ホーム › Graphics.Direct3D12 › D3D12_SHADING_RATE
D3D12_SHADING_RATE
列挙型メンバー 7
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_SHADING_RATE_1X1 | 0 | 0x0 |
| D3D12_SHADING_RATE_1X2 | 1 | 0x1 |
| D3D12_SHADING_RATE_2X1 | 4 | 0x4 |
| D3D12_SHADING_RATE_2X2 | 5 | 0x5 |
| D3D12_SHADING_RATE_2X4 | 6 | 0x6 |
| D3D12_SHADING_RATE_4X2 | 9 | 0x9 |
| D3D12_SHADING_RATE_4X4 | 10 | 0xA |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_SHADING_RATE : int {
D3D12_SHADING_RATE_1X1 = 0,
D3D12_SHADING_RATE_1X2 = 1,
D3D12_SHADING_RATE_2X1 = 4,
D3D12_SHADING_RATE_2X2 = 5,
D3D12_SHADING_RATE_2X4 = 6,
D3D12_SHADING_RATE_4X2 = 9,
D3D12_SHADING_RATE_4X4 = 10
} D3D12_SHADING_RATE;public enum D3D12_SHADING_RATE : int
{
D3D12_SHADING_RATE_1X1 = 0,
D3D12_SHADING_RATE_1X2 = 1,
D3D12_SHADING_RATE_2X1 = 4,
D3D12_SHADING_RATE_2X2 = 5,
D3D12_SHADING_RATE_2X4 = 6,
D3D12_SHADING_RATE_4X2 = 9,
D3D12_SHADING_RATE_4X4 = 10,
}Public Enum D3D12_SHADING_RATE As Integer
D3D12_SHADING_RATE_1X1 = 0
D3D12_SHADING_RATE_1X2 = 1
D3D12_SHADING_RATE_2X1 = 4
D3D12_SHADING_RATE_2X2 = 5
D3D12_SHADING_RATE_2X4 = 6
D3D12_SHADING_RATE_4X2 = 9
D3D12_SHADING_RATE_4X4 = 10
End Enumimport enum
class D3D12_SHADING_RATE(enum.IntEnum):
D3D12_SHADING_RATE_1X1 = 0
D3D12_SHADING_RATE_1X2 = 1
D3D12_SHADING_RATE_2X1 = 4
D3D12_SHADING_RATE_2X2 = 5
D3D12_SHADING_RATE_2X4 = 6
D3D12_SHADING_RATE_4X2 = 9
D3D12_SHADING_RATE_4X4 = 10// D3D12_SHADING_RATE
pub const D3D12_SHADING_RATE_1X1: i32 = 0;
pub const D3D12_SHADING_RATE_1X2: i32 = 1;
pub const D3D12_SHADING_RATE_2X1: i32 = 4;
pub const D3D12_SHADING_RATE_2X2: i32 = 5;
pub const D3D12_SHADING_RATE_2X4: i32 = 6;
pub const D3D12_SHADING_RATE_4X2: i32 = 9;
pub const D3D12_SHADING_RATE_4X4: i32 = 10;// D3D12_SHADING_RATE
const (
D3D12_SHADING_RATE_1X1 int32 = 0
D3D12_SHADING_RATE_1X2 int32 = 1
D3D12_SHADING_RATE_2X1 int32 = 4
D3D12_SHADING_RATE_2X2 int32 = 5
D3D12_SHADING_RATE_2X4 int32 = 6
D3D12_SHADING_RATE_4X2 int32 = 9
D3D12_SHADING_RATE_4X4 int32 = 10
)const
D3D12_SHADING_RATE_1X1 = 0;
D3D12_SHADING_RATE_1X2 = 1;
D3D12_SHADING_RATE_2X1 = 4;
D3D12_SHADING_RATE_2X2 = 5;
D3D12_SHADING_RATE_2X4 = 6;
D3D12_SHADING_RATE_4X2 = 9;
D3D12_SHADING_RATE_4X4 = 10;// D3D12_SHADING_RATE
pub const D3D12_SHADING_RATE_1X1: i32 = 0;
pub const D3D12_SHADING_RATE_1X2: i32 = 1;
pub const D3D12_SHADING_RATE_2X1: i32 = 4;
pub const D3D12_SHADING_RATE_2X2: i32 = 5;
pub const D3D12_SHADING_RATE_2X4: i32 = 6;
pub const D3D12_SHADING_RATE_4X2: i32 = 9;
pub const D3D12_SHADING_RATE_4X4: i32 = 10;const
D3D12_SHADING_RATE_1X1* = 0
D3D12_SHADING_RATE_1X2* = 1
D3D12_SHADING_RATE_2X1* = 4
D3D12_SHADING_RATE_2X2* = 5
D3D12_SHADING_RATE_2X4* = 6
D3D12_SHADING_RATE_4X2* = 9
D3D12_SHADING_RATE_4X4* = 10enum D3D12_SHADING_RATE : int {
D3D12_SHADING_RATE_1X1 = 0,
D3D12_SHADING_RATE_1X2 = 1,
D3D12_SHADING_RATE_2X1 = 4,
D3D12_SHADING_RATE_2X2 = 5,
D3D12_SHADING_RATE_2X4 = 6,
D3D12_SHADING_RATE_4X2 = 9,
D3D12_SHADING_RATE_4X4 = 10,
}#define global D3D12_SHADING_RATE_1X1 0x0
#define global D3D12_SHADING_RATE_1X2 0x1
#define global D3D12_SHADING_RATE_2X1 0x4
#define global D3D12_SHADING_RATE_2X2 0x5
#define global D3D12_SHADING_RATE_2X4 0x6
#define global D3D12_SHADING_RATE_4X2 0x9
#define global D3D12_SHADING_RATE_4X4 0xA