ホーム › Graphics.Direct3D9 › D3DDECLTYPE
D3DDECLTYPE
列挙型メンバー 18
| 名前 | 10進 | 16進 |
|---|---|---|
| D3DDECLTYPE_FLOAT1 | 0 | 0x0 |
| D3DDECLTYPE_FLOAT2 | 1 | 0x1 |
| D3DDECLTYPE_FLOAT3 | 2 | 0x2 |
| D3DDECLTYPE_FLOAT4 | 3 | 0x3 |
| D3DDECLTYPE_D3DCOLOR | 4 | 0x4 |
| D3DDECLTYPE_UBYTE4 | 5 | 0x5 |
| D3DDECLTYPE_SHORT2 | 6 | 0x6 |
| D3DDECLTYPE_SHORT4 | 7 | 0x7 |
| D3DDECLTYPE_UBYTE4N | 8 | 0x8 |
| D3DDECLTYPE_SHORT2N | 9 | 0x9 |
| D3DDECLTYPE_SHORT4N | 10 | 0xA |
| D3DDECLTYPE_USHORT2N | 11 | 0xB |
| D3DDECLTYPE_USHORT4N | 12 | 0xC |
| D3DDECLTYPE_UDEC3 | 13 | 0xD |
| D3DDECLTYPE_DEC3N | 14 | 0xE |
| D3DDECLTYPE_FLOAT16_2 | 15 | 0xF |
| D3DDECLTYPE_FLOAT16_4 | 16 | 0x10 |
| D3DDECLTYPE_UNUSED | 17 | 0x11 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3DDECLTYPE : int {
D3DDECLTYPE_FLOAT1 = 0,
D3DDECLTYPE_FLOAT2 = 1,
D3DDECLTYPE_FLOAT3 = 2,
D3DDECLTYPE_FLOAT4 = 3,
D3DDECLTYPE_D3DCOLOR = 4,
D3DDECLTYPE_UBYTE4 = 5,
D3DDECLTYPE_SHORT2 = 6,
D3DDECLTYPE_SHORT4 = 7,
D3DDECLTYPE_UBYTE4N = 8,
D3DDECLTYPE_SHORT2N = 9,
D3DDECLTYPE_SHORT4N = 10,
D3DDECLTYPE_USHORT2N = 11,
D3DDECLTYPE_USHORT4N = 12,
D3DDECLTYPE_UDEC3 = 13,
D3DDECLTYPE_DEC3N = 14,
D3DDECLTYPE_FLOAT16_2 = 15,
D3DDECLTYPE_FLOAT16_4 = 16,
D3DDECLTYPE_UNUSED = 17
} D3DDECLTYPE;public enum D3DDECLTYPE : int
{
D3DDECLTYPE_FLOAT1 = 0,
D3DDECLTYPE_FLOAT2 = 1,
D3DDECLTYPE_FLOAT3 = 2,
D3DDECLTYPE_FLOAT4 = 3,
D3DDECLTYPE_D3DCOLOR = 4,
D3DDECLTYPE_UBYTE4 = 5,
D3DDECLTYPE_SHORT2 = 6,
D3DDECLTYPE_SHORT4 = 7,
D3DDECLTYPE_UBYTE4N = 8,
D3DDECLTYPE_SHORT2N = 9,
D3DDECLTYPE_SHORT4N = 10,
D3DDECLTYPE_USHORT2N = 11,
D3DDECLTYPE_USHORT4N = 12,
D3DDECLTYPE_UDEC3 = 13,
D3DDECLTYPE_DEC3N = 14,
D3DDECLTYPE_FLOAT16_2 = 15,
D3DDECLTYPE_FLOAT16_4 = 16,
D3DDECLTYPE_UNUSED = 17,
}Public Enum D3DDECLTYPE As Integer
D3DDECLTYPE_FLOAT1 = 0
D3DDECLTYPE_FLOAT2 = 1
D3DDECLTYPE_FLOAT3 = 2
D3DDECLTYPE_FLOAT4 = 3
D3DDECLTYPE_D3DCOLOR = 4
D3DDECLTYPE_UBYTE4 = 5
D3DDECLTYPE_SHORT2 = 6
D3DDECLTYPE_SHORT4 = 7
D3DDECLTYPE_UBYTE4N = 8
D3DDECLTYPE_SHORT2N = 9
D3DDECLTYPE_SHORT4N = 10
D3DDECLTYPE_USHORT2N = 11
D3DDECLTYPE_USHORT4N = 12
D3DDECLTYPE_UDEC3 = 13
D3DDECLTYPE_DEC3N = 14
D3DDECLTYPE_FLOAT16_2 = 15
D3DDECLTYPE_FLOAT16_4 = 16
D3DDECLTYPE_UNUSED = 17
End Enumimport enum
class D3DDECLTYPE(enum.IntEnum):
D3DDECLTYPE_FLOAT1 = 0
D3DDECLTYPE_FLOAT2 = 1
D3DDECLTYPE_FLOAT3 = 2
D3DDECLTYPE_FLOAT4 = 3
D3DDECLTYPE_D3DCOLOR = 4
D3DDECLTYPE_UBYTE4 = 5
D3DDECLTYPE_SHORT2 = 6
D3DDECLTYPE_SHORT4 = 7
D3DDECLTYPE_UBYTE4N = 8
D3DDECLTYPE_SHORT2N = 9
D3DDECLTYPE_SHORT4N = 10
D3DDECLTYPE_USHORT2N = 11
D3DDECLTYPE_USHORT4N = 12
D3DDECLTYPE_UDEC3 = 13
D3DDECLTYPE_DEC3N = 14
D3DDECLTYPE_FLOAT16_2 = 15
D3DDECLTYPE_FLOAT16_4 = 16
D3DDECLTYPE_UNUSED = 17// D3DDECLTYPE
pub const D3DDECLTYPE_FLOAT1: i32 = 0;
pub const D3DDECLTYPE_FLOAT2: i32 = 1;
pub const D3DDECLTYPE_FLOAT3: i32 = 2;
pub const D3DDECLTYPE_FLOAT4: i32 = 3;
pub const D3DDECLTYPE_D3DCOLOR: i32 = 4;
pub const D3DDECLTYPE_UBYTE4: i32 = 5;
pub const D3DDECLTYPE_SHORT2: i32 = 6;
pub const D3DDECLTYPE_SHORT4: i32 = 7;
pub const D3DDECLTYPE_UBYTE4N: i32 = 8;
pub const D3DDECLTYPE_SHORT2N: i32 = 9;
pub const D3DDECLTYPE_SHORT4N: i32 = 10;
pub const D3DDECLTYPE_USHORT2N: i32 = 11;
pub const D3DDECLTYPE_USHORT4N: i32 = 12;
pub const D3DDECLTYPE_UDEC3: i32 = 13;
pub const D3DDECLTYPE_DEC3N: i32 = 14;
pub const D3DDECLTYPE_FLOAT16_2: i32 = 15;
pub const D3DDECLTYPE_FLOAT16_4: i32 = 16;
pub const D3DDECLTYPE_UNUSED: i32 = 17;// D3DDECLTYPE
const (
D3DDECLTYPE_FLOAT1 int32 = 0
D3DDECLTYPE_FLOAT2 int32 = 1
D3DDECLTYPE_FLOAT3 int32 = 2
D3DDECLTYPE_FLOAT4 int32 = 3
D3DDECLTYPE_D3DCOLOR int32 = 4
D3DDECLTYPE_UBYTE4 int32 = 5
D3DDECLTYPE_SHORT2 int32 = 6
D3DDECLTYPE_SHORT4 int32 = 7
D3DDECLTYPE_UBYTE4N int32 = 8
D3DDECLTYPE_SHORT2N int32 = 9
D3DDECLTYPE_SHORT4N int32 = 10
D3DDECLTYPE_USHORT2N int32 = 11
D3DDECLTYPE_USHORT4N int32 = 12
D3DDECLTYPE_UDEC3 int32 = 13
D3DDECLTYPE_DEC3N int32 = 14
D3DDECLTYPE_FLOAT16_2 int32 = 15
D3DDECLTYPE_FLOAT16_4 int32 = 16
D3DDECLTYPE_UNUSED int32 = 17
)const
D3DDECLTYPE_FLOAT1 = 0;
D3DDECLTYPE_FLOAT2 = 1;
D3DDECLTYPE_FLOAT3 = 2;
D3DDECLTYPE_FLOAT4 = 3;
D3DDECLTYPE_D3DCOLOR = 4;
D3DDECLTYPE_UBYTE4 = 5;
D3DDECLTYPE_SHORT2 = 6;
D3DDECLTYPE_SHORT4 = 7;
D3DDECLTYPE_UBYTE4N = 8;
D3DDECLTYPE_SHORT2N = 9;
D3DDECLTYPE_SHORT4N = 10;
D3DDECLTYPE_USHORT2N = 11;
D3DDECLTYPE_USHORT4N = 12;
D3DDECLTYPE_UDEC3 = 13;
D3DDECLTYPE_DEC3N = 14;
D3DDECLTYPE_FLOAT16_2 = 15;
D3DDECLTYPE_FLOAT16_4 = 16;
D3DDECLTYPE_UNUSED = 17;// D3DDECLTYPE
pub const D3DDECLTYPE_FLOAT1: i32 = 0;
pub const D3DDECLTYPE_FLOAT2: i32 = 1;
pub const D3DDECLTYPE_FLOAT3: i32 = 2;
pub const D3DDECLTYPE_FLOAT4: i32 = 3;
pub const D3DDECLTYPE_D3DCOLOR: i32 = 4;
pub const D3DDECLTYPE_UBYTE4: i32 = 5;
pub const D3DDECLTYPE_SHORT2: i32 = 6;
pub const D3DDECLTYPE_SHORT4: i32 = 7;
pub const D3DDECLTYPE_UBYTE4N: i32 = 8;
pub const D3DDECLTYPE_SHORT2N: i32 = 9;
pub const D3DDECLTYPE_SHORT4N: i32 = 10;
pub const D3DDECLTYPE_USHORT2N: i32 = 11;
pub const D3DDECLTYPE_USHORT4N: i32 = 12;
pub const D3DDECLTYPE_UDEC3: i32 = 13;
pub const D3DDECLTYPE_DEC3N: i32 = 14;
pub const D3DDECLTYPE_FLOAT16_2: i32 = 15;
pub const D3DDECLTYPE_FLOAT16_4: i32 = 16;
pub const D3DDECLTYPE_UNUSED: i32 = 17;const
D3DDECLTYPE_FLOAT1* = 0
D3DDECLTYPE_FLOAT2* = 1
D3DDECLTYPE_FLOAT3* = 2
D3DDECLTYPE_FLOAT4* = 3
D3DDECLTYPE_D3DCOLOR* = 4
D3DDECLTYPE_UBYTE4* = 5
D3DDECLTYPE_SHORT2* = 6
D3DDECLTYPE_SHORT4* = 7
D3DDECLTYPE_UBYTE4N* = 8
D3DDECLTYPE_SHORT2N* = 9
D3DDECLTYPE_SHORT4N* = 10
D3DDECLTYPE_USHORT2N* = 11
D3DDECLTYPE_USHORT4N* = 12
D3DDECLTYPE_UDEC3* = 13
D3DDECLTYPE_DEC3N* = 14
D3DDECLTYPE_FLOAT16_2* = 15
D3DDECLTYPE_FLOAT16_4* = 16
D3DDECLTYPE_UNUSED* = 17enum D3DDECLTYPE : int {
D3DDECLTYPE_FLOAT1 = 0,
D3DDECLTYPE_FLOAT2 = 1,
D3DDECLTYPE_FLOAT3 = 2,
D3DDECLTYPE_FLOAT4 = 3,
D3DDECLTYPE_D3DCOLOR = 4,
D3DDECLTYPE_UBYTE4 = 5,
D3DDECLTYPE_SHORT2 = 6,
D3DDECLTYPE_SHORT4 = 7,
D3DDECLTYPE_UBYTE4N = 8,
D3DDECLTYPE_SHORT2N = 9,
D3DDECLTYPE_SHORT4N = 10,
D3DDECLTYPE_USHORT2N = 11,
D3DDECLTYPE_USHORT4N = 12,
D3DDECLTYPE_UDEC3 = 13,
D3DDECLTYPE_DEC3N = 14,
D3DDECLTYPE_FLOAT16_2 = 15,
D3DDECLTYPE_FLOAT16_4 = 16,
D3DDECLTYPE_UNUSED = 17,
}#define global D3DDECLTYPE_FLOAT1 0x0
#define global D3DDECLTYPE_FLOAT2 0x1
#define global D3DDECLTYPE_FLOAT3 0x2
#define global D3DDECLTYPE_FLOAT4 0x3
#define global D3DDECLTYPE_D3DCOLOR 0x4
#define global D3DDECLTYPE_UBYTE4 0x5
#define global D3DDECLTYPE_SHORT2 0x6
#define global D3DDECLTYPE_SHORT4 0x7
#define global D3DDECLTYPE_UBYTE4N 0x8
#define global D3DDECLTYPE_SHORT2N 0x9
#define global D3DDECLTYPE_SHORT4N 0xA
#define global D3DDECLTYPE_USHORT2N 0xB
#define global D3DDECLTYPE_USHORT4N 0xC
#define global D3DDECLTYPE_UDEC3 0xD
#define global D3DDECLTYPE_DEC3N 0xE
#define global D3DDECLTYPE_FLOAT16_2 0xF
#define global D3DDECLTYPE_FLOAT16_4 0x10
#define global D3DDECLTYPE_UNUSED 0x11