Win32 API 日本語リファレンス
ホームGraphics.Direct3D12 › D3D_ROOT_SIGNATURE_VERSION

D3D_ROOT_SIGNATURE_VERSION

列挙型
基底型i4

メンバー 4

名前10進16進
D3D_ROOT_SIGNATURE_VERSION_110x1
D3D_ROOT_SIGNATURE_VERSION_1_010x1
D3D_ROOT_SIGNATURE_VERSION_1_120x2
D3D_ROOT_SIGNATURE_VERSION_1_230x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_ROOT_SIGNATURE_VERSION : int {
    D3D_ROOT_SIGNATURE_VERSION_1 = 1,
    D3D_ROOT_SIGNATURE_VERSION_1_0 = 1,
    D3D_ROOT_SIGNATURE_VERSION_1_1 = 2,
    D3D_ROOT_SIGNATURE_VERSION_1_2 = 3
} D3D_ROOT_SIGNATURE_VERSION;
public enum D3D_ROOT_SIGNATURE_VERSION : int
{
    D3D_ROOT_SIGNATURE_VERSION_1 = 1,
    D3D_ROOT_SIGNATURE_VERSION_1_0 = 1,
    D3D_ROOT_SIGNATURE_VERSION_1_1 = 2,
    D3D_ROOT_SIGNATURE_VERSION_1_2 = 3,
}
Public Enum D3D_ROOT_SIGNATURE_VERSION As Integer
    D3D_ROOT_SIGNATURE_VERSION_1 = 1
    D3D_ROOT_SIGNATURE_VERSION_1_0 = 1
    D3D_ROOT_SIGNATURE_VERSION_1_1 = 2
    D3D_ROOT_SIGNATURE_VERSION_1_2 = 3
End Enum
import enum

class D3D_ROOT_SIGNATURE_VERSION(enum.IntEnum):
    D3D_ROOT_SIGNATURE_VERSION_1 = 1
    D3D_ROOT_SIGNATURE_VERSION_1_0 = 1
    D3D_ROOT_SIGNATURE_VERSION_1_1 = 2
    D3D_ROOT_SIGNATURE_VERSION_1_2 = 3
// D3D_ROOT_SIGNATURE_VERSION
pub const D3D_ROOT_SIGNATURE_VERSION_1: i32 = 1;
pub const D3D_ROOT_SIGNATURE_VERSION_1_0: i32 = 1;
pub const D3D_ROOT_SIGNATURE_VERSION_1_1: i32 = 2;
pub const D3D_ROOT_SIGNATURE_VERSION_1_2: i32 = 3;
// D3D_ROOT_SIGNATURE_VERSION
const (
	D3D_ROOT_SIGNATURE_VERSION_1 int32 = 1
	D3D_ROOT_SIGNATURE_VERSION_1_0 int32 = 1
	D3D_ROOT_SIGNATURE_VERSION_1_1 int32 = 2
	D3D_ROOT_SIGNATURE_VERSION_1_2 int32 = 3
)
const
  D3D_ROOT_SIGNATURE_VERSION_1 = 1;
  D3D_ROOT_SIGNATURE_VERSION_1_0 = 1;
  D3D_ROOT_SIGNATURE_VERSION_1_1 = 2;
  D3D_ROOT_SIGNATURE_VERSION_1_2 = 3;
// D3D_ROOT_SIGNATURE_VERSION
pub const D3D_ROOT_SIGNATURE_VERSION_1: i32 = 1;
pub const D3D_ROOT_SIGNATURE_VERSION_1_0: i32 = 1;
pub const D3D_ROOT_SIGNATURE_VERSION_1_1: i32 = 2;
pub const D3D_ROOT_SIGNATURE_VERSION_1_2: i32 = 3;
const
  D3D_ROOT_SIGNATURE_VERSION_1* = 1
  D3D_ROOT_SIGNATURE_VERSION_1_0* = 1
  D3D_ROOT_SIGNATURE_VERSION_1_1* = 2
  D3D_ROOT_SIGNATURE_VERSION_1_2* = 3
enum D3D_ROOT_SIGNATURE_VERSION : int {
    D3D_ROOT_SIGNATURE_VERSION_1 = 1,
    D3D_ROOT_SIGNATURE_VERSION_1_0 = 1,
    D3D_ROOT_SIGNATURE_VERSION_1_1 = 2,
    D3D_ROOT_SIGNATURE_VERSION_1_2 = 3,
}
#define global D3D_ROOT_SIGNATURE_VERSION_1   0x1
#define global D3D_ROOT_SIGNATURE_VERSION_1_0 0x1
#define global D3D_ROOT_SIGNATURE_VERSION_1_1 0x2
#define global D3D_ROOT_SIGNATURE_VERSION_1_2 0x3