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ホームGraphics.Direct3D9 › D3DBLENDOP

D3DBLENDOP

列挙型
基底型i4

メンバー 5

名前10進16進
D3DBLENDOP_ADD10x1
D3DBLENDOP_SUBTRACT20x2
D3DBLENDOP_REVSUBTRACT30x3
D3DBLENDOP_MIN40x4
D3DBLENDOP_MAX50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DBLENDOP : int {
    D3DBLENDOP_ADD = 1,
    D3DBLENDOP_SUBTRACT = 2,
    D3DBLENDOP_REVSUBTRACT = 3,
    D3DBLENDOP_MIN = 4,
    D3DBLENDOP_MAX = 5
} D3DBLENDOP;
public enum D3DBLENDOP : int
{
    D3DBLENDOP_ADD = 1,
    D3DBLENDOP_SUBTRACT = 2,
    D3DBLENDOP_REVSUBTRACT = 3,
    D3DBLENDOP_MIN = 4,
    D3DBLENDOP_MAX = 5,
}
Public Enum D3DBLENDOP As Integer
    D3DBLENDOP_ADD = 1
    D3DBLENDOP_SUBTRACT = 2
    D3DBLENDOP_REVSUBTRACT = 3
    D3DBLENDOP_MIN = 4
    D3DBLENDOP_MAX = 5
End Enum
import enum

class D3DBLENDOP(enum.IntEnum):
    D3DBLENDOP_ADD = 1
    D3DBLENDOP_SUBTRACT = 2
    D3DBLENDOP_REVSUBTRACT = 3
    D3DBLENDOP_MIN = 4
    D3DBLENDOP_MAX = 5
// D3DBLENDOP
pub const D3DBLENDOP_ADD: i32 = 1;
pub const D3DBLENDOP_SUBTRACT: i32 = 2;
pub const D3DBLENDOP_REVSUBTRACT: i32 = 3;
pub const D3DBLENDOP_MIN: i32 = 4;
pub const D3DBLENDOP_MAX: i32 = 5;
// D3DBLENDOP
const (
	D3DBLENDOP_ADD int32 = 1
	D3DBLENDOP_SUBTRACT int32 = 2
	D3DBLENDOP_REVSUBTRACT int32 = 3
	D3DBLENDOP_MIN int32 = 4
	D3DBLENDOP_MAX int32 = 5
)
const
  D3DBLENDOP_ADD = 1;
  D3DBLENDOP_SUBTRACT = 2;
  D3DBLENDOP_REVSUBTRACT = 3;
  D3DBLENDOP_MIN = 4;
  D3DBLENDOP_MAX = 5;
// D3DBLENDOP
pub const D3DBLENDOP_ADD: i32 = 1;
pub const D3DBLENDOP_SUBTRACT: i32 = 2;
pub const D3DBLENDOP_REVSUBTRACT: i32 = 3;
pub const D3DBLENDOP_MIN: i32 = 4;
pub const D3DBLENDOP_MAX: i32 = 5;
const
  D3DBLENDOP_ADD* = 1
  D3DBLENDOP_SUBTRACT* = 2
  D3DBLENDOP_REVSUBTRACT* = 3
  D3DBLENDOP_MIN* = 4
  D3DBLENDOP_MAX* = 5
enum D3DBLENDOP : int {
    D3DBLENDOP_ADD = 1,
    D3DBLENDOP_SUBTRACT = 2,
    D3DBLENDOP_REVSUBTRACT = 3,
    D3DBLENDOP_MIN = 4,
    D3DBLENDOP_MAX = 5,
}
#define global D3DBLENDOP_ADD         0x1
#define global D3DBLENDOP_SUBTRACT    0x2
#define global D3DBLENDOP_REVSUBTRACT 0x3
#define global D3DBLENDOP_MIN         0x4
#define global D3DBLENDOP_MAX         0x5