Win32 API 日本語リファレンス
ホームGraphics.Direct3D9 › D3DDECLUSAGE

D3DDECLUSAGE

列挙型
基底型i4

メンバー 14

名前10進16進
D3DDECLUSAGE_POSITION00x0
D3DDECLUSAGE_BLENDWEIGHT10x1
D3DDECLUSAGE_BLENDINDICES20x2
D3DDECLUSAGE_NORMAL30x3
D3DDECLUSAGE_PSIZE40x4
D3DDECLUSAGE_TEXCOORD50x5
D3DDECLUSAGE_TANGENT60x6
D3DDECLUSAGE_BINORMAL70x7
D3DDECLUSAGE_TESSFACTOR80x8
D3DDECLUSAGE_POSITIONT90x9
D3DDECLUSAGE_COLOR100xA
D3DDECLUSAGE_FOG110xB
D3DDECLUSAGE_DEPTH120xC
D3DDECLUSAGE_SAMPLE130xD

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DDECLUSAGE : int {
    D3DDECLUSAGE_POSITION = 0,
    D3DDECLUSAGE_BLENDWEIGHT = 1,
    D3DDECLUSAGE_BLENDINDICES = 2,
    D3DDECLUSAGE_NORMAL = 3,
    D3DDECLUSAGE_PSIZE = 4,
    D3DDECLUSAGE_TEXCOORD = 5,
    D3DDECLUSAGE_TANGENT = 6,
    D3DDECLUSAGE_BINORMAL = 7,
    D3DDECLUSAGE_TESSFACTOR = 8,
    D3DDECLUSAGE_POSITIONT = 9,
    D3DDECLUSAGE_COLOR = 10,
    D3DDECLUSAGE_FOG = 11,
    D3DDECLUSAGE_DEPTH = 12,
    D3DDECLUSAGE_SAMPLE = 13
} D3DDECLUSAGE;
public enum D3DDECLUSAGE : int
{
    D3DDECLUSAGE_POSITION = 0,
    D3DDECLUSAGE_BLENDWEIGHT = 1,
    D3DDECLUSAGE_BLENDINDICES = 2,
    D3DDECLUSAGE_NORMAL = 3,
    D3DDECLUSAGE_PSIZE = 4,
    D3DDECLUSAGE_TEXCOORD = 5,
    D3DDECLUSAGE_TANGENT = 6,
    D3DDECLUSAGE_BINORMAL = 7,
    D3DDECLUSAGE_TESSFACTOR = 8,
    D3DDECLUSAGE_POSITIONT = 9,
    D3DDECLUSAGE_COLOR = 10,
    D3DDECLUSAGE_FOG = 11,
    D3DDECLUSAGE_DEPTH = 12,
    D3DDECLUSAGE_SAMPLE = 13,
}
Public Enum D3DDECLUSAGE As Integer
    D3DDECLUSAGE_POSITION = 0
    D3DDECLUSAGE_BLENDWEIGHT = 1
    D3DDECLUSAGE_BLENDINDICES = 2
    D3DDECLUSAGE_NORMAL = 3
    D3DDECLUSAGE_PSIZE = 4
    D3DDECLUSAGE_TEXCOORD = 5
    D3DDECLUSAGE_TANGENT = 6
    D3DDECLUSAGE_BINORMAL = 7
    D3DDECLUSAGE_TESSFACTOR = 8
    D3DDECLUSAGE_POSITIONT = 9
    D3DDECLUSAGE_COLOR = 10
    D3DDECLUSAGE_FOG = 11
    D3DDECLUSAGE_DEPTH = 12
    D3DDECLUSAGE_SAMPLE = 13
End Enum
import enum

class D3DDECLUSAGE(enum.IntEnum):
    D3DDECLUSAGE_POSITION = 0
    D3DDECLUSAGE_BLENDWEIGHT = 1
    D3DDECLUSAGE_BLENDINDICES = 2
    D3DDECLUSAGE_NORMAL = 3
    D3DDECLUSAGE_PSIZE = 4
    D3DDECLUSAGE_TEXCOORD = 5
    D3DDECLUSAGE_TANGENT = 6
    D3DDECLUSAGE_BINORMAL = 7
    D3DDECLUSAGE_TESSFACTOR = 8
    D3DDECLUSAGE_POSITIONT = 9
    D3DDECLUSAGE_COLOR = 10
    D3DDECLUSAGE_FOG = 11
    D3DDECLUSAGE_DEPTH = 12
    D3DDECLUSAGE_SAMPLE = 13
// D3DDECLUSAGE
pub const D3DDECLUSAGE_POSITION: i32 = 0;
pub const D3DDECLUSAGE_BLENDWEIGHT: i32 = 1;
pub const D3DDECLUSAGE_BLENDINDICES: i32 = 2;
pub const D3DDECLUSAGE_NORMAL: i32 = 3;
pub const D3DDECLUSAGE_PSIZE: i32 = 4;
pub const D3DDECLUSAGE_TEXCOORD: i32 = 5;
pub const D3DDECLUSAGE_TANGENT: i32 = 6;
pub const D3DDECLUSAGE_BINORMAL: i32 = 7;
pub const D3DDECLUSAGE_TESSFACTOR: i32 = 8;
pub const D3DDECLUSAGE_POSITIONT: i32 = 9;
pub const D3DDECLUSAGE_COLOR: i32 = 10;
pub const D3DDECLUSAGE_FOG: i32 = 11;
pub const D3DDECLUSAGE_DEPTH: i32 = 12;
pub const D3DDECLUSAGE_SAMPLE: i32 = 13;
// D3DDECLUSAGE
const (
	D3DDECLUSAGE_POSITION int32 = 0
	D3DDECLUSAGE_BLENDWEIGHT int32 = 1
	D3DDECLUSAGE_BLENDINDICES int32 = 2
	D3DDECLUSAGE_NORMAL int32 = 3
	D3DDECLUSAGE_PSIZE int32 = 4
	D3DDECLUSAGE_TEXCOORD int32 = 5
	D3DDECLUSAGE_TANGENT int32 = 6
	D3DDECLUSAGE_BINORMAL int32 = 7
	D3DDECLUSAGE_TESSFACTOR int32 = 8
	D3DDECLUSAGE_POSITIONT int32 = 9
	D3DDECLUSAGE_COLOR int32 = 10
	D3DDECLUSAGE_FOG int32 = 11
	D3DDECLUSAGE_DEPTH int32 = 12
	D3DDECLUSAGE_SAMPLE int32 = 13
)
const
  D3DDECLUSAGE_POSITION = 0;
  D3DDECLUSAGE_BLENDWEIGHT = 1;
  D3DDECLUSAGE_BLENDINDICES = 2;
  D3DDECLUSAGE_NORMAL = 3;
  D3DDECLUSAGE_PSIZE = 4;
  D3DDECLUSAGE_TEXCOORD = 5;
  D3DDECLUSAGE_TANGENT = 6;
  D3DDECLUSAGE_BINORMAL = 7;
  D3DDECLUSAGE_TESSFACTOR = 8;
  D3DDECLUSAGE_POSITIONT = 9;
  D3DDECLUSAGE_COLOR = 10;
  D3DDECLUSAGE_FOG = 11;
  D3DDECLUSAGE_DEPTH = 12;
  D3DDECLUSAGE_SAMPLE = 13;
// D3DDECLUSAGE
pub const D3DDECLUSAGE_POSITION: i32 = 0;
pub const D3DDECLUSAGE_BLENDWEIGHT: i32 = 1;
pub const D3DDECLUSAGE_BLENDINDICES: i32 = 2;
pub const D3DDECLUSAGE_NORMAL: i32 = 3;
pub const D3DDECLUSAGE_PSIZE: i32 = 4;
pub const D3DDECLUSAGE_TEXCOORD: i32 = 5;
pub const D3DDECLUSAGE_TANGENT: i32 = 6;
pub const D3DDECLUSAGE_BINORMAL: i32 = 7;
pub const D3DDECLUSAGE_TESSFACTOR: i32 = 8;
pub const D3DDECLUSAGE_POSITIONT: i32 = 9;
pub const D3DDECLUSAGE_COLOR: i32 = 10;
pub const D3DDECLUSAGE_FOG: i32 = 11;
pub const D3DDECLUSAGE_DEPTH: i32 = 12;
pub const D3DDECLUSAGE_SAMPLE: i32 = 13;
const
  D3DDECLUSAGE_POSITION* = 0
  D3DDECLUSAGE_BLENDWEIGHT* = 1
  D3DDECLUSAGE_BLENDINDICES* = 2
  D3DDECLUSAGE_NORMAL* = 3
  D3DDECLUSAGE_PSIZE* = 4
  D3DDECLUSAGE_TEXCOORD* = 5
  D3DDECLUSAGE_TANGENT* = 6
  D3DDECLUSAGE_BINORMAL* = 7
  D3DDECLUSAGE_TESSFACTOR* = 8
  D3DDECLUSAGE_POSITIONT* = 9
  D3DDECLUSAGE_COLOR* = 10
  D3DDECLUSAGE_FOG* = 11
  D3DDECLUSAGE_DEPTH* = 12
  D3DDECLUSAGE_SAMPLE* = 13
enum D3DDECLUSAGE : int {
    D3DDECLUSAGE_POSITION = 0,
    D3DDECLUSAGE_BLENDWEIGHT = 1,
    D3DDECLUSAGE_BLENDINDICES = 2,
    D3DDECLUSAGE_NORMAL = 3,
    D3DDECLUSAGE_PSIZE = 4,
    D3DDECLUSAGE_TEXCOORD = 5,
    D3DDECLUSAGE_TANGENT = 6,
    D3DDECLUSAGE_BINORMAL = 7,
    D3DDECLUSAGE_TESSFACTOR = 8,
    D3DDECLUSAGE_POSITIONT = 9,
    D3DDECLUSAGE_COLOR = 10,
    D3DDECLUSAGE_FOG = 11,
    D3DDECLUSAGE_DEPTH = 12,
    D3DDECLUSAGE_SAMPLE = 13,
}
#define global D3DDECLUSAGE_POSITION     0x0
#define global D3DDECLUSAGE_BLENDWEIGHT  0x1
#define global D3DDECLUSAGE_BLENDINDICES 0x2
#define global D3DDECLUSAGE_NORMAL       0x3
#define global D3DDECLUSAGE_PSIZE        0x4
#define global D3DDECLUSAGE_TEXCOORD     0x5
#define global D3DDECLUSAGE_TANGENT      0x6
#define global D3DDECLUSAGE_BINORMAL     0x7
#define global D3DDECLUSAGE_TESSFACTOR   0x8
#define global D3DDECLUSAGE_POSITIONT    0x9
#define global D3DDECLUSAGE_COLOR        0xA
#define global D3DDECLUSAGE_FOG          0xB
#define global D3DDECLUSAGE_DEPTH        0xC
#define global D3DDECLUSAGE_SAMPLE       0xD