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ホームGraphics.Direct3D9 › D3DDISPLAYROTATION

D3DDISPLAYROTATION

列挙型
基底型i4

メンバー 4

名前10進16進
D3DDISPLAYROTATION_IDENTITY10x1
D3DDISPLAYROTATION_9020x2
D3DDISPLAYROTATION_18030x3
D3DDISPLAYROTATION_27040x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DDISPLAYROTATION : int {
    D3DDISPLAYROTATION_IDENTITY = 1,
    D3DDISPLAYROTATION_90 = 2,
    D3DDISPLAYROTATION_180 = 3,
    D3DDISPLAYROTATION_270 = 4
} D3DDISPLAYROTATION;
public enum D3DDISPLAYROTATION : int
{
    D3DDISPLAYROTATION_IDENTITY = 1,
    D3DDISPLAYROTATION_90 = 2,
    D3DDISPLAYROTATION_180 = 3,
    D3DDISPLAYROTATION_270 = 4,
}
Public Enum D3DDISPLAYROTATION As Integer
    D3DDISPLAYROTATION_IDENTITY = 1
    D3DDISPLAYROTATION_90 = 2
    D3DDISPLAYROTATION_180 = 3
    D3DDISPLAYROTATION_270 = 4
End Enum
import enum

class D3DDISPLAYROTATION(enum.IntEnum):
    D3DDISPLAYROTATION_IDENTITY = 1
    D3DDISPLAYROTATION_90 = 2
    D3DDISPLAYROTATION_180 = 3
    D3DDISPLAYROTATION_270 = 4
// D3DDISPLAYROTATION
pub const D3DDISPLAYROTATION_IDENTITY: i32 = 1;
pub const D3DDISPLAYROTATION_90: i32 = 2;
pub const D3DDISPLAYROTATION_180: i32 = 3;
pub const D3DDISPLAYROTATION_270: i32 = 4;
// D3DDISPLAYROTATION
const (
	D3DDISPLAYROTATION_IDENTITY int32 = 1
	D3DDISPLAYROTATION_90 int32 = 2
	D3DDISPLAYROTATION_180 int32 = 3
	D3DDISPLAYROTATION_270 int32 = 4
)
const
  D3DDISPLAYROTATION_IDENTITY = 1;
  D3DDISPLAYROTATION_90 = 2;
  D3DDISPLAYROTATION_180 = 3;
  D3DDISPLAYROTATION_270 = 4;
// D3DDISPLAYROTATION
pub const D3DDISPLAYROTATION_IDENTITY: i32 = 1;
pub const D3DDISPLAYROTATION_90: i32 = 2;
pub const D3DDISPLAYROTATION_180: i32 = 3;
pub const D3DDISPLAYROTATION_270: i32 = 4;
const
  D3DDISPLAYROTATION_IDENTITY* = 1
  D3DDISPLAYROTATION_90* = 2
  D3DDISPLAYROTATION_180* = 3
  D3DDISPLAYROTATION_270* = 4
enum D3DDISPLAYROTATION : int {
    D3DDISPLAYROTATION_IDENTITY = 1,
    D3DDISPLAYROTATION_90 = 2,
    D3DDISPLAYROTATION_180 = 3,
    D3DDISPLAYROTATION_270 = 4,
}
#define global D3DDISPLAYROTATION_IDENTITY 0x1
#define global D3DDISPLAYROTATION_90       0x2
#define global D3DDISPLAYROTATION_180      0x3
#define global D3DDISPLAYROTATION_270      0x4