ホーム › Graphics.Direct3D12 › D3D12_WORK_GRAPH_FLAGS
D3D12_WORK_GRAPH_FLAGS
列挙型フラグメンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D12_WORK_GRAPH_FLAG_NONE | 0 | 0x0 |
| D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D12_WORK_GRAPH_FLAGS : int {
D3D12_WORK_GRAPH_FLAG_NONE = 0,
D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES = 1
} D3D12_WORK_GRAPH_FLAGS;[Flags]
public enum D3D12_WORK_GRAPH_FLAGS : int
{
D3D12_WORK_GRAPH_FLAG_NONE = 0,
D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES = 1,
}<Flags>
Public Enum D3D12_WORK_GRAPH_FLAGS As Integer
D3D12_WORK_GRAPH_FLAG_NONE = 0
D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES = 1
End Enumimport enum
class D3D12_WORK_GRAPH_FLAGS(enum.IntFlag):
D3D12_WORK_GRAPH_FLAG_NONE = 0
D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES = 1// D3D12_WORK_GRAPH_FLAGS (flags)
pub const D3D12_WORK_GRAPH_FLAG_NONE: i32 = 0;
pub const D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES: i32 = 1;// D3D12_WORK_GRAPH_FLAGS
const (
D3D12_WORK_GRAPH_FLAG_NONE int32 = 0
D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES int32 = 1
)const
D3D12_WORK_GRAPH_FLAG_NONE = 0;
D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES = 1;// D3D12_WORK_GRAPH_FLAGS
pub const D3D12_WORK_GRAPH_FLAG_NONE: i32 = 0;
pub const D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES: i32 = 1;const
D3D12_WORK_GRAPH_FLAG_NONE* = 0
D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES* = 1enum D3D12_WORK_GRAPH_FLAGS : int {
D3D12_WORK_GRAPH_FLAG_NONE = 0,
D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES = 1,
}#define global D3D12_WORK_GRAPH_FLAG_NONE 0x0
#define global D3D12_WORK_GRAPH_FLAG_INCLUDE_ALL_AVAILABLE_NODES 0x1
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。