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ホームGraphics.Direct3D12 › D3D12_TEXTURE_ADDRESS_MODE

D3D12_TEXTURE_ADDRESS_MODE

列挙型
基底型i4

メンバー 5

名前10進16進
D3D12_TEXTURE_ADDRESS_MODE_WRAP10x1
D3D12_TEXTURE_ADDRESS_MODE_MIRROR20x2
D3D12_TEXTURE_ADDRESS_MODE_CLAMP30x3
D3D12_TEXTURE_ADDRESS_MODE_BORDER40x4
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D12_TEXTURE_ADDRESS_MODE : int {
    D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
    D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
    D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5
} D3D12_TEXTURE_ADDRESS_MODE;
public enum D3D12_TEXTURE_ADDRESS_MODE : int
{
    D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
    D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
    D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
}
Public Enum D3D12_TEXTURE_ADDRESS_MODE As Integer
    D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2
    D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3
    D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5
End Enum
import enum

class D3D12_TEXTURE_ADDRESS_MODE(enum.IntEnum):
    D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2
    D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3
    D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5
// D3D12_TEXTURE_ADDRESS_MODE
pub const D3D12_TEXTURE_ADDRESS_MODE_WRAP: i32 = 1;
pub const D3D12_TEXTURE_ADDRESS_MODE_MIRROR: i32 = 2;
pub const D3D12_TEXTURE_ADDRESS_MODE_CLAMP: i32 = 3;
pub const D3D12_TEXTURE_ADDRESS_MODE_BORDER: i32 = 4;
pub const D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE: i32 = 5;
// D3D12_TEXTURE_ADDRESS_MODE
const (
	D3D12_TEXTURE_ADDRESS_MODE_WRAP int32 = 1
	D3D12_TEXTURE_ADDRESS_MODE_MIRROR int32 = 2
	D3D12_TEXTURE_ADDRESS_MODE_CLAMP int32 = 3
	D3D12_TEXTURE_ADDRESS_MODE_BORDER int32 = 4
	D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE int32 = 5
)
const
  D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1;
  D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2;
  D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3;
  D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4;
  D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5;
// D3D12_TEXTURE_ADDRESS_MODE
pub const D3D12_TEXTURE_ADDRESS_MODE_WRAP: i32 = 1;
pub const D3D12_TEXTURE_ADDRESS_MODE_MIRROR: i32 = 2;
pub const D3D12_TEXTURE_ADDRESS_MODE_CLAMP: i32 = 3;
pub const D3D12_TEXTURE_ADDRESS_MODE_BORDER: i32 = 4;
pub const D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE: i32 = 5;
const
  D3D12_TEXTURE_ADDRESS_MODE_WRAP* = 1
  D3D12_TEXTURE_ADDRESS_MODE_MIRROR* = 2
  D3D12_TEXTURE_ADDRESS_MODE_CLAMP* = 3
  D3D12_TEXTURE_ADDRESS_MODE_BORDER* = 4
  D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE* = 5
enum D3D12_TEXTURE_ADDRESS_MODE : int {
    D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
    D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
    D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
    D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
}
#define global D3D12_TEXTURE_ADDRESS_MODE_WRAP        0x1
#define global D3D12_TEXTURE_ADDRESS_MODE_MIRROR      0x2
#define global D3D12_TEXTURE_ADDRESS_MODE_CLAMP       0x3
#define global D3D12_TEXTURE_ADDRESS_MODE_BORDER      0x4
#define global D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE 0x5