ホーム › Graphics.Direct3D12 › D3D12_SHADING_RATE_COMBINER
D3D12_SHADING_RATE_COMBINER
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_SHADING_RATE_COMBINER_PASSTHROUGH | 0 | 0x0 |
| D3D12_SHADING_RATE_COMBINER_OVERRIDE | 1 | 0x1 |
| D3D12_SHADING_RATE_COMBINER_MIN | 2 | 0x2 |
| D3D12_SHADING_RATE_COMBINER_MAX | 3 | 0x3 |
| D3D12_SHADING_RATE_COMBINER_SUM | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_SHADING_RATE_COMBINER : int {
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0,
D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1,
D3D12_SHADING_RATE_COMBINER_MIN = 2,
D3D12_SHADING_RATE_COMBINER_MAX = 3,
D3D12_SHADING_RATE_COMBINER_SUM = 4
} D3D12_SHADING_RATE_COMBINER;public enum D3D12_SHADING_RATE_COMBINER : int
{
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0,
D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1,
D3D12_SHADING_RATE_COMBINER_MIN = 2,
D3D12_SHADING_RATE_COMBINER_MAX = 3,
D3D12_SHADING_RATE_COMBINER_SUM = 4,
}Public Enum D3D12_SHADING_RATE_COMBINER As Integer
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0
D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1
D3D12_SHADING_RATE_COMBINER_MIN = 2
D3D12_SHADING_RATE_COMBINER_MAX = 3
D3D12_SHADING_RATE_COMBINER_SUM = 4
End Enumimport enum
class D3D12_SHADING_RATE_COMBINER(enum.IntEnum):
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0
D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1
D3D12_SHADING_RATE_COMBINER_MIN = 2
D3D12_SHADING_RATE_COMBINER_MAX = 3
D3D12_SHADING_RATE_COMBINER_SUM = 4// D3D12_SHADING_RATE_COMBINER
pub const D3D12_SHADING_RATE_COMBINER_PASSTHROUGH: i32 = 0;
pub const D3D12_SHADING_RATE_COMBINER_OVERRIDE: i32 = 1;
pub const D3D12_SHADING_RATE_COMBINER_MIN: i32 = 2;
pub const D3D12_SHADING_RATE_COMBINER_MAX: i32 = 3;
pub const D3D12_SHADING_RATE_COMBINER_SUM: i32 = 4;// D3D12_SHADING_RATE_COMBINER
const (
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH int32 = 0
D3D12_SHADING_RATE_COMBINER_OVERRIDE int32 = 1
D3D12_SHADING_RATE_COMBINER_MIN int32 = 2
D3D12_SHADING_RATE_COMBINER_MAX int32 = 3
D3D12_SHADING_RATE_COMBINER_SUM int32 = 4
)const
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0;
D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1;
D3D12_SHADING_RATE_COMBINER_MIN = 2;
D3D12_SHADING_RATE_COMBINER_MAX = 3;
D3D12_SHADING_RATE_COMBINER_SUM = 4;// D3D12_SHADING_RATE_COMBINER
pub const D3D12_SHADING_RATE_COMBINER_PASSTHROUGH: i32 = 0;
pub const D3D12_SHADING_RATE_COMBINER_OVERRIDE: i32 = 1;
pub const D3D12_SHADING_RATE_COMBINER_MIN: i32 = 2;
pub const D3D12_SHADING_RATE_COMBINER_MAX: i32 = 3;
pub const D3D12_SHADING_RATE_COMBINER_SUM: i32 = 4;const
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH* = 0
D3D12_SHADING_RATE_COMBINER_OVERRIDE* = 1
D3D12_SHADING_RATE_COMBINER_MIN* = 2
D3D12_SHADING_RATE_COMBINER_MAX* = 3
D3D12_SHADING_RATE_COMBINER_SUM* = 4enum D3D12_SHADING_RATE_COMBINER : int {
D3D12_SHADING_RATE_COMBINER_PASSTHROUGH = 0,
D3D12_SHADING_RATE_COMBINER_OVERRIDE = 1,
D3D12_SHADING_RATE_COMBINER_MIN = 2,
D3D12_SHADING_RATE_COMBINER_MAX = 3,
D3D12_SHADING_RATE_COMBINER_SUM = 4,
}#define global D3D12_SHADING_RATE_COMBINER_PASSTHROUGH 0x0
#define global D3D12_SHADING_RATE_COMBINER_OVERRIDE 0x1
#define global D3D12_SHADING_RATE_COMBINER_MIN 0x2
#define global D3D12_SHADING_RATE_COMBINER_MAX 0x3
#define global D3D12_SHADING_RATE_COMBINER_SUM 0x4