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D3DLIGHTTYPE

列挙型
基底型i4

メンバー 3

名前10進16進
D3DLIGHT_POINT10x1
D3DLIGHT_SPOT20x2
D3DLIGHT_DIRECTIONAL30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3DLIGHTTYPE : int {
    D3DLIGHT_POINT = 1,
    D3DLIGHT_SPOT = 2,
    D3DLIGHT_DIRECTIONAL = 3
} D3DLIGHTTYPE;
public enum D3DLIGHTTYPE : int
{
    D3DLIGHT_POINT = 1,
    D3DLIGHT_SPOT = 2,
    D3DLIGHT_DIRECTIONAL = 3,
}
Public Enum D3DLIGHTTYPE As Integer
    D3DLIGHT_POINT = 1
    D3DLIGHT_SPOT = 2
    D3DLIGHT_DIRECTIONAL = 3
End Enum
import enum

class D3DLIGHTTYPE(enum.IntEnum):
    D3DLIGHT_POINT = 1
    D3DLIGHT_SPOT = 2
    D3DLIGHT_DIRECTIONAL = 3
// D3DLIGHTTYPE
pub const D3DLIGHT_POINT: i32 = 1;
pub const D3DLIGHT_SPOT: i32 = 2;
pub const D3DLIGHT_DIRECTIONAL: i32 = 3;
// D3DLIGHTTYPE
const (
	D3DLIGHT_POINT int32 = 1
	D3DLIGHT_SPOT int32 = 2
	D3DLIGHT_DIRECTIONAL int32 = 3
)
const
  D3DLIGHT_POINT = 1;
  D3DLIGHT_SPOT = 2;
  D3DLIGHT_DIRECTIONAL = 3;
// D3DLIGHTTYPE
pub const D3DLIGHT_POINT: i32 = 1;
pub const D3DLIGHT_SPOT: i32 = 2;
pub const D3DLIGHT_DIRECTIONAL: i32 = 3;
const
  D3DLIGHT_POINT* = 1
  D3DLIGHT_SPOT* = 2
  D3DLIGHT_DIRECTIONAL* = 3
enum D3DLIGHTTYPE : int {
    D3DLIGHT_POINT = 1,
    D3DLIGHT_SPOT = 2,
    D3DLIGHT_DIRECTIONAL = 3,
}
#define global D3DLIGHT_POINT       0x1
#define global D3DLIGHT_SPOT        0x2
#define global D3DLIGHT_DIRECTIONAL 0x3