Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D12_SHADING_RATE_COMBINER

D3D12_SHADING_RATE_COMBINER

列挙型
基底型i4

メンバー 5

名前10進16進
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH00x0
D3D12_SHADING_RATE_COMBINER_OVERRIDE10x1
D3D12_SHADING_RATE_COMBINER_MIN20x2
D3D12_SHADING_RATE_COMBINER_MAX30x3
D3D12_SHADING_RATE_COMBINER_SUM40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_SHADING_RATE_COMBINER : int {
    D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0,
    D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1,
    D3D12_SHADING_RATE_COMBINER_MIN = 2,
    D3D12_SHADING_RATE_COMBINER_MAX = 3,
    D3D12_SHADING_RATE_COMBINER_SUM = 4
} D3D12_SHADING_RATE_COMBINER;
public enum D3D12_SHADING_RATE_COMBINER : int
{
    D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0,
    D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1,
    D3D12_SHADING_RATE_COMBINER_MIN = 2,
    D3D12_SHADING_RATE_COMBINER_MAX = 3,
    D3D12_SHADING_RATE_COMBINER_SUM = 4,
}
Public Enum D3D12_SHADING_RATE_COMBINER As Integer
    D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0
    D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1
    D3D12_SHADING_RATE_COMBINER_MIN = 2
    D3D12_SHADING_RATE_COMBINER_MAX = 3
    D3D12_SHADING_RATE_COMBINER_SUM = 4
End Enum
import enum

class D3D12_SHADING_RATE_COMBINER(enum.IntEnum):
    D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0
    D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1
    D3D12_SHADING_RATE_COMBINER_MIN = 2
    D3D12_SHADING_RATE_COMBINER_MAX = 3
    D3D12_SHADING_RATE_COMBINER_SUM = 4
// D3D12_SHADING_RATE_COMBINER
pub const D3D12_SHADING_RATE_COMBINER_PASSTHROUGH: i32 = 0;
pub const D3D12_SHADING_RATE_COMBINER_OVERRIDE: i32 = 1;
pub const D3D12_SHADING_RATE_COMBINER_MIN: i32 = 2;
pub const D3D12_SHADING_RATE_COMBINER_MAX: i32 = 3;
pub const D3D12_SHADING_RATE_COMBINER_SUM: i32 = 4;
// D3D12_SHADING_RATE_COMBINER
const (
	D3D12_SHADING_RATE_COMBINER_PASSTHROUGH int32 = 0
	D3D12_SHADING_RATE_COMBINER_OVERRIDE int32 = 1
	D3D12_SHADING_RATE_COMBINER_MIN int32 = 2
	D3D12_SHADING_RATE_COMBINER_MAX int32 = 3
	D3D12_SHADING_RATE_COMBINER_SUM int32 = 4
)
const
  D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0;
  D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1;
  D3D12_SHADING_RATE_COMBINER_MIN = 2;
  D3D12_SHADING_RATE_COMBINER_MAX = 3;
  D3D12_SHADING_RATE_COMBINER_SUM = 4;
// D3D12_SHADING_RATE_COMBINER
pub const D3D12_SHADING_RATE_COMBINER_PASSTHROUGH: i32 = 0;
pub const D3D12_SHADING_RATE_COMBINER_OVERRIDE: i32 = 1;
pub const D3D12_SHADING_RATE_COMBINER_MIN: i32 = 2;
pub const D3D12_SHADING_RATE_COMBINER_MAX: i32 = 3;
pub const D3D12_SHADING_RATE_COMBINER_SUM: i32 = 4;
const
  D3D12_SHADING_RATE_COMBINER_PASSTHROUGH* = 0
  D3D12_SHADING_RATE_COMBINER_OVERRIDE* = 1
  D3D12_SHADING_RATE_COMBINER_MIN* = 2
  D3D12_SHADING_RATE_COMBINER_MAX* = 3
  D3D12_SHADING_RATE_COMBINER_SUM* = 4
enum D3D12_SHADING_RATE_COMBINER : int {
    D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0,
    D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1,
    D3D12_SHADING_RATE_COMBINER_MIN = 2,
    D3D12_SHADING_RATE_COMBINER_MAX = 3,
    D3D12_SHADING_RATE_COMBINER_SUM = 4,
}
#define global D3D12_SHADING_RATE_COMBINER_PASSTHROUGH 0x0
#define global D3D12_SHADING_RATE_COMBINER_OVERRIDE    0x1
#define global D3D12_SHADING_RATE_COMBINER_MIN         0x2
#define global D3D12_SHADING_RATE_COMBINER_MAX         0x3
#define global D3D12_SHADING_RATE_COMBINER_SUM         0x4