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ホームGraphics.Direct3D9 › D3DLIGHTSTATETYPE

D3DLIGHTSTATETYPE

列挙型
基底型i4

メンバー 8

名前10進16進
D3DLIGHTSTATE_MATERIAL10x1
D3DLIGHTSTATE_AMBIENT20x2
D3DLIGHTSTATE_COLORMODEL30x3
D3DLIGHTSTATE_FOGMODE40x4
D3DLIGHTSTATE_FOGSTART50x5
D3DLIGHTSTATE_FOGEND60x6
D3DLIGHTSTATE_FOGDENSITY70x7
D3DLIGHTSTATE_COLORVERTEX80x8

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DLIGHTSTATETYPE : int {
    D3DLIGHTSTATE_MATERIAL = 1,
    D3DLIGHTSTATE_AMBIENT = 2,
    D3DLIGHTSTATE_COLORMODEL = 3,
    D3DLIGHTSTATE_FOGMODE = 4,
    D3DLIGHTSTATE_FOGSTART = 5,
    D3DLIGHTSTATE_FOGEND = 6,
    D3DLIGHTSTATE_FOGDENSITY = 7,
    D3DLIGHTSTATE_COLORVERTEX = 8
} D3DLIGHTSTATETYPE;
public enum D3DLIGHTSTATETYPE : int
{
    D3DLIGHTSTATE_MATERIAL = 1,
    D3DLIGHTSTATE_AMBIENT = 2,
    D3DLIGHTSTATE_COLORMODEL = 3,
    D3DLIGHTSTATE_FOGMODE = 4,
    D3DLIGHTSTATE_FOGSTART = 5,
    D3DLIGHTSTATE_FOGEND = 6,
    D3DLIGHTSTATE_FOGDENSITY = 7,
    D3DLIGHTSTATE_COLORVERTEX = 8,
}
Public Enum D3DLIGHTSTATETYPE As Integer
    D3DLIGHTSTATE_MATERIAL = 1
    D3DLIGHTSTATE_AMBIENT = 2
    D3DLIGHTSTATE_COLORMODEL = 3
    D3DLIGHTSTATE_FOGMODE = 4
    D3DLIGHTSTATE_FOGSTART = 5
    D3DLIGHTSTATE_FOGEND = 6
    D3DLIGHTSTATE_FOGDENSITY = 7
    D3DLIGHTSTATE_COLORVERTEX = 8
End Enum
import enum

class D3DLIGHTSTATETYPE(enum.IntEnum):
    D3DLIGHTSTATE_MATERIAL = 1
    D3DLIGHTSTATE_AMBIENT = 2
    D3DLIGHTSTATE_COLORMODEL = 3
    D3DLIGHTSTATE_FOGMODE = 4
    D3DLIGHTSTATE_FOGSTART = 5
    D3DLIGHTSTATE_FOGEND = 6
    D3DLIGHTSTATE_FOGDENSITY = 7
    D3DLIGHTSTATE_COLORVERTEX = 8
// D3DLIGHTSTATETYPE
pub const D3DLIGHTSTATE_MATERIAL: i32 = 1;
pub const D3DLIGHTSTATE_AMBIENT: i32 = 2;
pub const D3DLIGHTSTATE_COLORMODEL: i32 = 3;
pub const D3DLIGHTSTATE_FOGMODE: i32 = 4;
pub const D3DLIGHTSTATE_FOGSTART: i32 = 5;
pub const D3DLIGHTSTATE_FOGEND: i32 = 6;
pub const D3DLIGHTSTATE_FOGDENSITY: i32 = 7;
pub const D3DLIGHTSTATE_COLORVERTEX: i32 = 8;
// D3DLIGHTSTATETYPE
const (
	D3DLIGHTSTATE_MATERIAL int32 = 1
	D3DLIGHTSTATE_AMBIENT int32 = 2
	D3DLIGHTSTATE_COLORMODEL int32 = 3
	D3DLIGHTSTATE_FOGMODE int32 = 4
	D3DLIGHTSTATE_FOGSTART int32 = 5
	D3DLIGHTSTATE_FOGEND int32 = 6
	D3DLIGHTSTATE_FOGDENSITY int32 = 7
	D3DLIGHTSTATE_COLORVERTEX int32 = 8
)
const
  D3DLIGHTSTATE_MATERIAL = 1;
  D3DLIGHTSTATE_AMBIENT = 2;
  D3DLIGHTSTATE_COLORMODEL = 3;
  D3DLIGHTSTATE_FOGMODE = 4;
  D3DLIGHTSTATE_FOGSTART = 5;
  D3DLIGHTSTATE_FOGEND = 6;
  D3DLIGHTSTATE_FOGDENSITY = 7;
  D3DLIGHTSTATE_COLORVERTEX = 8;
// D3DLIGHTSTATETYPE
pub const D3DLIGHTSTATE_MATERIAL: i32 = 1;
pub const D3DLIGHTSTATE_AMBIENT: i32 = 2;
pub const D3DLIGHTSTATE_COLORMODEL: i32 = 3;
pub const D3DLIGHTSTATE_FOGMODE: i32 = 4;
pub const D3DLIGHTSTATE_FOGSTART: i32 = 5;
pub const D3DLIGHTSTATE_FOGEND: i32 = 6;
pub const D3DLIGHTSTATE_FOGDENSITY: i32 = 7;
pub const D3DLIGHTSTATE_COLORVERTEX: i32 = 8;
const
  D3DLIGHTSTATE_MATERIAL* = 1
  D3DLIGHTSTATE_AMBIENT* = 2
  D3DLIGHTSTATE_COLORMODEL* = 3
  D3DLIGHTSTATE_FOGMODE* = 4
  D3DLIGHTSTATE_FOGSTART* = 5
  D3DLIGHTSTATE_FOGEND* = 6
  D3DLIGHTSTATE_FOGDENSITY* = 7
  D3DLIGHTSTATE_COLORVERTEX* = 8
enum D3DLIGHTSTATETYPE : int {
    D3DLIGHTSTATE_MATERIAL = 1,
    D3DLIGHTSTATE_AMBIENT = 2,
    D3DLIGHTSTATE_COLORMODEL = 3,
    D3DLIGHTSTATE_FOGMODE = 4,
    D3DLIGHTSTATE_FOGSTART = 5,
    D3DLIGHTSTATE_FOGEND = 6,
    D3DLIGHTSTATE_FOGDENSITY = 7,
    D3DLIGHTSTATE_COLORVERTEX = 8,
}
#define global D3DLIGHTSTATE_MATERIAL    0x1
#define global D3DLIGHTSTATE_AMBIENT     0x2
#define global D3DLIGHTSTATE_COLORMODEL  0x3
#define global D3DLIGHTSTATE_FOGMODE     0x4
#define global D3DLIGHTSTATE_FOGSTART    0x5
#define global D3DLIGHTSTATE_FOGEND      0x6
#define global D3DLIGHTSTATE_FOGDENSITY  0x7
#define global D3DLIGHTSTATE_COLORVERTEX 0x8