_HIT_SHADER: i32 = 9;
pub const D3D12_SHVER_CLOSEST_HIT_SHADER: i32 = 10;
pub const D3D12_SHVER_MISS_SHADER: i32 = 11;
pub const D3D12_SHVER_CALLABLE_SHADER: i32 = 12;
pub const D3D12_SHVER_MESH_SHADER: i32 = 13;
pub const D3D12_SHVER_AMPLIFICATION_SHADER: i32 = 14;
pub const D3D12_SHVER_NODE_SHADER: i32 = 15;
pub const D3D12_SHVER_RESERVED0: i32 = 65520;const
D3D12_SHVER_PIXEL_SHADER* = 0
D3D12_SHVER_VERTEX_SHADER* = 1
D3D12_SHVER_GEOMETRY_SHADER* = 2
D3D12_SHVER_HULL_SHADER* = 3
D3D12_SHVER_DOMAIN_SHADER* = 4
D3D12_SHVER_COMPUTE_SHADER* = 5
D3D12_SHVER_LIBRARY* = 6
D3D12_SHVER_RAY_GENERATION_SHADER* = 7
D3D12_SHVER_INTERSECTION_SHADER* = 8
D3D12_SHVER_ANY_HIT_SHADER* = 9
D3D12_SHVER_CLOSEST_HIT_SHADER* = 10
D3D12_SHVER_MISS_SHADER* = 11
D3D12_SHVER_CALLABLE_SHADER* = 12
D3D12_SHVER_MESH_SHADER* = 13
D3D12_SHVER_AMPLIFICATION_SHADER* = 14
D3D12_SHVER_NODE_SHADER* = 15
D3D12_SHVER_RESERVED0* = 65520enum D3D12_SHADER_VERSION_TYPE : int {
D3D12_SHVER_PIXEL_SHADER = 0,
D3D12_SHVER_VERTEX_SHADER = 1,
D3D12_SHVER_GEOMETRY_SHADER = 2,
D3D12_SHVER_HULL_SHADER = 3,
D3D12_SHVER_DOMAIN_SHADER = 4,
D3D12_SHVER_COMPUTE_SHADER = 5,
D3D12_SHVER_LIBRARY = 6,
D3D12_SHVER_RAY_GENERATION_SHADER = 7,
D3D12_SHVER_INTERSECTION_SHADER = 8,
D3D12_SHVER_ANY_HIT_SHADER = 9,
D3D12_SHVER_CLOSEST_HIT_SHADER = 10,
D3D12_SHVER_MISS_SHADER = 11,
D3D12_SHVER_CALLABLE_SHADER = 12,
D3D12_SHVER_MESH_SHADER = 13,
D3D12_SHVER_AMPLIFICATION_SHADER = 14,
D3D12_SHVER_NODE_SHADER = 15,
D3D12_SHVER_RESERVED0 = 65520,
}#define global D3D12_SHVER_PIXEL_SHADER 0x0
#define global D3D12_SHVER_VERTEX_SHADER 0x1
#define global D3D12_SHVER_GEOMETRY_SHADER 0x2
#define global D3D12_SHVER_HULL_SHADER 0x3
#define global D3D12_SHVER_DOMAIN_SHADER 0x4
#define global D3D12_SHVER_COMPUTE_SHADER 0x5
#define global D3D12_SHVER_LIBRARY 0x6
#define global D3D12_SHVER_RAY_GENERATION_SHADER 0x7
#define global D3D12_SHVER_INTERSECTION_SHADER 0x8
#define global D3D12_SHVER_ANY_HIT_SHADER 0x9
#define global D3D12_SHVER_CLOSEST_HIT_SHADER 0xA
#define global D3D12_SHVER_MISS_SHADER 0xB
#define global D3D12_SHVER_CALLABLE_SHADER 0xC
#define global D3D12_SHVER_MESH_SHADER 0xD
#define global D3D12_SHVER_AMPLIFICATION_SHADER 0xE
#define global D3D12_SHVER_NODE_SHADER 0xF
#define global D3D12_SHVER_RESERVED0 0xFFF0