ホーム › Graphics.Direct3D9 › D3DLIGHTSTATETYPE
D3DLIGHTSTATETYPE
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| D3DLIGHTSTATE_MATERIAL | 1 | 0x1 |
| D3DLIGHTSTATE_AMBIENT | 2 | 0x2 |
| D3DLIGHTSTATE_COLORMODEL | 3 | 0x3 |
| D3DLIGHTSTATE_FOGMODE | 4 | 0x4 |
| D3DLIGHTSTATE_FOGSTART | 5 | 0x5 |
| D3DLIGHTSTATE_FOGEND | 6 | 0x6 |
| D3DLIGHTSTATE_FOGDENSITY | 7 | 0x7 |
| D3DLIGHTSTATE_COLORVERTEX | 8 | 0x8 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3DLIGHTSTATETYPE : int {
D3DLIGHTSTATE_MATERIAL = 1,
D3DLIGHTSTATE_AMBIENT = 2,
D3DLIGHTSTATE_COLORMODEL = 3,
D3DLIGHTSTATE_FOGMODE = 4,
D3DLIGHTSTATE_FOGSTART = 5,
D3DLIGHTSTATE_FOGEND = 6,
D3DLIGHTSTATE_FOGDENSITY = 7,
D3DLIGHTSTATE_COLORVERTEX = 8
} D3DLIGHTSTATETYPE;public enum D3DLIGHTSTATETYPE : int
{
D3DLIGHTSTATE_MATERIAL = 1,
D3DLIGHTSTATE_AMBIENT = 2,
D3DLIGHTSTATE_COLORMODEL = 3,
D3DLIGHTSTATE_FOGMODE = 4,
D3DLIGHTSTATE_FOGSTART = 5,
D3DLIGHTSTATE_FOGEND = 6,
D3DLIGHTSTATE_FOGDENSITY = 7,
D3DLIGHTSTATE_COLORVERTEX = 8,
}Public Enum D3DLIGHTSTATETYPE As Integer
D3DLIGHTSTATE_MATERIAL = 1
D3DLIGHTSTATE_AMBIENT = 2
D3DLIGHTSTATE_COLORMODEL = 3
D3DLIGHTSTATE_FOGMODE = 4
D3DLIGHTSTATE_FOGSTART = 5
D3DLIGHTSTATE_FOGEND = 6
D3DLIGHTSTATE_FOGDENSITY = 7
D3DLIGHTSTATE_COLORVERTEX = 8
End Enumimport enum
class D3DLIGHTSTATETYPE(enum.IntEnum):
D3DLIGHTSTATE_MATERIAL = 1
D3DLIGHTSTATE_AMBIENT = 2
D3DLIGHTSTATE_COLORMODEL = 3
D3DLIGHTSTATE_FOGMODE = 4
D3DLIGHTSTATE_FOGSTART = 5
D3DLIGHTSTATE_FOGEND = 6
D3DLIGHTSTATE_FOGDENSITY = 7
D3DLIGHTSTATE_COLORVERTEX = 8// D3DLIGHTSTATETYPE
pub const D3DLIGHTSTATE_MATERIAL: i32 = 1;
pub const D3DLIGHTSTATE_AMBIENT: i32 = 2;
pub const D3DLIGHTSTATE_COLORMODEL: i32 = 3;
pub const D3DLIGHTSTATE_FOGMODE: i32 = 4;
pub const D3DLIGHTSTATE_FOGSTART: i32 = 5;
pub const D3DLIGHTSTATE_FOGEND: i32 = 6;
pub const D3DLIGHTSTATE_FOGDENSITY: i32 = 7;
pub const D3DLIGHTSTATE_COLORVERTEX: i32 = 8;// D3DLIGHTSTATETYPE
const (
D3DLIGHTSTATE_MATERIAL int32 = 1
D3DLIGHTSTATE_AMBIENT int32 = 2
D3DLIGHTSTATE_COLORMODEL int32 = 3
D3DLIGHTSTATE_FOGMODE int32 = 4
D3DLIGHTSTATE_FOGSTART int32 = 5
D3DLIGHTSTATE_FOGEND int32 = 6
D3DLIGHTSTATE_FOGDENSITY int32 = 7
D3DLIGHTSTATE_COLORVERTEX int32 = 8
)const
D3DLIGHTSTATE_MATERIAL = 1;
D3DLIGHTSTATE_AMBIENT = 2;
D3DLIGHTSTATE_COLORMODEL = 3;
D3DLIGHTSTATE_FOGMODE = 4;
D3DLIGHTSTATE_FOGSTART = 5;
D3DLIGHTSTATE_FOGEND = 6;
D3DLIGHTSTATE_FOGDENSITY = 7;
D3DLIGHTSTATE_COLORVERTEX = 8;// D3DLIGHTSTATETYPE
pub const D3DLIGHTSTATE_MATERIAL: i32 = 1;
pub const D3DLIGHTSTATE_AMBIENT: i32 = 2;
pub const D3DLIGHTSTATE_COLORMODEL: i32 = 3;
pub const D3DLIGHTSTATE_FOGMODE: i32 = 4;
pub const D3DLIGHTSTATE_FOGSTART: i32 = 5;
pub const D3DLIGHTSTATE_FOGEND: i32 = 6;
pub const D3DLIGHTSTATE_FOGDENSITY: i32 = 7;
pub const D3DLIGHTSTATE_COLORVERTEX: i32 = 8;const
D3DLIGHTSTATE_MATERIAL* = 1
D3DLIGHTSTATE_AMBIENT* = 2
D3DLIGHTSTATE_COLORMODEL* = 3
D3DLIGHTSTATE_FOGMODE* = 4
D3DLIGHTSTATE_FOGSTART* = 5
D3DLIGHTSTATE_FOGEND* = 6
D3DLIGHTSTATE_FOGDENSITY* = 7
D3DLIGHTSTATE_COLORVERTEX* = 8enum D3DLIGHTSTATETYPE : int {
D3DLIGHTSTATE_MATERIAL = 1,
D3DLIGHTSTATE_AMBIENT = 2,
D3DLIGHTSTATE_COLORMODEL = 3,
D3DLIGHTSTATE_FOGMODE = 4,
D3DLIGHTSTATE_FOGSTART = 5,
D3DLIGHTSTATE_FOGEND = 6,
D3DLIGHTSTATE_FOGDENSITY = 7,
D3DLIGHTSTATE_COLORVERTEX = 8,
}#define global D3DLIGHTSTATE_MATERIAL 0x1
#define global D3DLIGHTSTATE_AMBIENT 0x2
#define global D3DLIGHTSTATE_COLORMODEL 0x3
#define global D3DLIGHTSTATE_FOGMODE 0x4
#define global D3DLIGHTSTATE_FOGSTART 0x5
#define global D3DLIGHTSTATE_FOGEND 0x6
#define global D3DLIGHTSTATE_FOGDENSITY 0x7
#define global D3DLIGHTSTATE_COLORVERTEX 0x8