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D3D12_SHADING_RATE

列挙型
基底型i4

メンバー 7

名前10進16進
D3D12_SHADING_RATE_1X100x0
D3D12_SHADING_RATE_1X210x1
D3D12_SHADING_RATE_2X140x4
D3D12_SHADING_RATE_2X250x5
D3D12_SHADING_RATE_2X460x6
D3D12_SHADING_RATE_4X290x9
D3D12_SHADING_RATE_4X4100xA

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_SHADING_RATE : int {
    D3D12_SHADING_RATE_1X1 = 0,
    D3D12_SHADING_RATE_1X2 = 1,
    D3D12_SHADING_RATE_2X1 = 4,
    D3D12_SHADING_RATE_2X2 = 5,
    D3D12_SHADING_RATE_2X4 = 6,
    D3D12_SHADING_RATE_4X2 = 9,
    D3D12_SHADING_RATE_4X4 = 10
} D3D12_SHADING_RATE;
public enum D3D12_SHADING_RATE : int
{
    D3D12_SHADING_RATE_1X1 = 0,
    D3D12_SHADING_RATE_1X2 = 1,
    D3D12_SHADING_RATE_2X1 = 4,
    D3D12_SHADING_RATE_2X2 = 5,
    D3D12_SHADING_RATE_2X4 = 6,
    D3D12_SHADING_RATE_4X2 = 9,
    D3D12_SHADING_RATE_4X4 = 10,
}
Public Enum D3D12_SHADING_RATE As Integer
    D3D12_SHADING_RATE_1X1 = 0
    D3D12_SHADING_RATE_1X2 = 1
    D3D12_SHADING_RATE_2X1 = 4
    D3D12_SHADING_RATE_2X2 = 5
    D3D12_SHADING_RATE_2X4 = 6
    D3D12_SHADING_RATE_4X2 = 9
    D3D12_SHADING_RATE_4X4 = 10
End Enum
import enum

class D3D12_SHADING_RATE(enum.IntEnum):
    D3D12_SHADING_RATE_1X1 = 0
    D3D12_SHADING_RATE_1X2 = 1
    D3D12_SHADING_RATE_2X1 = 4
    D3D12_SHADING_RATE_2X2 = 5
    D3D12_SHADING_RATE_2X4 = 6
    D3D12_SHADING_RATE_4X2 = 9
    D3D12_SHADING_RATE_4X4 = 10
// D3D12_SHADING_RATE
pub const D3D12_SHADING_RATE_1X1: i32 = 0;
pub const D3D12_SHADING_RATE_1X2: i32 = 1;
pub const D3D12_SHADING_RATE_2X1: i32 = 4;
pub const D3D12_SHADING_RATE_2X2: i32 = 5;
pub const D3D12_SHADING_RATE_2X4: i32 = 6;
pub const D3D12_SHADING_RATE_4X2: i32 = 9;
pub const D3D12_SHADING_RATE_4X4: i32 = 10;
// D3D12_SHADING_RATE
const (
	D3D12_SHADING_RATE_1X1 int32 = 0
	D3D12_SHADING_RATE_1X2 int32 = 1
	D3D12_SHADING_RATE_2X1 int32 = 4
	D3D12_SHADING_RATE_2X2 int32 = 5
	D3D12_SHADING_RATE_2X4 int32 = 6
	D3D12_SHADING_RATE_4X2 int32 = 9
	D3D12_SHADING_RATE_4X4 int32 = 10
)
const
  D3D12_SHADING_RATE_1X1 = 0;
  D3D12_SHADING_RATE_1X2 = 1;
  D3D12_SHADING_RATE_2X1 = 4;
  D3D12_SHADING_RATE_2X2 = 5;
  D3D12_SHADING_RATE_2X4 = 6;
  D3D12_SHADING_RATE_4X2 = 9;
  D3D12_SHADING_RATE_4X4 = 10;
// D3D12_SHADING_RATE
pub const D3D12_SHADING_RATE_1X1: i32 = 0;
pub const D3D12_SHADING_RATE_1X2: i32 = 1;
pub const D3D12_SHADING_RATE_2X1: i32 = 4;
pub const D3D12_SHADING_RATE_2X2: i32 = 5;
pub const D3D12_SHADING_RATE_2X4: i32 = 6;
pub const D3D12_SHADING_RATE_4X2: i32 = 9;
pub const D3D12_SHADING_RATE_4X4: i32 = 10;
const
  D3D12_SHADING_RATE_1X1* = 0
  D3D12_SHADING_RATE_1X2* = 1
  D3D12_SHADING_RATE_2X1* = 4
  D3D12_SHADING_RATE_2X2* = 5
  D3D12_SHADING_RATE_2X4* = 6
  D3D12_SHADING_RATE_4X2* = 9
  D3D12_SHADING_RATE_4X4* = 10
enum D3D12_SHADING_RATE : int {
    D3D12_SHADING_RATE_1X1 = 0,
    D3D12_SHADING_RATE_1X2 = 1,
    D3D12_SHADING_RATE_2X1 = 4,
    D3D12_SHADING_RATE_2X2 = 5,
    D3D12_SHADING_RATE_2X4 = 6,
    D3D12_SHADING_RATE_4X2 = 9,
    D3D12_SHADING_RATE_4X4 = 10,
}
#define global D3D12_SHADING_RATE_1X1 0x0
#define global D3D12_SHADING_RATE_1X2 0x1
#define global D3D12_SHADING_RATE_2X1 0x4
#define global D3D12_SHADING_RATE_2X2 0x5
#define global D3D12_SHADING_RATE_2X4 0x6
#define global D3D12_SHADING_RATE_4X2 0x9
#define global D3D12_SHADING_RATE_4X4 0xA