ホーム › Graphics.Direct3D9 › D3DBLENDOP
D3DBLENDOP
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D3DBLENDOP_ADD | 1 | 0x1 |
| D3DBLENDOP_SUBTRACT | 2 | 0x2 |
| D3DBLENDOP_REVSUBTRACT | 3 | 0x3 |
| D3DBLENDOP_MIN | 4 | 0x4 |
| D3DBLENDOP_MAX | 5 | 0x5 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3DBLENDOP : int {
D3DBLENDOP_ADD = 1,
D3DBLENDOP_SUBTRACT = 2,
D3DBLENDOP_REVSUBTRACT = 3,
D3DBLENDOP_MIN = 4,
D3DBLENDOP_MAX = 5
} D3DBLENDOP;public enum D3DBLENDOP : int
{
D3DBLENDOP_ADD = 1,
D3DBLENDOP_SUBTRACT = 2,
D3DBLENDOP_REVSUBTRACT = 3,
D3DBLENDOP_MIN = 4,
D3DBLENDOP_MAX = 5,
}Public Enum D3DBLENDOP As Integer
D3DBLENDOP_ADD = 1
D3DBLENDOP_SUBTRACT = 2
D3DBLENDOP_REVSUBTRACT = 3
D3DBLENDOP_MIN = 4
D3DBLENDOP_MAX = 5
End Enumimport enum
class D3DBLENDOP(enum.IntEnum):
D3DBLENDOP_ADD = 1
D3DBLENDOP_SUBTRACT = 2
D3DBLENDOP_REVSUBTRACT = 3
D3DBLENDOP_MIN = 4
D3DBLENDOP_MAX = 5// D3DBLENDOP
pub const D3DBLENDOP_ADD: i32 = 1;
pub const D3DBLENDOP_SUBTRACT: i32 = 2;
pub const D3DBLENDOP_REVSUBTRACT: i32 = 3;
pub const D3DBLENDOP_MIN: i32 = 4;
pub const D3DBLENDOP_MAX: i32 = 5;// D3DBLENDOP
const (
D3DBLENDOP_ADD int32 = 1
D3DBLENDOP_SUBTRACT int32 = 2
D3DBLENDOP_REVSUBTRACT int32 = 3
D3DBLENDOP_MIN int32 = 4
D3DBLENDOP_MAX int32 = 5
)const
D3DBLENDOP_ADD = 1;
D3DBLENDOP_SUBTRACT = 2;
D3DBLENDOP_REVSUBTRACT = 3;
D3DBLENDOP_MIN = 4;
D3DBLENDOP_MAX = 5;// D3DBLENDOP
pub const D3DBLENDOP_ADD: i32 = 1;
pub const D3DBLENDOP_SUBTRACT: i32 = 2;
pub const D3DBLENDOP_REVSUBTRACT: i32 = 3;
pub const D3DBLENDOP_MIN: i32 = 4;
pub const D3DBLENDOP_MAX: i32 = 5;const
D3DBLENDOP_ADD* = 1
D3DBLENDOP_SUBTRACT* = 2
D3DBLENDOP_REVSUBTRACT* = 3
D3DBLENDOP_MIN* = 4
D3DBLENDOP_MAX* = 5enum D3DBLENDOP : int {
D3DBLENDOP_ADD = 1,
D3DBLENDOP_SUBTRACT = 2,
D3DBLENDOP_REVSUBTRACT = 3,
D3DBLENDOP_MIN = 4,
D3DBLENDOP_MAX = 5,
}#define global D3DBLENDOP_ADD 0x1
#define global D3DBLENDOP_SUBTRACT 0x2
#define global D3DBLENDOP_REVSUBTRACT 0x3
#define global D3DBLENDOP_MIN 0x4
#define global D3DBLENDOP_MAX 0x5