Win32 API 日本語リファレンス
ホームGraphics.Direct3D9 › D3DDECLTYPE

D3DDECLTYPE

列挙型
基底型i4

メンバー 18

名前10進16進
D3DDECLTYPE_FLOAT100x0
D3DDECLTYPE_FLOAT210x1
D3DDECLTYPE_FLOAT320x2
D3DDECLTYPE_FLOAT430x3
D3DDECLTYPE_D3DCOLOR40x4
D3DDECLTYPE_UBYTE450x5
D3DDECLTYPE_SHORT260x6
D3DDECLTYPE_SHORT470x7
D3DDECLTYPE_UBYTE4N80x8
D3DDECLTYPE_SHORT2N90x9
D3DDECLTYPE_SHORT4N100xA
D3DDECLTYPE_USHORT2N110xB
D3DDECLTYPE_USHORT4N120xC
D3DDECLTYPE_UDEC3130xD
D3DDECLTYPE_DEC3N140xE
D3DDECLTYPE_FLOAT16_2150xF
D3DDECLTYPE_FLOAT16_4160x10
D3DDECLTYPE_UNUSED170x11

公式ドキュメント

頂点宣言のデータ型を定義します。

解説(Remarks)

頂点データは、D3DVERTEXELEMENT9 構造体の配列で宣言します。配列内の各要素には、頂点宣言のデータ型が含まれます。

お使いのデバイスでどの型がサポートされているかを確認するには、DirectX Caps Viewer ツール (DXCapsViewer.exe) を使用します。このツールは DirectX SDK から入手でき、その使い方も DirectX SDK で確認できます。DirectX SDK については、「DirectX SDK はどこにありますか?」を参照してください。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DDECLTYPE : int {
    D3DDECLTYPE_FLOAT1 = 0,
    D3DDECLTYPE_FLOAT2 = 1,
    D3DDECLTYPE_FLOAT3 = 2,
    D3DDECLTYPE_FLOAT4 = 3,
    D3DDECLTYPE_D3DCOLOR = 4,
    D3DDECLTYPE_UBYTE4 = 5,
    D3DDECLTYPE_SHORT2 = 6,
    D3DDECLTYPE_SHORT4 = 7,
    D3DDECLTYPE_UBYTE4N = 8,
    D3DDECLTYPE_SHORT2N = 9,
    D3DDECLTYPE_SHORT4N = 10,
    D3DDECLTYPE_USHORT2N = 11,
    D3DDECLTYPE_USHORT4N = 12,
    D3DDECLTYPE_UDEC3 = 13,
    D3DDECLTYPE_DEC3N = 14,
    D3DDECLTYPE_FLOAT16_2 = 15,
    D3DDECLTYPE_FLOAT16_4 = 16,
    D3DDECLTYPE_UNUSED = 17
} D3DDECLTYPE;
public enum D3DDECLTYPE : int
{
    D3DDECLTYPE_FLOAT1 = 0,
    D3DDECLTYPE_FLOAT2 = 1,
    D3DDECLTYPE_FLOAT3 = 2,
    D3DDECLTYPE_FLOAT4 = 3,
    D3DDECLTYPE_D3DCOLOR = 4,
    D3DDECLTYPE_UBYTE4 = 5,
    D3DDECLTYPE_SHORT2 = 6,
    D3DDECLTYPE_SHORT4 = 7,
    D3DDECLTYPE_UBYTE4N = 8,
    D3DDECLTYPE_SHORT2N = 9,
    D3DDECLTYPE_SHORT4N = 10,
    D3DDECLTYPE_USHORT2N = 11,
    D3DDECLTYPE_USHORT4N = 12,
    D3DDECLTYPE_UDEC3 = 13,
    D3DDECLTYPE_DEC3N = 14,
    D3DDECLTYPE_FLOAT16_2 = 15,
    D3DDECLTYPE_FLOAT16_4 = 16,
    D3DDECLTYPE_UNUSED = 17,
}
Public Enum D3DDECLTYPE As Integer
    D3DDECLTYPE_FLOAT1 = 0
    D3DDECLTYPE_FLOAT2 = 1
    D3DDECLTYPE_FLOAT3 = 2
    D3DDECLTYPE_FLOAT4 = 3
    D3DDECLTYPE_D3DCOLOR = 4
    D3DDECLTYPE_UBYTE4 = 5
    D3DDECLTYPE_SHORT2 = 6
    D3DDECLTYPE_SHORT4 = 7
    D3DDECLTYPE_UBYTE4N = 8
    D3DDECLTYPE_SHORT2N = 9
    D3DDECLTYPE_SHORT4N = 10
    D3DDECLTYPE_USHORT2N = 11
    D3DDECLTYPE_USHORT4N = 12
    D3DDECLTYPE_UDEC3 = 13
    D3DDECLTYPE_DEC3N = 14
    D3DDECLTYPE_FLOAT16_2 = 15
    D3DDECLTYPE_FLOAT16_4 = 16
    D3DDECLTYPE_UNUSED = 17
End Enum
import enum

class D3DDECLTYPE(enum.IntEnum):
    D3DDECLTYPE_FLOAT1 = 0
    D3DDECLTYPE_FLOAT2 = 1
    D3DDECLTYPE_FLOAT3 = 2
    D3DDECLTYPE_FLOAT4 = 3
    D3DDECLTYPE_D3DCOLOR = 4
    D3DDECLTYPE_UBYTE4 = 5
    D3DDECLTYPE_SHORT2 = 6
    D3DDECLTYPE_SHORT4 = 7
    D3DDECLTYPE_UBYTE4N = 8
    D3DDECLTYPE_SHORT2N = 9
    D3DDECLTYPE_SHORT4N = 10
    D3DDECLTYPE_USHORT2N = 11
    D3DDECLTYPE_USHORT4N = 12
    D3DDECLTYPE_UDEC3 = 13
    D3DDECLTYPE_DEC3N = 14
    D3DDECLTYPE_FLOAT16_2 = 15
    D3DDECLTYPE_FLOAT16_4 = 16
    D3DDECLTYPE_UNUSED = 17
// D3DDECLTYPE
pub const D3DDECLTYPE_FLOAT1: i32 = 0;
pub const D3DDECLTYPE_FLOAT2: i32 = 1;
pub const D3DDECLTYPE_FLOAT3: i32 = 2;
pub const D3DDECLTYPE_FLOAT4: i32 = 3;
pub const D3DDECLTYPE_D3DCOLOR: i32 = 4;
pub const D3DDECLTYPE_UBYTE4: i32 = 5;
pub const D3DDECLTYPE_SHORT2: i32 = 6;
pub const D3DDECLTYPE_SHORT4: i32 = 7;
pub const D3DDECLTYPE_UBYTE4N: i32 = 8;
pub const D3DDECLTYPE_SHORT2N: i32 = 9;
pub const D3DDECLTYPE_SHORT4N: i32 = 10;
pub const D3DDECLTYPE_USHORT2N: i32 = 11;
pub const D3DDECLTYPE_USHORT4N: i32 = 12;
pub const D3DDECLTYPE_UDEC3: i32 = 13;
pub const D3DDECLTYPE_DEC3N: i32 = 14;
pub const D3DDECLTYPE_FLOAT16_2: i32 = 15;
pub const D3DDECLTYPE_FLOAT16_4: i32 = 16;
pub const D3DDECLTYPE_UNUSED: i32 = 17;
// D3DDECLTYPE
const (
	D3DDECLTYPE_FLOAT1 int32 = 0
	D3DDECLTYPE_FLOAT2 int32 = 1
	D3DDECLTYPE_FLOAT3 int32 = 2
	D3DDECLTYPE_FLOAT4 int32 = 3
	D3DDECLTYPE_D3DCOLOR int32 = 4
	D3DDECLTYPE_UBYTE4 int32 = 5
	D3DDECLTYPE_SHORT2 int32 = 6
	D3DDECLTYPE_SHORT4 int32 = 7
	D3DDECLTYPE_UBYTE4N int32 = 8
	D3DDECLTYPE_SHORT2N int32 = 9
	D3DDECLTYPE_SHORT4N int32 = 10
	D3DDECLTYPE_USHORT2N int32 = 11
	D3DDECLTYPE_USHORT4N int32 = 12
	D3DDECLTYPE_UDEC3 int32 = 13
	D3DDECLTYPE_DEC3N int32 = 14
	D3DDECLTYPE_FLOAT16_2 int32 = 15
	D3DDECLTYPE_FLOAT16_4 int32 = 16
	D3DDECLTYPE_UNUSED int32 = 17
)
const
  D3DDECLTYPE_FLOAT1 = 0;
  D3DDECLTYPE_FLOAT2 = 1;
  D3DDECLTYPE_FLOAT3 = 2;
  D3DDECLTYPE_FLOAT4 = 3;
  D3DDECLTYPE_D3DCOLOR = 4;
  D3DDECLTYPE_UBYTE4 = 5;
  D3DDECLTYPE_SHORT2 = 6;
  D3DDECLTYPE_SHORT4 = 7;
  D3DDECLTYPE_UBYTE4N = 8;
  D3DDECLTYPE_SHORT2N = 9;
  D3DDECLTYPE_SHORT4N = 10;
  D3DDECLTYPE_USHORT2N = 11;
  D3DDECLTYPE_USHORT4N = 12;
  D3DDECLTYPE_UDEC3 = 13;
  D3DDECLTYPE_DEC3N = 14;
  D3DDECLTYPE_FLOAT16_2 = 15;
  D3DDECLTYPE_FLOAT16_4 = 16;
  D3DDECLTYPE_UNUSED = 17;
// D3DDECLTYPE
pub const D3DDECLTYPE_FLOAT1: i32 = 0;
pub const D3DDECLTYPE_FLOAT2: i32 = 1;
pub const D3DDECLTYPE_FLOAT3: i32 = 2;
pub const D3DDECLTYPE_FLOAT4: i32 = 3;
pub const D3DDECLTYPE_D3DCOLOR: i32 = 4;
pub const D3DDECLTYPE_UBYTE4: i32 = 5;
pub const D3DDECLTYPE_SHORT2: i32 = 6;
pub const D3DDECLTYPE_SHORT4: i32 = 7;
pub const D3DDECLTYPE_UBYTE4N: i32 = 8;
pub const D3DDECLTYPE_SHORT2N: i32 = 9;
pub const D3DDECLTYPE_SHORT4N: i32 = 10;
pub const D3DDECLTYPE_USHORT2N: i32 = 11;
pub const D3DDECLTYPE_USHORT4N: i32 = 12;
pub const D3DDECLTYPE_UDEC3: i32 = 13;
pub const D3DDECLTYPE_DEC3N: i32 = 14;
pub const D3DDECLTYPE_FLOAT16_2: i32 = 15;
pub const D3DDECLTYPE_FLOAT16_4: i32 = 16;
pub const D3DDECLTYPE_UNUSED: i32 = 17;
const
  D3DDECLTYPE_FLOAT1* = 0
  D3DDECLTYPE_FLOAT2* = 1
  D3DDECLTYPE_FLOAT3* = 2
  D3DDECLTYPE_FLOAT4* = 3
  D3DDECLTYPE_D3DCOLOR* = 4
  D3DDECLTYPE_UBYTE4* = 5
  D3DDECLTYPE_SHORT2* = 6
  D3DDECLTYPE_SHORT4* = 7
  D3DDECLTYPE_UBYTE4N* = 8
  D3DDECLTYPE_SHORT2N* = 9
  D3DDECLTYPE_SHORT4N* = 10
  D3DDECLTYPE_USHORT2N* = 11
  D3DDECLTYPE_USHORT4N* = 12
  D3DDECLTYPE_UDEC3* = 13
  D3DDECLTYPE_DEC3N* = 14
  D3DDECLTYPE_FLOAT16_2* = 15
  D3DDECLTYPE_FLOAT16_4* = 16
  D3DDECLTYPE_UNUSED* = 17
enum D3DDECLTYPE : int {
    D3DDECLTYPE_FLOAT1 = 0,
    D3DDECLTYPE_FLOAT2 = 1,
    D3DDECLTYPE_FLOAT3 = 2,
    D3DDECLTYPE_FLOAT4 = 3,
    D3DDECLTYPE_D3DCOLOR = 4,
    D3DDECLTYPE_UBYTE4 = 5,
    D3DDECLTYPE_SHORT2 = 6,
    D3DDECLTYPE_SHORT4 = 7,
    D3DDECLTYPE_UBYTE4N = 8,
    D3DDECLTYPE_SHORT2N = 9,
    D3DDECLTYPE_SHORT4N = 10,
    D3DDECLTYPE_USHORT2N = 11,
    D3DDECLTYPE_USHORT4N = 12,
    D3DDECLTYPE_UDEC3 = 13,
    D3DDECLTYPE_DEC3N = 14,
    D3DDECLTYPE_FLOAT16_2 = 15,
    D3DDECLTYPE_FLOAT16_4 = 16,
    D3DDECLTYPE_UNUSED = 17,
}
#define global D3DDECLTYPE_FLOAT1    0x0
#define global D3DDECLTYPE_FLOAT2    0x1
#define global D3DDECLTYPE_FLOAT3    0x2
#define global D3DDECLTYPE_FLOAT4    0x3
#define global D3DDECLTYPE_D3DCOLOR  0x4
#define global D3DDECLTYPE_UBYTE4    0x5
#define global D3DDECLTYPE_SHORT2    0x6
#define global D3DDECLTYPE_SHORT4    0x7
#define global D3DDECLTYPE_UBYTE4N   0x8
#define global D3DDECLTYPE_SHORT2N   0x9
#define global D3DDECLTYPE_SHORT4N   0xA
#define global D3DDECLTYPE_USHORT2N  0xB
#define global D3DDECLTYPE_USHORT4N  0xC
#define global D3DDECLTYPE_UDEC3     0xD
#define global D3DDECLTYPE_DEC3N     0xE
#define global D3DDECLTYPE_FLOAT16_2 0xF
#define global D3DDECLTYPE_FLOAT16_4 0x10
#define global D3DDECLTYPE_UNUSED    0x11